A few questions about RW from a new guy in town...
Posted: Thu Jul 28, 2011 5:07 pm
Hi all,
I'm quite new to the scene and have been stacking up a few questions in the last weeks that maybe some of you can help me answer. So in no particular order...
1. Why haven't (to my knowledge) any developers released paintkits for their trains? I understand some developers don't want to spend ages repainting the many liveries that may be used by one particular train, but it'd be nice to have a simple set of PSDs to work with that include the AO and other details on separate layers. Otherwise in alot of repaints details and AO is lost, which is a real shame since the quality of the repaint is most often fantastic.
2. No fully functional trains yet? As a long time user of flightsim, I've seen many full systems aircraft created, yet even the 'simple' electric locos have barely more functionality than the default locos. Is this due to a difficulty in putting custom coded content into a train, or simply developers aren't working in that area for other reasons? (lack of coding skills/time/lack of information on what does what).
3. In flightsim I am able to enjoy the luxury of moving my eye point and zoom in the virtual cockpit to within milometers of my personal preferred eye view. Are these sort of extensive camera controls possible in the RW engine?
4. What's the highest resolution texture maps RW can load? I'm used to working in 4096x4096, but I know alot of games differ. And on that note what about polycount? Per model what is the highest allowed?
5. I really like the track used on the Fal and IOW lines, what would I have to do to go about replacing all existing track in RW with that? ( I know, dodgy move but I guess bulk replacement is easier than individual routes.)
Thanks for taking the time to read this, and those who take the time to answer. I really hope I'm able to provide the community with some high quality content in the near future!
I'm quite new to the scene and have been stacking up a few questions in the last weeks that maybe some of you can help me answer. So in no particular order...
1. Why haven't (to my knowledge) any developers released paintkits for their trains? I understand some developers don't want to spend ages repainting the many liveries that may be used by one particular train, but it'd be nice to have a simple set of PSDs to work with that include the AO and other details on separate layers. Otherwise in alot of repaints details and AO is lost, which is a real shame since the quality of the repaint is most often fantastic.
2. No fully functional trains yet? As a long time user of flightsim, I've seen many full systems aircraft created, yet even the 'simple' electric locos have barely more functionality than the default locos. Is this due to a difficulty in putting custom coded content into a train, or simply developers aren't working in that area for other reasons? (lack of coding skills/time/lack of information on what does what).
3. In flightsim I am able to enjoy the luxury of moving my eye point and zoom in the virtual cockpit to within milometers of my personal preferred eye view. Are these sort of extensive camera controls possible in the RW engine?
4. What's the highest resolution texture maps RW can load? I'm used to working in 4096x4096, but I know alot of games differ. And on that note what about polycount? Per model what is the highest allowed?
5. I really like the track used on the Fal and IOW lines, what would I have to do to go about replacing all existing track in RW with that? ( I know, dodgy move but I guess bulk replacement is easier than individual routes.)
Thanks for taking the time to read this, and those who take the time to answer. I really hope I'm able to provide the community with some high quality content in the near future!