Train Simulator 2012 (Part 3)
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- Easilyconfused
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Train Simulator 2012 (Part 3)
Following on from part 2 at http://forums.uktrainsim.com/viewtopic. ... 4&t=118229 - here we go again !
Kindest regards
John Lewis
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John Lewis
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Bruces
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Re: Train Simulator 2012 (Part 3)
Ive just decided to completley give up the TSX game engine. It just runs at 2-5fps
.
Anyways, my specs are (if your intrested):
Intel i5 2400 quad 3.1Ghz
XFX ATI Radeon HD6450
Windows 7 64bit
Anyways, my specs are (if your intrested):
Intel i5 2400 quad 3.1Ghz
XFX ATI Radeon HD6450
Windows 7 64bit
Re: Train Simulator 2012 (Part 3)
Did you try turning the shadows off? This has dramatically improved framerates for many.Bruces wrote:Ive just decided to completley give up the TSX game engine. It just runs at 2-5fps.
Anyways, my specs are (if your intrested):
Intel i5 2400 quad 3.1Ghz
XFX ATI Radeon HD6450
Windows 7 64bit
DPSimulation - http://www.dpsimulation.org.uk/ - Free High Speed Downloads of TS2012 Content
DPSimulation Blog - http://dpsimulation.blogspot.co.uk/ - News, Views & Development Updates
DPSimulation Blog - http://dpsimulation.blogspot.co.uk/ - News, Views & Development Updates
- pjt1974
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Re: Train Simulator 2012 (Part 3)
A late question from part 2 so I'll put it here so it's not missed.
For those in the know
Just done a check of my system with Steam and you can see the results in my signature.
Could someone let me know what the following means though?
Authentic AMD 1899mhz
2 Logical processors
2 Physical processors
FCMOC, SSE2, SSE3, SSSE3 all supported
Only asking as regards to knowing if someone asks what I'm running RW2012 on
Regards
Phil
For those in the know
Just done a check of my system with Steam and you can see the results in my signature.
Could someone let me know what the following means though?
Authentic AMD 1899mhz
2 Logical processors
2 Physical processors
FCMOC, SSE2, SSE3, SSSE3 all supported
Only asking as regards to knowing if someone asks what I'm running RW2012 on
Regards
Phil
For disclosure, I am affiliated with a third party developer however, I do not know anything about any future releases unless I'm working on them and even then, I'd be breaking years worth of built up trust to say anything about it 
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Bruces
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Re: Train Simulator 2012 (Part 3)
I'll give it a go right now...thanks for the tip.Darpor wrote:Did you try turning the shadows off? This has dramatically improved framerates for many.Bruces wrote:Ive just decided to completley give up the TSX game engine. It just runs at 2-5fps.
Anyways, my specs are (if your intrested):
Intel i5 2400 quad 3.1Ghz
XFX ATI Radeon HD6450
Windows 7 64bit
- 166Driver
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Re: Train Simulator 2012 (Part 3)
Just noticed that you can click the door release buttons in the 166 cab and it does open the doors. The cursor doesn't change though.
The controller can sometimes go straight to the emergency brake position by just touching it. The handle position doesn't correspond to the power/braking notches at all. However on the new Hitachi, not only does the handle line up with the notches fine, but it has proper braking notches too. Wish the 166 could be upgraded to add this.
Went on the Reading free roam scenario, on the way to Didcot the 166 suddenly lifted off the track for no reason, the leading car was over 100ft in the air then it went flying far away from the tracks into nearby buildings.
The controller can sometimes go straight to the emergency brake position by just touching it. The handle position doesn't correspond to the power/braking notches at all. However on the new Hitachi, not only does the handle line up with the notches fine, but it has proper braking notches too. Wish the 166 could be upgraded to add this.
Went on the Reading free roam scenario, on the way to Didcot the 166 suddenly lifted off the track for no reason, the leading car was over 100ft in the air then it went flying far away from the tracks into nearby buildings.
Last edited by 166Driver on Fri Sep 23, 2011 4:59 pm, edited 1 time in total.
- 4472FlyingScotsman
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Re: Train Simulator 2012 (Part 3)
I too will re-post this
I'm having a bit of a problem with getting RW3 to run.
With the TSX engine off I can have my settings in the options menu up to max with no problems, in fact I see an increase in performance; but....
With these settings:

and

I get

My Computers Specs are:
Apple IMac late 2006
Windows Xp running under boot camp.
Intel Core 2 CPU 2.00 GHz
3GB of Ram
ATI Radeon X1600
Any help would be much appreciated.
4472
I'm having a bit of a problem with getting RW3 to run.
With the TSX engine off I can have my settings in the options menu up to max with no problems, in fact I see an increase in performance; but....
With these settings:
and
I get
My Computers Specs are:
Apple IMac late 2006
Windows Xp running under boot camp.
Intel Core 2 CPU 2.00 GHz
3GB of Ram
ATI Radeon X1600
Any help would be much appreciated.
4472
"When you have eliminated the impossible, whatever remains, however improbable must be the truth."
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LundeSDK
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Re: Train Simulator 2012 (Part 3)
pjt1974, I'm not sure about the "Authentic" thing, but AMD is the brand the 1899mhz is the uhm.. mhz, clock speed, number of cycles per second.
Your CPU has 2 physical processors and 2 logical processors. The physical ones refer to the number of cores in your CPU, and logical is threads. If your CPU were using HT (Hyper-Threading, Intel proprietary stuff) you'd have 2 physical cores and 4 logical. More here:
http://en.wikipedia.org/wiki/Multi-core_processor
The last part is standard modern CPU features.
On topic: Still tweaking my settings, but TS2012 is seriously a massive improvement. Thank you RSC!
Your CPU has 2 physical processors and 2 logical processors. The physical ones refer to the number of cores in your CPU, and logical is threads. If your CPU were using HT (Hyper-Threading, Intel proprietary stuff) you'd have 2 physical cores and 4 logical. More here:
http://en.wikipedia.org/wiki/Multi-core_processor
The last part is standard modern CPU features.
On topic: Still tweaking my settings, but TS2012 is seriously a massive improvement. Thank you RSC!
Last edited by LundeSDK on Fri Sep 23, 2011 5:04 pm, edited 1 time in total.
Re: Train Simulator 2012 (Part 3)
CrazyfrogbroOf course the guy just wrote enable multicore in game, then disable multi core usage in windows which equals to nothing
Er, no.
What my post said was: That if you ticked and ran the game with multi-core ON! Your cpu usage hit 100% and stayed there for as long as TS2012 was running.
And if you did as i tryed to explain, you could knock off 1 core and set it to run on all again and stop the cores from sitting at 100% while you play TS2012 thus stopping your cpu from
over heating like my cpu was doing. And as a result my performance was greatly improved.
Cheers Mick.
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- pjt1974
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Re: Train Simulator 2012 (Part 3)
Thanks Lunde
Just found the true spec on my pc
AMD Athlon 64 x 2 Dual core processor 3600+
1.9 Ghz 1 GB RAM
Just found the true spec on my pc
AMD Athlon 64 x 2 Dual core processor 3600+
1.9 Ghz 1 GB RAM
Last edited by pjt1974 on Fri Sep 23, 2011 5:08 pm, edited 1 time in total.
For disclosure, I am affiliated with a third party developer however, I do not know anything about any future releases unless I'm working on them and even then, I'd be breaking years worth of built up trust to say anything about it 
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Bruces
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Re: Train Simulator 2012 (Part 3)
Righto,
After turning off shadows ive gotten around 15fps but im wondering now if theres somthing funny with my GPU or somthing cause its jerks alot. Its pretty much jumping to around 2fps every 2-5 seconds.... I'm also noticing that RW3 isn't using all my cores.
After turning off shadows ive gotten around 15fps but im wondering now if theres somthing funny with my GPU or somthing cause its jerks alot. Its pretty much jumping to around 2fps every 2-5 seconds.... I'm also noticing that RW3 isn't using all my cores.
Re: Train Simulator 2012 (Part 3)
I have emailed RW but has anyone resolved the following problem ? :-
I am getting a message displayed constantly in the top left hand corner of my screen since upgrading to TS2012 which says "PHYSX > CPU".
I have a physx graphics card (NVIDIA GTX 460) so I thought it would be better to use physx with hardware acceleration on the graphics card - when I try to reinstall physx as advised by the auto email from RW from the .exe in my TS2012 folder it just says that the driver version I have already installed is newer and wont proceed. TS works OK but like many I'm getting low framerates at times. Does anyone have any idea how to force hardware physx acceleration and is their any way to get rid of the message if not?
Thanks
Ben
I am getting a message displayed constantly in the top left hand corner of my screen since upgrading to TS2012 which says "PHYSX > CPU".
I have a physx graphics card (NVIDIA GTX 460) so I thought it would be better to use physx with hardware acceleration on the graphics card - when I try to reinstall physx as advised by the auto email from RW from the .exe in my TS2012 folder it just says that the driver version I have already installed is newer and wont proceed. TS works OK but like many I'm getting low framerates at times. Does anyone have any idea how to force hardware physx acceleration and is their any way to get rid of the message if not?
Thanks
Ben
- Retro
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Re: Train Simulator 2012 (Part 3)
So does it need a Super Computer to run this program with everything switched on ?
Does it cause problems with Third Party Freeware Routes built in Railworks 2 or earlier ?
Kind regards James.
Does it cause problems with Third Party Freeware Routes built in Railworks 2 or earlier ?
Kind regards James.
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One Ring to bring them all and in the darkness bind them
One Ring to bring them all and in the darkness bind them
Re: Train Simulator 2012 (Part 3)
No on both counts for me, there are settings sacrifices you can make in reference to the first one. On the second point, I have 8 projects that have all moved over without issue.Retro wrote:So does it need a Super Computer to run this program with everything switched on ?
Does it cause problems with Third Party Freeware Routes built in Railworks 2 or earlier ?
Kind regards James.
DPSimulation - http://www.dpsimulation.org.uk/ - Free High Speed Downloads of TS2012 Content
DPSimulation Blog - http://dpsimulation.blogspot.co.uk/ - News, Views & Development Updates
DPSimulation Blog - http://dpsimulation.blogspot.co.uk/ - News, Views & Development Updates
Re: Train Simulator 2012 (Part 3)
Yet to play around with shadows but the low detail vs high spec quoted in that table in Thread Part II were just ridiculous. At the end of the day we are comparing with titles like Crysis or even Oblivion from 4 years ago which run smooth as a baby's bottom on today's hardware. What's the point of having distant mountains if the trade off is running terrain at medium detail! Kind of reminds me when FSX (Flight Sim 10) came out and it only ran at very low resolutions. The excuse given by MS was pretty much that it had been designed for hardware that hadn't been invented yet, are we seeing the same thing emerge here?
Also going back to the consist uncoupling bug, I reported on earlier this morning and interesting to note others have had the same. Any unticking of developer boxes either in default stuff or official DLC (if that is indeed the cause) should have been caught by the beta/play testers. Did not one beta tester get a consist lurch and uncouple and investigate further or report it?
Turning to the editors. What on earth is the point of adding superelevation if none of the track rules support it? A new track rule should have been bundled or is it a case of waiting for Horseshoe Curve and using the track rule from that?
My initial euphoria on first glimpse this morning has pretty much died. Railworks has become a high end sim for high end hardware and that would seem to include developers too. Even with the settings optimised and the TS12 game engine turned off, route editing in a slideshow is not going to be any fun.
I must state here and now that if RSC cannot come up with some serious optimisation PDQ, then they need to seriously look at introducing a facility for users to roll back and lock their install to the last "good" RW2 version.
Also going back to the consist uncoupling bug, I reported on earlier this morning and interesting to note others have had the same. Any unticking of developer boxes either in default stuff or official DLC (if that is indeed the cause) should have been caught by the beta/play testers. Did not one beta tester get a consist lurch and uncouple and investigate further or report it?
Turning to the editors. What on earth is the point of adding superelevation if none of the track rules support it? A new track rule should have been bundled or is it a case of waiting for Horseshoe Curve and using the track rule from that?
My initial euphoria on first glimpse this morning has pretty much died. Railworks has become a high end sim for high end hardware and that would seem to include developers too. Even with the settings optimised and the TS12 game engine turned off, route editing in a slideshow is not going to be any fun.
I must state here and now that if RSC cannot come up with some serious optimisation PDQ, then they need to seriously look at introducing a facility for users to roll back and lock their install to the last "good" RW2 version.