Legacy Mode

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theokus
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Re: Legacy Mode

Post by theokus »

RSderek wrote:RSC will not address assets that are outside of it's control. I'm afraid 3rd party/freeware assets that glow will need re exporting by the author and re uploaded to the various sites they were gathered from.

regards

Derek
Ok Derek, and that is not "insurmountable" work he :)
It's the default scenery as you'll understand, I am sure.
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Re: Legacy Mode

Post by johny »

RSderek wrote:RSC will not address assets that are outside of it's control. I'm afraid 3rd party/freeware assets that glow will need re exporting by the author and re uploaded to the various sites they were gathered from.

regards

Derek
At long last something from the horses mouth! The thought of having to to recompile all the various bits and pieces that make up my signal and gantry kits because the goalposts have been moved, quite frankly, appals me.

John
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Retro
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Re: Legacy Mode

Post by Retro »

Does this glowing object problem apply to TSX also ?
Kind regards James.
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RSderek
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Re: Legacy Mode

Post by RSderek »

Sorry Jonny but thats the way it is, and it is certainly not the first time I have mentioned the glowing assets issue and that the authors would need to re-export.

Everyone wanted the goalposts moved and I myself have needed to fix many assets of my own and core.
I can not expect the coders to know the art was set up incorrect on some assets.
I'd Rather have the code right and the art fixed than fudge a fix that would just get in the way later down the line.

cheers
d
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johny
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Re: Legacy Mode

Post by johny »

James,

In the case of signals, no. I cannot speak for the models of others.

John
Last edited by johny on Mon Oct 24, 2011 2:34 pm, edited 1 time in total.
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Retro
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Re: Legacy Mode

Post by Retro »

Thanks John.
Kind regards James.
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Acorncomputer
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Re: Legacy Mode

Post by Acorncomputer »

Derek has said that problems such as glowing models (and indeed very bright textures in TSX Mode as well as legacy mode) are down to mistakes by us amateur modellers and that cannot be argued with. Although we model and distribute our models in good faith because they worked OK in Rail Simulator and RailWorks, it is unfortunate that we have missed the important settings to ensure that they work OK in the future.

But hang on ... they DO work OK in TS2012 TSX mode and do NOT glow in that mode, it is only the legacy mode that is the problem :o

What do we do :-?

In practice it is possible to change the settings in the GeoPcDx files and re-upload them to the library but it then means that everyone who has used those models and those routes would have to re-download them all again and not just my models but all the models from all the Train Simulator sites around the World where everyone has made the same error. And all of this just to make legacy mode work correctly in respect of glowing models which can only be seen in night time scenarios anyway.

I have no idea if this can be fixed in the core program but it seems that RS.com are not going to try even though there are probably large numbers of people having to use Legacy Mode and seeing glowing scenery at night when this did not happen in RailWorks 2.

It is difficult to criticise RS.com when this is entirely their product and they perhaps feel that they have no responsibility to external content creators who are really just tagging on behind, but they do provide the tools for content creation and a certain amount of technical information so there must be some responsibility to those of us who take the time to create content for their product that others can freely use. I am, however, certain that at this very point in time the team are working on fixes and I hope the support line will not stop at the minimum necessary level and extend into the moral responsibility level as well.

I have only mentioned glowing models but the same principle applies to all the other problems with Legacy mode that others have mentioned in this thread.

As I have have said before, Derek does the best he can for us but this is not his responsibility or fault.
Geoff Potter
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hertsbob
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Re: Legacy Mode

Post by hertsbob »

Acorncomputer wrote: But hang on ... they DO work OK in TS2012 TSX mode and do NOT glow in that mode, it is only the legacy mode that is the problem :o
My models definitely glow at night under TSX. Do they glow during daylight in Legacy mode as well?


Cheers

Bob
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Re: Legacy Mode

Post by Acorncomputer »

hertsbob wrote:
Acorncomputer wrote: But hang on ... they DO work OK in TS2012 TSX mode and do NOT glow in that mode, it is only the legacy mode that is the problem :o
My models definitely glow at night under TSX. Do they glow during daylight in Legacy mode as well?


Cheers

Bob
Hi Bob

Another mystery then. My models most definitely do not glow in TSX mode but those same models shine out like beacons in Legacy mode (at night). Some of the models have very bright textures in both TSX and Legacy mode during the day but the colours overall in TS2012 are different to RW2 so it is difficult to say what has changed. The only comparison now is that when originally modelled in RW2, the colours looked right so anything that does not now look right is being affected by the changes in TS2012, TSX and Legacy mode.
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hertsbob
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Re: Legacy Mode

Post by hertsbob »

Hi Geoff

Strange indeed. :-?

Cheers

Bob
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Re: Legacy Mode

Post by Acorncomputer »

hertsbob wrote:Hi Geoff

Strange indeed. :-?

Cheers

Bob
Hi Bob

I have experimented a bit more and the level at which the shader slider is set does affect the amount of 'glowing' in TSX mode. Having generally to have the slider set at low, my models do not glow in the dark but are lit as though by moonlight. I see that default lorries and cars in particular also have this effect.

Sliding the shader slider up makes the game more difficult to play (hence set low), but the glowing does increase although still nothing like the glaring level of legacy mode. More like a very bright moonlit night and not particularly noticeable.

Clearly different settings produce different results. With at least 9 sliders with at least 3 settings in two modes I make that hundreds of possible combinations which makes it all quite difficult to compare. :o
Geoff Potter
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Retro
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Re: Legacy Mode

Post by Retro »

I very much agree with Geoff about a level of moral responsibility. It is something that some companies seem to have forgotten. Please note I am not including RSC as a company who acts without moral responsibility as they have shown they have done so throughout the various incarnations of this program. I hope this will continue in the future.
I have yet to check the results in my very poor attempt at Modelling but I will try to do so shortly and see what glows, where and when.
Kind regards James.
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Re: Legacy Mode

Post by Retro »

Hi,
Just checked my Buildings and Signs. They seem to be acting as predicted by others.

TSX off.


You can see the Montrose Railway Bridge in the background is also glowing. This was made in Crafter and the Shelter in Canvas.

With TSX on.

Nothing glows in this mode. I have adjusted the Shader quality and I can see no difference.

One thing that did surprise me was on going over the Bridge in both Modes there was little hit on the Framerates. Because of the odd way I constructed this complex bridge I use to get a marked drop in Framerates in RW 2. The Shelter seems a little blurred in TSX Mode. :-?
Puzzled. :roll:
Kind regards James.
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Re: Legacy Mode

Post by RiscaStation »

Hi all

Derek, do I take it that the process of making the Blue print is the same as before but the actual exporting into 2012 has changed?
Kind regards
Mike
RSderek wrote:Sorry Jonny but thats the way it is, and it is certainly not the first time I have mentioned the glowing assets issue and that the authors would need to re-export.

Everyone wanted the goalposts moved and I myself have needed to fix many assets of my own and core.
I can not expect the coders to know the art was set up incorrect on some assets.
I'd Rather have the code right and the art fixed than fudge a fix that would just get in the way later down the line.

cheers
d
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Re: Legacy Mode

Post by Kromaatikse »

Judging by what other modellers have said about it, there is no change to the process, except that you must set the "Ambient" lighting parameter to zero.
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