Class 50 Annoucement

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USRailFan
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Re: Class 50 Annoucement

Post by USRailFan »

Isn't this really an issue that should be reported to RS.com ASAP?
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safathome
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Re: Class 50 Annoucement

Post by safathome »

Am I the only one who thinks the sounds are a little quiet ? I loaded the Armstrong PH class 50 soundpack and now the 50 wont even fire up ? What have I done ?
Can I re load the 50 from RS again and how do I do that if it's possible.

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Kromaatikse
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Re: Class 50 Annoucement

Post by Kromaatikse »

Verify Cache should fix it.

The current AP sounds are made for the *old* MT 50, which is considerably less sophisticated than the new one. It is really not surprising that they would break the new model. The new sounds are really not bad in themselves, so it remains to be seen whether AP will update his effort.
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safathome
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Re: Class 50 Annoucement

Post by safathome »

Doing that now then.
I have noticed when I am coasting & travel over a bridge, the sound of the bridge shuts of completly the in cab sound, I power up, gain speed but with no actual engine sound, I have the sound of passing/overtaking trains and the sound of the coaches I am pulling though.
and not like in other drives the sounds of pointwork is missing when i drive this.

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Kromaatikse
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Re: Class 50 Annoucement

Post by Kromaatikse »

That sounds like your soundcard doesn't have as many simultaneous sounds available as most.
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Re: Class XX Annoucement

Post by AndyM77 »

bigvern wrote:
AndyM77 wrote: Two in Oxford - Paddington (look near the end of the list)
One in Newcastle to York
One in Port Road (needs the DT MK1 coach pack)

And of course all the Free Roams :)
Ah but aren't those the original "Standard" scenarios bundled with the product? I can't see anything other than the additional free roams.
Only standard and free roam scenarios were supplied. I assume the lack of a 'career' scenario is that it's not an in-house RSC product, in that Mike has done all the hard work himself and I assume that the scenarios were created by Mike and all RSC have done is to provide help with the rain effect windows, extra testing and publishing it on Steam.

I'm not too fussed about career scenarios as, well, judging by the scores on some scenarios the cheaters have returned again... :roll: (after the rankings were reset from the TS2012 upgrade).

P.S Title changed only to avoid the moderated posting.. :x
safathome
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Re: Class 50 Annoucement

Post by safathome »

Having carried out the cache my 50 comes back to life !!!!
but steam said i had 30 files that could not be variefied, is this bad ?
I am running avery basic railworks, with only boxed add -ons,the WCML download(which I have messed up trying to create consists at Carlisle).Class 40 & 50.
All I can find on the Sound card is- Realtech Nvidia HD audio 2 channel 16 bit. 4000HZ

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Re: Class XXXXX Annoucement

Post by Kromaatikse »

...but steam said i had 30 files that could not be variefied, is this bad ?
No, it's just the count of files which differed from the reference. It automatically re-downloaded those files and that fixed your 50.
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Wikkus
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Re: Class xx Annoucement

Post by Wikkus »

safathome wrote:the WCML download(which I have messed up trying to create consists at Carlisle).
Given that you verified your cache because you broke your 50, chances are that this now works again, too...

Rik.
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Re: Class 50 Annoucement

Post by smarty2 »

I think the AP 50 soundpack boggles the cab up too. But saying that I am happy with the work on the model sounds pretty goo to me and I love the clag!
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bigvern
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Re: Class 49+1 Annoucement

Post by bigvern »

Kariban wrote:And having poked around even more; RW isn't initialising the visible controls to the value they're actually set to, which is generally called "a bug". If you want to trick the direction control into resetting, make sure you take some power and try moving the control; as it technically can't move with the power control open, the graphical cab control will just snap into place.

At a bit of a loss how to even work round this atm.
If it can be sorted then hopefully the solution may also be applicable to the Oovee Class 150/2 which has exhibited similar problems on a cold re-load. And, as suggested earlier, possibly something the devs need to discuss with their contact/rep at RSC.
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Re: D400 Annoucement

Post by Kariban »

Worth noting that the internal numbers are all correct on the MT engine after a cold reload, it just doesn't look like they are - you have to load up the control state dialog to see. The Oovee 150 will be the same issue as it uses the same virtual* controls the D400 does.
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bigvern
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Re: Class 49+1 Annoucement

Post by bigvern »

bigvern wrote:
Kariban wrote:And having poked around even more; RW isn't initialising the visible controls to the value they're actually set to, which is generally called "a bug". If you want to trick the direction control into resetting, make sure you take some power and try moving the control; as it technically can't move with the power control open, the graphical cab control will just snap into place.

At a bit of a loss how to even work round this atm.
If it can be sorted then hopefully the solution may also be applicable to the Oovee Class 150/2 which has exhibited similar problems on a cold re-load. And, as suggested earlier, possibly something the devs need to discuss with their contact/rep at RSC.
Further to the above I just tried doing that with the throttle in Notch 4 and the problem still there - emergency brake application as soon as the reverser in forward. After coming to a stand the reverser slid back on its own to neutral, self test then required to get the brakes off.
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Re: Class 10-5 Annoucement

Post by Kariban »

Well, I can't duplicate your starting position; if I save with the direction control in Fwd - it's control is VirtualReverser, and it's value for Fwd is -2 - then when I reload the scenario from a cold start, it's value is still -2; however the cab control is in Off. Likewise my VirtualThrottle control has a value of 0 because I saved with the throttle closed, but the cab control is in notch 4. The cab control issue is RW core; until you provide some input they won't move no matter what you do.

If I click on the direction control with the mouse the direction control will flip to the Forward position, but as it's not changed value it won't trigger the "you moved the reverser when you're moving, don't do that" emergency stop. I can't save a game and reload it and have the cab control actually be in off unless I put it there myself first.
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Re: Class 10-5 Annoucement

Post by bigvern »

Kariban wrote:Well, I can't duplicate your starting position; if I save with the direction control in Fwd - it's control is VirtualReverser, and it's value for Fwd is -2 - then when I reload the scenario from a cold start, it's value is still -2; however the cab control is in Off. Likewise my VirtualThrottle control has a value of 0 because I saved with the throttle closed, but the cab control is in notch 4. The cab control issue is RW core; until you provide some input they won't move no matter what you do.

If I click on the direction control with the mouse the direction control will flip to the Forward position, but as it's not changed value it won't trigger the "you moved the reverser when you're moving, don't do that" emergency stop. I can't save a game and reload it and have the cab control actually be in off unless I put it there myself first.
Very odd then, as the problem is definitely there as described. Guess I'll log it as a fault with "Support" and see what they come up with, though I haven't heard anything back yet about the Class 150 problems.

For the time being, developers trying more complex cabs ought to put a caveat that behaviour reloading a saved game may not be guaranteed. The best thing is probably trying to save when stationary, but that's not always possible if you're doing a 90 minute non-stop run.
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