Re: Train Simulator 2012
Posted: Thu Jul 14, 2011 6:49 pm
91RSderek wrote:it is not the class 90.
d
91RSderek wrote:it is not the class 90.
d
Indeed, this time next week we should have our first look at this stunning new game.crumplezone wrote:Also, to note, on the 21st of this month there wil lbe a video for RW3 showing it in action.
Again, it'd be rather silly to include a British loco that can't be run on any of the included British routes...Esurient wrote:91RSderek wrote:it is not the class 90.
d![]()
Excellent. This was at the top of my wish list.RSPaul wrote:Yup Multi core:-)
I find that remark insulting. Regardless of the fact that leading up to this announcement, the majority of users insisted that the AI and signalling needed a major overhaul.theokus wrote:SaMa1 wrote: No one anymore has a reason to "bleat"![]()
Oh yeah, there are no default UK electrified routes. Bummer!USRailFan wrote:Again, it'd be rather silly to include a British loco that can't be run on any of the included British routes...Esurient wrote:91RSderek wrote:it is not the class 90.
d![]()
AlsoThirdly track specific wagon and cab sway, as you watch the train pass, or indeed look behind you from the cab you can see the wagons rocking on the points or any bad track. That I have to say looks awesome (if I may).
Finally we have sorted out the multiple engines, now you can have Dash 9's, ES44 anything actually you want lashed together... and if one breaks down... well you got a problem.
That's hardly exclusive - it's straight from RSC's site!Gavin-D wrote:Loving what i'm see tonight, Jame Woodcock has an exclusive high res picture on his site,
http://www.jameswoodcock.co.uk/wp-conte ... ks3JWB.png
You should care if it uses multi-core or not, if it uses multi-core(as Paul Jackson confirms it does) the heavy dependency on CPU load will be shared on more than single core which is currently all Railworks ultilises correctly, having the ability to processed on more than one core is going to take considerable amount of workload off the system and RAM plus since, if one looks at the gameplay list in the FAQ, that RW3 is using some of the newer graphics technology that should mean the graphics are being pull off the processor load which is currently what RW2 does, hence rubberbanding and all sorts.Kromaatikse wrote:I don't particularly care whether it uses multi-core or not. What I do care about is whether the heavy dependence on the CPU and the heavy consumption of RAM have been relieved.
Neither of those questions are directly answered in the material available so far, but the note that says that the minimum requirements are unchanged is at least slightly promising. Currently RW2 is very hard to run properly on a minim-spec machine.
RSPaul/Derek: Have any of your testers been running on an Atom+ION or an AMD E-350 based machine? That would be a very firm indicator of whether the system requirements have fallen compared to RW2.
Oh yes, random failures - now we are talking (but will we be able to request an assisting or fresh engine to top the train?!).and if one breaks down...