Market Research. Light Placing Utility

General discussion about RailWorks, your thoughts, questions, news and views!

Moderator: Moderators

Would you buy a program that places lights on locos?

Yes
12
25%
No
20
42%
No I will just use a text editor
7
15%
Yes But only if it could add other stuff like headboards
9
19%
 
Total votes: 48

User avatar
MikeTrams
Very Active Forum Member
Posts: 1601
Joined: Tue May 24, 2005 7:12 pm
Contact:

Re: Market Research. Light Placing Utility

Post by MikeTrams »

mikesimpson wrote:
crazyfrogbro wrote:guys, why don't you use blueprint editor? :D
And how do you use the blueprint editor to edit existing locomotives? The blueprint editor will only edit Source files of items you have the Source for?

Mike
That's in interesting concept though. Wouldn't it be possible to make a whole new Blueprint editor program to read already exported xml files? Though, it would be quite time consuming to develop, and then again it might just be easier to edit the xml directly.

Idea I suppose.

Cheers,
Mike
MeshTools.co.uk
User avatar
FoggyMorning
Very Active Forum Member
Posts: 5382
Joined: Sun Apr 25, 2010 1:16 am
Location: In the not too distant future, next Sunday A.D.

Re: Market Research. Light Placing Utility

Post by FoggyMorning »

I think the concept of using the BP editor for modifications where you do not have access to the source was discussed some time back, and it was found that you can create new blueprints for existing items by using an appropriately named "dummy" .igs file in your source directory.
crazyfrogbro
Established Forum Member
Posts: 304
Joined: Tue Jan 18, 2011 9:09 pm

Re: Market Research. Light Placing Utility

Post by crazyfrogbro »

For new lights, you don't need to modify blueprints, you can create a new one. Adding as child to a de-serzed parent blueprint is piece of cake, a 10 sec work.
If this is not enough, i just read the de-serzed xml, and re create the source in blueprint editor, by copying values.
It could be possible to make a reverse transform from exported blueprint to source, but for that the xsl file which used to tranform is needed(but RSC probaly won't help for modders), or mapping manually back everything and program it, which is very time consuming. The last is not an option, it's easier to make a new blueprint editor, that reads the exported xmls, because the source xml is a big mess, and frankly i don't have a clue why this conversion thing is needed at all. It can't stop reverse engineering, just makes some unpleasant minutes for modders.
Locked

Return to “[RW] General RW Discussion”