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Re: Train Simulator 2012 (Part 3)
Posted: Fri Sep 23, 2011 5:51 pm
by coldo121
Apologise if it's already been posted, But the Horseshoe Curve route now appears to be available on Steam for £10(or £9.99 for any pedants), currently downloading it here and looking forward to trying RW3s new features properly.
Re: Train Simulator 2012 (Part 3)
Posted: Fri Sep 23, 2011 5:52 pm
by 220389
Varney wrote:Rafair7643 wrote:My "normal" field is in the Flight Sim world and for some reason I expected the Train community to be somewhat different.
But here we are, less than 24 hours after release and we've got folks giving up on 2012, complaining bitterly about RSC etc etc.
One guy on facebook says " I intend taking matters further with either a solicitor/press or both".

Some people are not greatful at all and is just sad really.
Compared to my most wanted game of the year Red Orchestra 2 the releases tbh have gone very similar as on release RO2 was pretty poor compared to the beta release. But is greatly improving with patches etc and tripwire got the same sort of people saying to go further on their forums.
It will improve, and new Drivers from AMD/ATI when released shall help (and for me on RO2)
Chris
Re: Train Simulator 2012 (Part 3)
Posted: Fri Sep 23, 2011 5:52 pm
by crumplezone
I very much doubt RS.com are going to blindly stand in a stance that there is nothing wrong with the new TSX engine or say it doesn't need further optimisation, that would be just stupid as all new graphics engine, no matter how much testing they have had require further adjustment after general release. New PCs won't do anything, I've a fairly new pc just out a year old and its got a pretty decent rig and there is glaringly obvious shadow performance issues which need optimising as there is a massive jump of nearly 30-35fps on my own system with toggling shadows.
Re: Train Simulator 2012 (Part 3)
Posted: Fri Sep 23, 2011 5:55 pm
by Exagerative
Does this problem seem to happen with anyone else? I have the settings set to medium with good framerate, tsx enabled. I am using the west somerset railway (absolutely fantastic route); when I click any form of locomotive (diesel or steam) the game gives a crash error, i managed to get it working with a class 11 BR black; coupled some UKTS freeware mk1's and towed them back and i clicked somewhere inside the cab (nowhere in particular, just on a window) and it crashed again.. seems to be crashing all over the place whenever a loco is being controlled...

I know it's early days for 2012 but it seems to be fragile on this particular route, yet any other I haven't had this issue (yet). Anyone else having issues on this route in ts2012?
Shadows are a big no-no on all systems it seems; just disable them all..
Re: Train Simulator 2012 (Part 3)
Posted: Fri Sep 23, 2011 5:57 pm
by Varney
Slightly off topic, but I notice that Jeff's (JADsHome) superb chainlink fence kit is now not rendering correctly in my route (intermediate posts missing). Would someone be able to check another route that they know uses this asset to see if is correct for them?
Thanks in advance

Re: Train Simulator 2012 (Part 3)
Posted: Fri Sep 23, 2011 6:01 pm
by exshunter
I guess i must be one of the lucky ones, as ts2012 runs smooth on my rather old system, i have everything on max and all the bells and whisles, shadows etc, and on Rush hour run i am maintaining 20 fps! I have tried other scenarios with rain and still maintain about 20 fps. Still the occasional stutter but much improved imho, and the graphics are fantastic. Checking the multi core option seems to have little effect though? I love the rain effect, very immersive
My specs for those interested:
QX6700
GTX 295
4 gig DDR2 ram
Vista 64bit
Fatal1ty soundcard
Raid 0
As you can see, not exactly top of the range!
I really hope RSC help those with problems out, as it would be a crying shame to miss out on this

Re: Train Simulator 2012 (Part 3)
Posted: Fri Sep 23, 2011 6:02 pm
by glowball
I think the developers have done the best they were able to and the sim shows great potential - but I also think they've let us down when it comes to configuring the graphics and getting the best out of our systems.
Hopefully the next week will see a few discrete patches fed our way and soon (well, for most) we'll all be wondering what all the fuss was about.
Re; my earlier observations of a lack of videos, small screenshots and AA issues... now we know why.
Moving from a nicely configured RW2 where every now and again I just sit back and go 'wow' as I marvel at the graphics... to 2012 it's like starting at the bottom again and in some ways comes as a bit of a

shock, I'll stick with it and hopefully other helpful forum members will come up with tips and advice.
The down-side to this is that with all these rainy scenarios I can see my S.A.D. syndrome will affect my health to a point where I will be unable to play the game any more.
Q9650 @ 4GHz, 4GB RAM, GTX580SOC and not yet found acceptable settings @ 1920x1200.

Re: Train Simulator 2012 (Part 3)
Posted: Fri Sep 23, 2011 6:02 pm
by bigvern
FoggyMorning wrote:bigvern wrote:
Turning to the editors. What on earth is the point of adding superelevation if none of the track rules support it? A new track rule should have been bundled or is it a case of waiting for Horseshoe Curve and using the track rule from that?
None of the default track rules feature superelevation, but it can be incorporated into your own trackrules easily enough in the blueprint editor
I must state here and now that if RSC cannot come up with some serious optimisation PDQ, then they need to seriously look at introducing a facility for users to roll back and lock their install to the last "good" RW2 version.
Isn't that what the disable/enable TSX Game Engine button does?
Not everyone is an "expert" at setting up track rule blueprints and it wouldn't have hurt to put a rule in there ready to go. Otherwise it looks like we are going to have to buy HC, just to get the rule.
Switching TS12 off I have a feeling still returns you to a kind of RW2+, there was definitely a juddering scrolling round in the editor that wasn't there before. One of the strong points of RW2 was that, in the editor at least - where you need detail maxed out to monitor your work - it ran very smoothly.
A rollback would not be my first choice as there are some good things in there, but there needs to be some optimisation particularly for use on laptops - as I already posted mine is a high end machine and it is struggling.
Re: Train Simulator 2012 (Part 3)
Posted: Fri Sep 23, 2011 6:03 pm
by FoggyMorning
Varney wrote:Slightly off topic, but I notice that Jeff's (JADsHome) superb chainlink fence kit is now not rendering correctly in my route (intermediate posts missing). Would someone be able to check another route that they know uses this asset to see if is correct for them?
Thanks in advance

Hi
I have the same issue; individually placed posts are fine as are the end posts, but no intermediate posts. The palisade fences are appearing completely invisible also. I would
guess it's something to do with the shader Jeff has used having changed for TS2012, but that is a complete guess
Steve
Re: Train Simulator 2012 (Part 3)
Posted: Fri Sep 23, 2011 6:03 pm
by Daz85UK
Just played the Rush Hour Run scenario on Oxford to paddington. TSX enabled and had between 20 and 50 fps. I noticed though that as I got up to 125 mph the cab dials flickered and the cab sway was rediculous to the point where it was like the train was going to shake off the rails.
Re: Train Simulator 2012 (Part 3)
Posted: Fri Sep 23, 2011 6:05 pm
by pacerpilot
Ooh...its definitely a bit darker at Night...
Same scenario, time 02:20 (apologies for it not being the same viewpoint but both taken at the scenario start)
RW2
TS2012

Re: Train Simulator 2012 (Part 3)
Posted: Fri Sep 23, 2011 6:07 pm
by Darpor
Daz85UK wrote:Just played the Rush Hour Run scenario on Oxford to paddington. TSX enabled and had between 20 and 50 fps. I noticed though that as I got up to 125 mph the cab dials flickered and the cab sway was rediculous to the point where it was like the train was going to shake off the rails.
To be honest, that sounds like the old "cab shake" bug rather than cab sway.
Re: Train Simulator 2012 (Part 3)
Posted: Fri Sep 23, 2011 6:07 pm
by AndyUK
166Driver wrote:.....The handle position doesn't correspond to the power/braking notches at all. However on the new Hitachi, not only does the handle line up with the notches fine, but it has proper braking notches too. Wish the 166 could be upgraded to add this...
Not sure what you're asking for here. The 166 does have proper braking notches giving the correct pressures, but as you point out the visual handle position doesn't match in all cases.
Andy L
Re: Train Simulator 2012 (Part 3)
Posted: Fri Sep 23, 2011 6:08 pm
by ETR524
I was unpatient to see Superelevation in action, so I modified the track properties. We can see "uneveness" setting that modifies the cab sway (higher is that, more it sways). But for superelevation there are two setting in the "track rules" blueprint. But after modifying that, I'm not able to see superelevated track. Why?
Re: Train Simulator 2012 (Part 3)
Posted: Fri Sep 23, 2011 6:09 pm
by Wikkus
Anyone happen to know what this afternoon's 10.4MB patch contained?
Rik.