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Re: BRISTOL-EXETER
Posted: Fri Jun 10, 2011 12:16 pm
by AndyM77
theokus wrote:There is however, a tendency that they bring strangers to deliver content
Valve (Steam) however
Do have a good reputation for releasing 3rd Party games on time otherwise it wouldn't currently be the largest Digital Distibution site for gaming.
It seems that "Major" releases from the Big companies (EA / Activision / Codemasters / Id / etc..) can manage to send their games to Valve in plenty of time for their 'Official' release date - "Brink" was even released one week early as the publishers changed the release date with plenty of time to spare.
The only Valve titles that don't turn up on time are usually major projects (Half Life series, etc) and those are down to Valve themselves not being happy with the game or are simply teasing us with the content.
In the case of RSC releases? I can't honestly answer what is going on - I'd say that you need to make your own theory up here, considering that releases are announced at the last minute, so are they also being uploaded to Valve at the last minute putting them at the bottom of the release lists? Perhaps Valve are fed up of the constant DLC stream? who knows?.....
Valve being at E3 is a poor excuse, to be frank considering that they weren't even in attendance this year! (and DUKE NUKEM FOREVER finally appeared after 10 years+ on Steam on the same day

) Never fear though the addons are available from Just Trains so (thankfully) the bulk of the profits should have already have been made from those sales. However, it doesn't reflect too well on them or RSC when it's being advertised so blatently, but then doesn't appear..
This is why I have no faith in seeing the Major Update until Christmas 2011 at the earliest - Go on surprise us (me) RSC, lets see the update in the next few months.

Re: Re: BRISTOL-EXETER
Posted: Fri Jun 10, 2011 2:17 pm
by styckx
andynwt wrote:Have a look on the facebook page if you want to be amused. The attitude of some folk on there is outlandish. You'd think that before this route, all the game consisted of was a 1 mile route that allowed you to trundle up and down in a mine cart, given the fumes that are being emitted due to it's non-appearance.
Someone even suggested that people go here:
http://www.direct.gov.uk/en/Governmentc ... /index.htm
Which consumer right has been eroded?!
Hahahhahaha. Consumer rights now involves that unpaid for product be released on time? E-Attorneys are hilarious.
Sent from my Nexus S 4G using Tapatalk
Re: BRISTOL-EXETER
Posted: Fri Jun 10, 2011 4:34 pm
by davejc64
So it's a bit late, what a shame!

Re: BRISTOL-EXETER
Posted: Fri Jun 10, 2011 4:42 pm
by theokus
davejc64 wrote:So it's a bit late, what a shame!

Please don't panic and have no worries.
The world will not pass away today
19:33 H > it's out now

UK time > 18:33
Re: BRISTOL-EXETER
Posted: Fri Jun 10, 2011 5:54 pm
by theokus
19:33 H > it's out now

UK time > 18:33 h
First impression: this a poor-mans-route
I am sorry to say so.
No feast for the eye...
My recommendation: hire Sad27 and ice.
No, I am not disappointed but this is not the standard that I expected in 2011.
And again: I am sorry.
But you'll find a few nice objects in it like some stations.
Re: BRISTOL-EXETER
Posted: Fri Jun 10, 2011 6:01 pm
by Darpor
Theo, its only a mile and a half out of an 85 mile route where each side is covered with trees only. Why? Because that part is covered with trees only, take a look at the real thing at that point, it's no pretty sight.
Out of the thousands who already have had the route for months, that is the first time I have seen anyone go up and complain about some trees on one small portion of the route. I take great offence at your pointing out something so trivial, presumably with no prior knowledge of the route and then saying other people should have been hired.

Re: BRISTOL-EXETER
Posted: Fri Jun 10, 2011 6:02 pm
by LocoPower
theokus wrote:No feast for the eye...
Strange. I always thought Railworks was, you know, a railway simulator/game. Not a helicopter sim.
Re: BRISTOL-EXETER
Posted: Fri Jun 10, 2011 6:03 pm
by msey0002
All down to opinions, I guess. Personally I find that things like that make the route run smoothly, which is one of its most endearing qualities to my eyes.
Besides, that is a very enclosed area representing a very small part of the route, the open areas are detailed really well

Re: BRISTOL-EXETER
Posted: Fri Jun 10, 2011 6:11 pm
by theokus
Darpor wrote:Theo, its only a mile and a half out of an 85 mile route where each side is covered with trees only. Why? Because that part is covered with trees only, take a look at the real thing at that point, it's no pretty sight.
Out of the thousands who already have had the route for months, that is the first time I have seen anyone go up and complain about some trees on one small portion of the route. I take great offence at your pointing out something so trivial, presumably with no prior knowledge of the route and then saying other people should have been hired.

Ok Darpor
It's driving nice and the signals-things are good.
I did say 2 times "I am sorry".
And I did not have any knowledge of the Altenburg to Wildau too

Re: BRISTOL-EXETER
Posted: Fri Jun 10, 2011 6:15 pm
by Darpor
theokus wrote:
Ok Darpor
It's driving nice and the signals-things are good.
I did say 2 times "I am sorry".
And I did not have any knowledge of the Altenburg to Wildau too

But you can have a route for a matter of minutes and describe it as a "poor mans route", taking a shot from above of an area that is intended to be like that for no other purpose than it is like that in real life? Not sure what else is supposed to be done there, add another few thousand trees behind which nobody will ever see, but at least it will look better from the helicopter.
Bit of a kick in the teeth for the months spent creating the other 83.5+ miles but hey, I'll just make sure I add more signal things in any future routes.
Re: BRISTOL-EXETER
Posted: Fri Jun 10, 2011 6:28 pm
by iceman2117
hija, ...
However, even if there are only 2 miles you do not build a route so.
This is not a criticism, just a preview of the graphic artists or Consumer.
Rail Works has such beautiful brush and soil textures.
Thus one can conjure up very effectively.
The route does not detract, of course ...
Good Work.
g'ice
Re: BRISTOL-EXETER
Posted: Fri Jun 10, 2011 6:29 pm
by styckx
Unreal. I'm speechless.. Complaining about scenery at the cruising altitude of a passenger jet? Really? We're down to that?
Sent from my Nexus S 4G using Tapatalk
Re: BRISTOL-EXETER
Posted: Fri Jun 10, 2011 6:33 pm
by FoggyMorning
How is this any different to the techniques used on Edinburgh-Glasgow or GARL?
No doubt if there were rows of fields and hedges beyond the cutting there would be complaints about the wasting of resources.
Each to their own and all, but the only time that effect is visible is when flying around in editor mode, when driving it isn't remotely apparent from any of the camera views
Steve
Re: BRISTOL-EXETER
Posted: Fri Jun 10, 2011 6:34 pm
by Kariban
Trees are literally all you can see at that point from the train at that spot... there's no point putting anything else in. I don't have the route but I did take the train up to Bristol fairly frequently for quite a while, and that is how I'd have built that part of it.
Re: BRISTOL-EXETER
Posted: Fri Jun 10, 2011 6:37 pm
by Darpor
iceman2117 wrote:hija, ...
However, even if there are only 2 miles you do not build a route so.
This is not a criticism, just a preview of the graphic artists or Consumer.
Rail Works has such beautiful brush and soil textures.
Thus one can conjure up very effectively.
The route does not detract, of course ...
Good Work.
g'ice
I completely understand Ice, however, I was applauded for building such a large route that also performed well on even the most minimal systems, this is a result of that, make it viewable only from the train. Whats funny is that there is scenery on 95% of the route that stretches out for distance yet this part gets the "viewable from track" treatment for good reason, something that is applauded on other routes.
At that location, there is literally nothing that can be seen from the train, other than old bridges and trees. I am not going to place a whole lot more trees behind or paint terrain when there is absolutely no need, especially so close to Bristol where the asset count is understandably higher than elsewhere.