Making a driving trailer?

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Darpor
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Re: Making a driving trailer?

Post by Darpor »

jivebunny wrote: That wouldn't work as you'd need to have the DVT in the consist in order to get the correct amount of power. So if you wanted to haul a freight train with your loco you'd have to either stick a DVT on the end or put up with half the power :lol:
I'm probably talking rubbish as well. :D

But as a solution to that, couldn't you just have two versions of the loco? One to work alone and one with the DVT?
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MaikG
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Re: Making a driving trailer?

Post by MaikG »

FoggyMorning wrote:This may be relevant?
RailSimulator.com
30 minutes ago
Coming this week - The BR143 Add-On offers one of the most accurate and involving locomotive driving experiences currently available for Train Simulator 2012. With two liveries, a driveable Steuerwagen and five scenarios for the Cologne-Dusseldorf Expansion Pack, the BR143 is a great add-on for anyone who really wants to DRIVE!
Yes this is relevant because it uses the implemented dvt technology since 2011. And for your note: it is there since 09-23-2011. So it is possible to make real driving trailer cars for, until now, exactly 8 months.

The "problem" with chris is solved and there is an update available for his DD-ar trainset now using the "magic" :D
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jivebunny
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Re: Making a driving trailer?

Post by jivebunny »

MaikG wrote:So it is possible to make real driving trailer cars for, until now, exactly 8 months.D
So you're saying the driving trailer included with the BR143 works realistically with any locomotive you couple it to?
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MaikG
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Re: Making a driving trailer?

Post by MaikG »

Darpor wrote:
jivebunny wrote: That wouldn't work as you'd need to have the DVT in the consist in order to get the correct amount of power. So if you wanted to haul a freight train with your loco you'd have to either stick a DVT on the end or put up with half the power :lol:
I'm probably talking rubbish as well. :D

But as a solution to that, couldn't you just have two versions of the loco? One to work alone and one with the DVT?
You don't need this to do. It works fine with normal, not half powered locos. GR has done this before but we (me) are not GR but vR and all things are new. My DVT is a real DVT an want move without a loco. It has no own traction power so there is no double power on the consist. I can build a universal DVT that will work with all locos without a separate InputMapper file. That is the only worse thing on the DVTs or double traction locos. If they have a separate InputMapper so they must all have the same keybindings in one consist or some key kombinations want work. Standard locos do not have seperate mappers so it will work fine. The Expert-Line locos are full scripted and so they need a special DVT to work together.

PS: posting here is a farce, sorry for that word. But it is nerving that posts appear 5 hours after writing them. So i will no further posting in here.
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chrisell
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Re: Making a driving trailer?

Post by chrisell »

Darpor wrote:
jivebunny wrote: That wouldn't work as you'd need to have the DVT in the consist in order to get the correct amount of power. So if you wanted to haul a freight train with your loco you'd have to either stick a DVT on the end or put up with half the power :lol:
I'm probably talking rubbish as well. :D

But as a solution to that, couldn't you just have two versions of the loco? One to work alone and one with the DVT?
I could - I did that in the old MSTS days but it's yet another hack because then you rely on the user to pick either the 'dumb' trailer or the 'engine' trailer depending on which way they want to drive the train. A general purpose solution (that I'm looking for) allows you to change ends without rebuilding the consist.
For the time being I have a scripting solution to my instrumentation problem so I'm going with that until I find the pot of gold :)
MaikG
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Re: Making a driving trailer?

Post by MaikG »

In this video you see the Bxf, build up particular for the vR BR143 simple, working together with other locos. First you see the Bxf without a loco, and it won't move. Then with the Freightliner Class70 and it works in both directions. The Class67 is just a sample for all the other locos. And it will work with the most locos are available in Railworks. And please note, this is a DVT special build for only one loco with lots of LUA scripting in it. With a universal build DVT you can drive any loco that you want even if this is not prototypical.

http://www.youtube.com/watch?v=EHW7qX9JQTM
Last edited by MaikG on Mon May 21, 2012 3:42 pm, edited 1 time in total.
Kariban
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Re: Making a driving trailer?

Post by Kariban »

You can make a universal DVT easily, it was the first thing I tried when RW3 appeared. Unless you're still running RS ( why are you in the RW forums? ;) ), there's no complications needed.

Well, unless the remote engine is scripted, then you need to run the scripting on the DVT to have it work properly.
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linuxbot
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Re: Making a driving trailer?

Post by linuxbot »

As far as I have seen, making a DVT in RW3 just involves setting the driving controls (Regulator,Reverser,TrainBrakeControl) to apply to the consist. The only problem is that passing ammeter/TE values is difficult and also you would need to script the DVT for driving locos which are scripted so that full power is not the same as 100% regulator. But even that shouldn't be too difficult, just make a 86/87 DVT (sharing the same script as the 86) and an everything else DVT.
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Kariban
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Re: Making a driving trailer?

Post by Kariban »

The ammeter issue is solved and you can just tell the DVT "I am a scripted engine, load functionality xyz". You could even pass the required code down the train in game!. That's something to work out, the max size of an argument to SendConsistMessage.

Regulator gets passed down the consist even if you tell it not to, unfortunately, or we wouldn't have that issue either.
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