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Those Creeping Trains

Posted: Sat Nov 05, 2011 1:37 pm
by TheTazman
Since the release of Rail Simulator we have had this tiny issue of trains creeping forwards. No matter how much brake force is applied something still makes them move.

Is there any known fix for this or is it a core issue?

Simon

Re: Those Creeping Trains

Posted: Sat Nov 05, 2011 1:40 pm
by Darpor
I cannot say I notice it any more? Does it happen immediately after stopping?

I just had a booked 4 minute wait at Haymarket and it didn't move an inch.

Re: Those Creeping Trains

Posted: Sat Nov 05, 2011 1:41 pm
by TheTazman
I will have to find one that i saw doing it. I will do a video clip.

Re: Those Creeping Trains

Posted: Sat Nov 05, 2011 1:53 pm
by Darpor
Was it AI?

Re: Those Creeping Trains

Posted: Sat Nov 05, 2011 1:59 pm
by thetrainfan
I had this earlier, Class 150/2 at Nailsea & Backwell on my upcoming scenario. It slowly moves; you can just see it moving out the window but go to the free roam camera and you can clearly see it creeping slowly. Player train.

Re: Those Creeping Trains

Posted: Sat Nov 05, 2011 2:03 pm
by gypbrc
Same thing here. Stills from video:
Image

Brakes obviously full-on as doors open.

Re: Those Creeping Trains

Posted: Sat Nov 05, 2011 2:08 pm
by Retro
I have noticed this a couple of times on my own Route. There also seems to be some cases where the Physics seems to do things you would not expect. I am speaking of RW2 ATM because I have not used RW3 to an extent where these problems might show up.
Kind regards James.

Re: Those Creeping Trains

Posted: Sat Nov 05, 2011 2:10 pm
by TheTazman
I Think it happens only on player trains. Static ones are ok i think.

Re: Those Creeping Trains

Posted: Sat Nov 05, 2011 2:11 pm
by TheTazman
Thank you for illustrating that.
gypbrc wrote:Same thing here. Stills from video:
Image

Brakes obviously full-on as doors open.

Re: Those Creeping Trains

Posted: Sat Nov 05, 2011 2:13 pm
by Darpor
TheTazman wrote:I Think it happens only on player trains. Static ones are ok i think.
I'm not sure whether it still happens, but in Railworks days, if you gave AI an "end" instruction to stop, for example, in a siding without actually giving it a "stop at" in the same location prior to it, it would then crawl forward and over time, possibly foul the next signal or strike the buffers thus ruining the scenario.

Re: Those Creeping Trains

Posted: Sat Nov 05, 2011 2:19 pm
by Shadders
Happens to me too.
Admittedly the shots are on a portion of a route with a 1:86 incline, but I would have thought full brakes would have stopped it.
This is a from a free roam after I've taken control of the train, it started to creep with the default of 50% brakes, so I applied 100% I've not driven anywhere.
If I don't take control the train stays put.


Click the image to zoom in

19 seconds later...

Click the image to zoom in


Not a very heavy train either

Click the image to zoom in


Regards,

Shad

Re: Those Creeping Trains

Posted: Sat Nov 05, 2011 2:25 pm
by phat2003uk
I've also noticed this in the past few days.

Re: Those Creeping Trains

Posted: Sat Nov 05, 2011 2:32 pm
by TheTazman
Always om player trains only Richard?
phat2003uk wrote:I've also noticed this in the past few days.

Re: Those Creeping Trains

Posted: Sat Nov 05, 2011 4:36 pm
by boody227
It does this extremely bad on digital tractions N2, its just undrivable

Re: Those Creeping Trains

Posted: Sat Nov 05, 2011 4:53 pm
by lemberg
Only on player trains, with full application. Help I'm on a 1_49 grade :wink:

Keith