
Train Simulator 2012 (Part 3)
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- Gatso
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Re: Train Simulator 2012 (Part 3)
I have that problem too and it appears whichever way you look at the engine.


- Kromaatikse
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Re: Train Simulator 2012 (Part 3)
I've seen this too. Good idea to report this to support@railsimulator.com, if you haven't already. Include a screenshot.
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- Traveller54
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Re: Train Simulator 2012 (Part 3)
Done - see mine at 1328.Kromaatikse wrote:I've seen this too. Good idea to report this to support@railsimulator.com, if you haven't already. Include a screenshot.
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- RSderek
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Re: Train Simulator 2012 (Part 3)
I have added this issue that is effecting grills to the bug database. I think there is an issue with one of the shaders that gets applied to alpha'd grills. when I know more I'll let you know.
It is an odd one because it is only effecting certain objects.
By all means keep emailing support if you see any strange behavior
regards
Derek
It is an odd one because it is only effecting certain objects.
By all means keep emailing support if you see any strange behavior
regards
Derek
Last edited by RSderek on Wed Oct 05, 2011 2:43 pm, edited 1 time in total.
To contact me email support@railsimulator.com, not here.
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So long, and thanks for all the fish.
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- Acorncomputer
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Re: Train Simulator 2012 (Part 3)
This guy has been on that train a long time ... looks mighty suspicious to meBy all means keep emailing support if you see any strange behavior

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Now working on my Bluebell Railway route for TS2022
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RISC OS - Now Open Source
- theokus
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Re: Train Simulator 2012 (Part 3)
Haha.Acorncomputer wrote:This guy has been on that train a long time ... looks mighty suspicious to meBy all means keep emailing support if you see any strange behavior![]()
Interesting "lower" part......
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- RSderek
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Re: Train Simulator 2012 (Part 3)
Is the next station my stop?

d
d
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- theokus
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Re: Train Simulator 2012 (Part 3)
"Baby, it's cold outside"RSderek wrote:Is the next station my stop?
d
==============================================================================
Do you remember: winter scenery and the appropriate or suitable clothing?
(We' ve even talked about it here.)
Ubi bene, ibi patria.
- iceman2117
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Re: Train Simulator 2012 (Part 3)
Next Station "Gamers Hell" 
- theokus
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Re: Train Simulator 2012 (Part 3)
Ice, hahaha; you know, when I see your avatar I guess you are already thereiceman2117 wrote:Next Station "Gamers Hell"
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- RSderek
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Re: Train Simulator 2012 (Part 3)
Never been to 'Gamers hell'. sounds nice... (except the gamers bit)

d
d
To contact me email support@railsimulator.com, not here.
So long, and thanks for all the fish.
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So long, and thanks for all the fish.
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- smarty2
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Re: Train Simulator 2012 (Part 3)
Wasn't he in the Stranglers?
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Martin (smarty2)
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Martin (smarty2)
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Is There A God?
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- Leaf85
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Re: Train Simulator 2012 (Part 3)
Just wanted to add that the cab sway affect is great in the passenger cars...I've gone and spilled my tea several times on the York-Newcastle route
. Is the Deltic getting a makeover? I've got rain/perspex effects just no headlamps yet. 
Kind regards,
Dave
Kind regards,
Dave
"The truth is this: for alarmingly large chunks of an average day, I am a moron." (N.Hornby, 1992, "Fever Pitch")
Re: Train Simulator 2012 (Part 3)
Thanks glowball at least i know nowglowball wrote:AA is the jagged edges that you see in your picture and causes those pesky dancing effects with overhead cables and fence posts etc, more so with horizontal and vertical lines.
http://en.wikipedia.org/wiki/Anti-aliasing
It can be made to appear better by running at twice the resolution and down sizing it to match your monitor - but needs a ton more processing!
FXAA allows a lower setting than above with good results and less processing.
Mark.
- VernonDozier
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Re: Train Simulator 2012 (Part 3)
'Coolerdown' = The BEST job title EVER 
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Specs: Windows 7; i5 53570k 4.7Ghz, 4GB DDR3 1866, Radeon HD 5770.
