Re: Railworks core updates!
Posted: Tue Feb 07, 2012 9:32 pm
G***SE

Edit: self edited - "Why don't you think of the children?
" (Simpsons reference)
Edit: self edited - "Why don't you think of the children?
Depending on whether or not the clock issue is framerate related, then I guess we'll find out with the update. It sounds as if the way that frames are rendered is changed and as such if the clock was tied in with this then perhaps this issue is actually fixed.bigvern wrote:What about the clock discrepancies that some have reported?
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Me Too!220389 wrote:Well looking forward to the release of the core update.
Some of the new things sound very promising overal.
Also completely off topic, currently waiting on Steam to download the High Res textures for Skyrim
Chris
I don't think it's meant to be particularly exciting (a la the launch of TS2012 in September), just a general fix/clean up of some widely reported issuesbigvern wrote:I am glad to see they have got round to fixing the bridge lofts, but as I posted in the other thread the list is relatively unexciting unless there are other as yet undocumented effects.
Now that would be a welcome fix.bigvern wrote:Funny you should mention sound Martin. I was just running the 8F scenario on Woodhead and pondering if they have fixed the stutter/cut out sound problem with steam locos.
Yes indeed, you easily get confusedit is a bad idea to drink and post or post after drinking.
In the current version I run in TSX mode at 2x2 SSAA to get reasonable anti-aliasing on OHLE in particular, and the image is sharp. I suppose time will tell but does this 'fix' mean that my image in that setting will now be blurry, but less blurry than it might have been if I'd been using an FXAA injector with SSAA in the current version?SSimon wrote: Fixes:
.....FXAA doesn’t up then down sample when SSAA enabled - less blurry......
Am I right in assuming that 'dirty network building' is a thing the simulator does internally (build a 'dirty network' whatever that is), rather than something to do with a model of a dirty building (ie 'building' is a verb not a noun here)?Smoothed dirty network building to stop stutters
Can anybody enlighten me as to what PS2.0 is? (and HW in this context, hardware?)HW instancing turned off in PS2.0