Station Lighting Enhancement Pack - Armstrong Powerhouse
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- Kromaatikse
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Re: Station Lighting Enhancement Pack - Armstrong Powerhouse
AFAIK the lights were added as children of existing objects - which means those objects *have* been changed.
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- Traveller54
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Re: Station Lighting Enhancement Pack - Armstrong Powerhouse
That may explain it then - but I thought it worth a mention anyway!Kromaatikse wrote:AFAIK the lights were added as children of existing objects - which means those objects *have* been changed.
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TransportSteve
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Re: Station Lighting Enhancement Pack - Armstrong Powerhouse
Well, actually Michael there are some station soundpacks already available freely, there is this one from the UKTS library - http://www.uktrainsim.com/filelib-info. ... leid=24329michaelth wrote:Re-downloaded & installed it, cleared the blueprint cache, fired up a night scenario: thank you Richard for another great creation! Now, we need only a station noise and announcement pack to complete the immersion.
Michael
There are also those available from Mullys website that I use on nearly all of my major stations, especially the Scottish ones, see here, right at the bottom of the page - http://mullys.webs.com/mullysrailworksfreeware.htm
This may help in a short interim period until we get a bigger pack for the community to obtain from a clever creator.
Cheerz. Transport Steve.
- nelson
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Re: Station Lighting Enhancement Pack - Armstrong Powerhouse
Thanks for pointing out these sound packs Steve, nice one thanks.
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TransportSteve
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Re: Station Lighting Enhancement Pack - Armstrong Powerhouse
You're welcome Nelson.
Now, I have a silly question for Richard please, and something I may have asked before regarding these types of packs, but, can't seem to find a quick answer.
The 4 default routes that you've provided this lighting pack for, I HAVE CLONED, can you advise me how to put this pack in my cloned routes please, Sir.....
Thanks.
Transport Steve.
Now, I have a silly question for Richard please, and something I may have asked before regarding these types of packs, but, can't seem to find a quick answer.
The 4 default routes that you've provided this lighting pack for, I HAVE CLONED, can you advise me how to put this pack in my cloned routes please, Sir.....
Thanks.
Transport Steve.
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- phat2003uk
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Re: Station Lighting Enhancement Pack - Armstrong Powerhouse
Steve
They should in theory be automatically applied to the cloned route as that clone will still reference the same objects which have this lighting implemented.
They should in theory be automatically applied to the cloned route as that clone will still reference the same objects which have this lighting implemented.
- nelson
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Re: Station Lighting Enhancement Pack - Armstrong Powerhouse
Hi Richard, would it be possible to weave your special magic and produce a weather sound pack for us sometime? Something like, just a pitter-patter when the rain first starts hitting the windscreen building to a heavier sound, and vice versa, perhaps with a bit of wind thrown in for stormy nights etc. How atmospheric and immersive would that be? And well worth a fiver. It could be called AP_Weather_Soundpack perhaps?
Regards
Dave
Regards
Dave
- phat2003uk
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Re: Station Lighting Enhancement Pack - Armstrong Powerhouse
Good idea there Dave. I've always wanted to do a weather focused pack to really get the most out of what the game can achieve. Things are very busy at the moment though so it'll have to join the ever-increasing list of potential products
.
Re: Station Lighting Enhancement Pack - Armstrong Powerhouse
Bit off topic, Richard, but I wonder how your Class 421 Scenario Pack is coming along? Really looking forward to that one!
- Traveller54
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Re: Station Lighting Enhancement Pack - Armstrong Powerhouse
Floodlights - short & high, depot and yard??
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TransportSteve
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Re: Station Lighting Enhancement Pack - Armstrong Powerhouse
phat2003uk wrote:Steve
They should in theory be automatically applied to the cloned route as that clone will still reference the same objects which have this lighting implemented.
Thanks v.m. Rich, I'll give it a whirl then and see if the theory turns in reality.....
Cheerz. Steve.
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- nelson
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Re: Station Lighting Enhancement Pack - Armstrong Powerhouse
Cheers Richard, looking forward to it, I think then the Sim will be almost complete for most of us, with all the light mods coming out too, very exciting.phat2003uk wrote:Good idea there Dave. I've always wanted to do a weather focused pack to really get the most out of what the game can achieve. Things are very busy at the moment though so it'll have to join the ever-increasing list of potential products.
Regards
Dave
- VernonDozier
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Re: Station Lighting Enhancement Pack - Armstrong Powerhouse
Got this and wow, really brings the scenarios to life with the lighting effects pack!
However, is anyone experiencing a FPS drop or is that the class 47 loco? I have it with the cablight mod (with shadows). My FPS on the demo scenario is at 14.
However, is anyone experiencing a FPS drop or is that the class 47 loco? I have it with the cablight mod (with shadows). My FPS on the demo scenario is at 14.
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- Traveller54
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Re: Station Lighting Enhancement Pack - Armstrong Powerhouse
Welcome to the TSX club VernonVernonDozier wrote:Got this and wow, really brings the scenarios to life with the lighting effects pack!
However, is anyone experiencing a FPS drop or is that the class 47 loco? I have it with the cablight mod (with shadows). My FPS on the demo scenario is at 14.

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Trav .....
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- VernonDozier
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Re: Station Lighting Enhancement Pack - Armstrong Powerhouse
Traveller54 wrote:Welcome to the TSX club VernonVernonDozier wrote:Got this and wow, really brings the scenarios to life with the lighting effects pack!
However, is anyone experiencing a FPS drop or is that the class 47 loco? I have it with the cablight mod (with shadows). My FPS on the demo scenario is at 14.
'Coolerdown' = The BEST job title EVER 
Specs: Windows 7; i5 53570k 4.7Ghz, 4GB DDR3 1866, Radeon HD 5770.
Specs: Windows 7; i5 53570k 4.7Ghz, 4GB DDR3 1866, Radeon HD 5770.