56xx released.

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msdejesus
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Re: 56xx released.

Post by msdejesus »

220389 wrote:
... Also finial testing & changing typos on an activity for the ESR which has a bit of shunting and passenger work on it :)

Chris
Looking forward to having a go at it.


Regards

Manuel
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hertsbob
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Re: 56xx released.

Post by hertsbob »

Darpor wrote:
hertsbob wrote: In fact I'm surprised nobody has commented on it already.

Cheers

Bob
I am now surprised nobody has now commented on it since you brought it to attention by commenting on it! :lol:
:drinking: I could comment all day about the lack of comments, but I won't comment on why I made my initial comment. :drinking:

Bob

(it's very good though)
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JackGrave
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Re: 56xx released.

Post by JackGrave »

@ hertsbob Did you think Air raid alarm in Radstock? J
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hertsbob
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Re: 56xx released.

Post by hertsbob »

I don't think I said that, but I found myself involuntarily ducking and scanning the skyline as I drove through that particular area. 8)

Nor did I mention anything else at the end of the scenario either. :wink:

Cheers

Bob
"Smoke me a kipper, I'll be back for breakfast!"
Commander Arnold Judas Rimmer


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220389
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Re: 56xx released.

Post by 220389 »

Well a crosspost from the Atmosphere thread but suited for here :)

Image
Bigger: http://screenshot.xfire.com/s/114729276-4.jpg

 Click to view more informationShunting moves on the ESR with 5637 [72608 bytes] - Shunting Moves on the ESR with 5637.rar
File ID: 26659 Date: 08 Jun 2011 - 254 Downloads


Activity is on the ESR and should be up soon i hope.

Chris
Rising Storm -Name is in the credits :D - To Do scenario, where you go along at 50mph in a Pendo? Who would play it?
Anyone want to help in Play Testing future Rising Storm/ Ro2 Maps? If so please PM me.
AndyUK
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Re: 56xx released.

Post by AndyUK »

I've just found that if you leave the ejector on as the driver in the video does then you can't apply the brake with the keyboard, but you can with the control in the F4 driving display. Can anyone confirm this?

Andy L
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220389
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Re: 56xx released.

Post by 220389 »

I noticed that when i was testing my activity which caused me to overshoot several times. Didn't really think much of it to be honest.

Chris
Rising Storm -Name is in the credits :D - To Do scenario, where you go along at 50mph in a Pendo? Who would play it?
Anyone want to help in Play Testing future Rising Storm/ Ro2 Maps? If so please PM me.
Andysim555
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Re: 56xx released.

Post by Andysim555 »

anyway to adjust the cab view so I can see signals from the cab? It suffers the same as most locos in that the view is too far left or right of the window. I know visibility is limited in the real engine but thats the point. I can only imagine it being easier to see from the real engine in that you can move your head where ever you want. Its one of the few things in Railworks that I would like to see fixed. Heck even support for Track IR would be so awsome if it had 6DOF.

I know there was a edit for the Tornado that move the head position but I dont remeber how it was done =(
AndyUK
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Re: 56xx released.

Post by AndyUK »

You can adjust the view but because the front and rear windows have a different offset from the centreline if you can see the road ahead though the window going forwards you can't going backwards! You need to edit the '56xx Cab camera.bin' file which for the BR version is in .....Steam\SteamApps\common\railworks\Assets\karma99\56xxPack\RailVehicles\Steam\56xx\BR\CabView and in the corresponding folder for the GWR version. I changed the x value in the first group of x,y,z co-ordinates to 0.90 and in the third group to -0.90. This gives a reasonable view forward without 'clipping' when the view is panned around towards the outside of the cab.

Edit at your own risk, backup first! I used serz.exe to decompile the .bin and recompile the edited .xml file but I believe you can use RWTools to do the job as well.

Andy L
Kariban
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Re: 56xx released.

Post by Kariban »

Stick your head out of the cab, solves all issues! :)
My posts are my opinion, and should be read as such.
Mazza35
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Re: 56xx Soon to be released.

Post by Mazza35 »

stuart666 wrote:Ive yet to get the finished version, but you really have to bin the autofireman to get maximum output.

Here is what I do to get maximum steam output. Open the dampers fully, then throw coal on the fire like its going out of fashion. Open the blower when getting near to the gradient. That will get it nice and hot, throwing the coal on tends to lower temperture I think, and this makes it burn nice.

Makes sure you have a full load of water in the boiler. Dont mind if you go over 100 percent slightly, they are designed for this. Use exhaust steam, that will mean you are not wasting steam firing the water in the boiler. Use live steam if you are already boiling over. Using either/or will allow you to keep it very near the boil, I think you can hover it to just about 200/205 without the safety popping.

When you get to the gradient, shove the blower down to about 5 percent, and if you have a decent load of coal in the firebox, stop shovelling and shut the door. The damper should keep it hot, and the lowering the blower will not consume as much steam. Then set the reverser to the highest position you can without stalling, then slowly feed in the power using the regulator. Try to use as little as possible to maintain your speed, but not waste excessive steam. For short distances you can overtax the boiler and get away with it, but ensure you have a nice flat bit (or preferably a drop) to build the steam up again.

Thats how I used to do it on the port road, and it gave a good output that allowed a decent output from the locomotive. Im sure there are much better ways, but it worked for me anyway. Ive yet to try it on the S and D, ill get back to when I do with any pointers.
All of this is good advice, bar the blower. The blower is used to create the draft you get when moving and you have exhaust creating draft through blastpipes, so while using the blower while steaming does pretty much nothing. I am a volunteer engine cleaner (Light up fireman in training :P) and have had many cabrides, and I have noticed many firing techniques when approaching or on a 1in30 Gradient (Yes, very steep :D) and yes, about 300 yards from the start of the gradient the fireman usually banks a good lot of coal, and by the time he hits the hill, it should start burning. Then from there you throw coal in everynow and again. Although Railworks doesn't simulate throwing coal into different areas of the firebox. Stuarts technique should get you steam going up the hill, then it's up to your driving :P
Kariban
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Re: 56xx released.

Post by Kariban »

Worth pointing out that contrary to instinct, going up hills generally uses less steam than going along the flat - because you're generally going slower uphill. Obviously if you've got a massively powerful engine and a light load you can give it more gear and just overpower the hill, but with a big load that's not going to happen.
My posts are my opinion, and should be read as such.
stuart666
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Re: 56xx released.

Post by stuart666 »

Thanks for that on the blower. Next boiler I setup Ill try and minimize that then. Good point also about stoking the fire. I idly wonder if it would be possible to set a simulated firebox up into segments, so as each one changes colour you dump coal on it. That would be an interesting idea, but I think by the time you start getting into the realms of that you need to do it via multiplayer. It would be too much to get the driver to do all that as well.
Mazza35
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Re: 56xx released.

Post by Mazza35 »

Nah, if you're a good driver and know the route, you should be able to set your controls with no need for major adjustments, then pick up the shovel :P
stuart666
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Re: 56xx released.

Post by stuart666 »

Mazza35 wrote:Nah, if you're a good driver and know the route, you should be able to set your controls with no need for major adjustments, then pick up the shovel :P
Well I agree with you, but judging by the difficulty everyone has coming to terms with the cylinder cocks I think good drivers might be in a minority. :wink:
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