Train Simulator 2012 (Part 3)

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Gatso
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Re: Train Simulator 2012 (Part 3)

Post by Gatso »

I have that problem too and it appears whichever way you look at the engine.

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Kromaatikse
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Re: Train Simulator 2012 (Part 3)

Post by Kromaatikse »

I've seen this too. Good idea to report this to support@railsimulator.com, if you haven't already. Include a screenshot.
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Re: Train Simulator 2012 (Part 3)

Post by Traveller54 »

Kromaatikse wrote:I've seen this too. Good idea to report this to support@railsimulator.com, if you haven't already. Include a screenshot.
Done - see mine at 1328.
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Re: Train Simulator 2012 (Part 3)

Post by RSderek »

I have added this issue that is effecting grills to the bug database. I think there is an issue with one of the shaders that gets applied to alpha'd grills. when I know more I'll let you know.
It is an odd one because it is only effecting certain objects.
By all means keep emailing support if you see any strange behavior

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Last edited by RSderek on Wed Oct 05, 2011 2:43 pm, edited 1 time in total.
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Re: Train Simulator 2012 (Part 3)

Post by Acorncomputer »

By all means keep emailing support if you see any strange behavior
This guy has been on that train a long time ... looks mighty suspicious to me :D

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Re: Train Simulator 2012 (Part 3)

Post by theokus »

Acorncomputer wrote:
By all means keep emailing support if you see any strange behavior
This guy has been on that train a long time ... looks mighty suspicious to me :D
Haha.
Interesting "lower" part...... :crazyeyes:
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RSderek
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Re: Train Simulator 2012 (Part 3)

Post by RSderek »

Is the next station my stop?
:)
d
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Re: Train Simulator 2012 (Part 3)

Post by theokus »

RSderek wrote:Is the next station my stop?
:)
d
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Re: Train Simulator 2012 (Part 3)

Post by iceman2117 »

Next Station "Gamers Hell" :evil:
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Re: Train Simulator 2012 (Part 3)

Post by theokus »

iceman2117 wrote:Next Station "Gamers Hell" :evil:
Ice, hahaha; you know, when I see your avatar I guess you are already there :lol: :lol:
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RSderek
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Re: Train Simulator 2012 (Part 3)

Post by RSderek »

Never been to 'Gamers hell'. sounds nice... (except the gamers bit)
:)

d
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Re: Train Simulator 2012 (Part 3)

Post by smarty2 »

Acorncomputer wrote:
By all means keep emailing support if you see any strange behavior
This guy has been on that train a long time ... looks mighty suspicious to me :D

Wasn't he in the Stranglers? :o
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Re: Train Simulator 2012 (Part 3)

Post by Leaf85 »

Just wanted to add that the cab sway affect is great in the passenger cars...I've gone and spilled my tea several times on the York-Newcastle route :lol: . Is the Deltic getting a makeover? I've got rain/perspex effects just no headlamps yet. :)





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Re: Train Simulator 2012 (Part 3)

Post by MarkAaron »

glowball wrote:AA is the jagged edges that you see in your picture and causes those pesky dancing effects with overhead cables and fence posts etc, more so with horizontal and vertical lines.
http://en.wikipedia.org/wiki/Anti-aliasing
It can be made to appear better by running at twice the resolution and down sizing it to match your monitor - but needs a ton more processing!
FXAA allows a lower setting than above with good results and less processing.
Thanks glowball at least i know now :D

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Re: Train Simulator 2012 (Part 3)

Post by VernonDozier »

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I am getting the same effect.
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