Legacy Mode

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PWHolmes
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Re: Legacy Mode

Post by PWHolmes »

I have been adjusting settings on my steam age computer (HP a6130.me, intel Core(TM)2 CPU, 4400 @ 2.0GHz, 2047MB RAM, Vista 32-bit operating system. NVIDEA GeForce 8500GT) to try to optimise performance and have ended up as follows:





This gives me a screen about A4 sized in the middle of my monitor, just about big enough to be meaningful, and I can run the Autumn Leaves Scenario on the Paddington - Oxford line at about 15/16fps to 19/20fps with a little bit of stuttering with RW3 on. My F3 clock is running more or less to time (about 9.7 game seconds to 10 real seconds).

However, when I try to run routes I have either built or uploaded it all goes a bit squiffy, as follows:

This is the "Wansbeck Sulzer" scenario on the Blyth and Tyne. The distorted image blocking the cab view is only there with RW3 on, in legacy mode (RW3 off) the view is unobstructed:



My class 47 seems to have become a helicopter! This time this corruption occurs both the RW3 on and in legacy mode. The identical Class parked in the distance doesn't have rotor blades!!



In my Sand Hutton Light Railway, I seem to have a shadowy stripe along one side of the ballast to the narrow gauge track. This appears on either side and hence bears no relationship to the location of the sun. Note that it doesn't happen to the standard gauge track! This only occurs in RW3 on and looks OK in legacy mode.



Note the yellow washed out colour of the NE Region station running in board. This only occurs with RW3 off (ie in legacy mode) with RW3 on, the colour is a correct orange.



Can anyone explain these effects and can they be fixed. It strikes me that some faults occur in legacy mode only, some in RW3 mode only and some in both. I haven't really explored much more and who knows whatelse I will find. It seems that these anomalies only occur in routes created by other than RS although I haven't got much faith in any of this now.
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Kromaatikse
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Re: Legacy Mode

Post by Kromaatikse »

The 47 problems are easy to explain: these are reskins based on the old model, which have been broken by the model update. If you find a fixed reskin (look through the UKTS Freeware Packs for example), use that instead,
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partyspiritz
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Re: Legacy Mode

Post by partyspiritz »

We still have the orange tint.

Contrast and brightness of the buildings has changed and textures.

RW2 legacy mode its not


Regards



John
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Retro
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Re: Legacy Mode

Post by Retro »

partyspiritz wrote:We still have the orange tint.

Contrast and brightness of the buildings has changed and textures.

RW2 legacy mode its not


Regards



John
Agreed.
Kind regards James.
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PWHolmes
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Re: Legacy Mode

Post by PWHolmes »

OK, Kromaatikse, so that explains the helicopter blades but what about all of the other anomalies?

Does this mean that only content created by RSDL (is that the right name for RSAdam and his gang - I'm not sure!) will operate correctly and any routes created by any other party in an earlier version of RW will now display these (and other yet undiscovered) awful effects?

To me it kind of wipes out almost all of the huge amount of work done to date by anyone other than RSDL - or are they going to fix it all?
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Kromaatikse
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Re: Legacy Mode

Post by Kromaatikse »

RSDerek said that the orange tint in the distance definitely shouldn't be there and needs fixing. It is possible that other rendering problems might be found and fixed while investigating that one.

I suspect that the low-end performance problems and the near-field colour problems might also be connected, but that is something I can't confirm from here.
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partyspiritz
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Re: Legacy Mode

Post by partyspiritz »

As the legacy mode is not working how do enjoy what I have paid for. As some of that has its problems.


Regards


John
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RSBen
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Re: Legacy Mode

Post by RSBen »

PWHolmes wrote:OK, Kromaatikse, so that explains the helicopter blades but what about all of the other anomalies?

Does this mean that only content created by RSDL (is that the right name for RSAdam and his gang - I'm not sure!) will operate correctly and any routes created by any other party in an earlier version of RW will now display these (and other yet undiscovered) awful effects?

To me it kind of wipes out almost all of the huge amount of work done to date by anyone other than RSDL - or are they going to fix it all?
It means reskins of RSC's core models will show problems as you've seen here until reskin authors update their reskins. The track issue you're seeing requires a re-export of the track geometry through the blueprint editor.
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pjt1974
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Re: Legacy Mode

Post by pjt1974 »

However much I agree with you John, please don't make this thread decend into a RSC bashing brigade. We are all in the same boat and wish to have it sorted.

I believe the longer view distance is causing most of the slow down in performance and that longer view distance incorporates the orange tint. On mine, I'm seeing hills about 50 % more than I was seeing before RW2012 on the lowest view distance setting. Times that by 360 degress, that's a lot more terrain the pc has to load.

I believe the sonic booms have been removed from the screenshots, now if someone can change dim the lighting by 20%, we will be somewhere closer to where we were before Sept 23rd.
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Re: Legacy Mode

Post by kevmt »

PWHolmes wrote:

In my Sand Hutton Light Railway, I seem to have a shadowy stripe along one side of the ballast to the narrow gauge track. This appears on either side and hence bears no relationship to the location of the sun. Note that it doesn't happen to the standard gauge track! This only occurs in RW3 on and looks OK in legacy mode.
.
The track is mine. I'm sure I will be able to sort the problem out.

Kevin
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Kromaatikse
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Re: Legacy Mode

Post by Kromaatikse »

partyspiritz wrote:As the legacy mode is not working how do enjoy what I have paid for. As some of that has its problems.
Option 1: Use the backup of RW2 that you were advised to make shortly before RW3 was released.

Option 2: Wait for things to be fixed.

Any combination of Options 1 & 2 works.
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PWHolmes
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Re: Legacy Mode

Post by PWHolmes »

It means reskins of RSC's core models will show problems as you've seen here until reskin authors update their reskins. The track issue you're seeing requires a re-export of the track geometry through the blueprint editor.
Thanks Ben - what do I need to do to get these updates?
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Re: Legacy Mode

Post by kevmt »

RSBen wrote: The track issue you're seeing requires a re-export of the track geometry through the blueprint editor.
Thanks Ben, that worked fine.

Cheers,

Kevin
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Re: Legacy Mode

Post by kevmt »

PWHolmes wrote:
Thanks Ben - what do I need to do to get these updates?
I'm presuming that your using Project Platform track?

If so then I assume that the new files will appear via an auto update via steam. This can only happen when I have supplied the updated files to RSC, though.

Nearly every model I have made will need some sort of updating to make it work/look correct under Tsx2012 and these will take time for me to do. It's one of those things that happen with a continuing updating programme and I accept that.

Must admit these things tend not to worry me too much, as they are usually solvable and also gives one an opportunity to learn new things and learn different techniques in the process.

Most of my problems I've experienced, so far though, have been down to the Version of Canvas (V7) and (rather unbelievably!!) down to errors on my part.

Cheers,
Kevin
PWHolmes
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Re: Legacy Mode

Post by PWHolmes »

Kevin

Project Platform track?????

I dunno if I'm using it or not - never heard of it. Tell me more please.

Paul

PS Sometimes the sheer scope and depth of what I dont know astounds me!
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