S&D Scenario Pack

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alexnick
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S&D Scenario Pack

Post by alexnick »

Hi everyone

I've uploaded this scenario pack to the file library, and I wanted to create this feedback thread
 Click to view more informationIf the Beeching Axe fell differently - Part 1 [5792344 bytes] - If the Beeching axe fell differently part 1.zip
File ID: 26499 Date: 12 May 2011 - 390 Downloads


1. Do the scenarios run OK? - my experience is that just because they run on my machine doesn't mean they'll run on others the same way :o

2. Is the stock list accurate? - my brain can be sieve-like and miss things

3. Anyone have any luck with the bonus beta scenarios?

4. Just your general comments and opinions please?

I enjoyed creating the concept for these scenarios, and I hope you like them.

Cheers

AN
clivejames1st
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Posts: 570
Joined: Sun Jun 22, 2008 7:57 pm

Re: S&D Scenario Pack

Post by clivejames1st »

Hi.

I have installed them but not got around to running them yet.
I will leave comments when I have.
I can tell you they installed just fine.

Regards

Clive
chrisreb
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Location: Southampton UK

Re: S&D Scenario Pack

Post by chrisreb »

Very many thanks for these.

Been running the Mixed to Highbridge.

Unfortunately whilst I was hooking up the extra wagon at Wincanton a southbound AI service ploughed straight into me. Will try setting the AI service departure back a few minutes and see if that gives me time to collect the wagon.

Anyone else tried this one?

Another odd effect I was getting is no external sound from the 4MT until I cleared Templecoombe - very odd.

A great idea to do a what if pack like this.
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alexnick
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Re: S&D Scenario Pack

Post by alexnick »

Sorry to bump my own thread, but I'd be interested to know.

Has anyone tried the three beta scenarios? With any success?
Or found any other issues with the main pack?

Chris, I've replayed that scenario and cannot replicate your problem, so you must be getting very different timings to me is all I can say on the matter. I assume the sound issue is down to sound card/processor limitations.

Cheers

AN
chrisreb
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Location: Southampton UK

Re: S&D Scenario Pack

Post by chrisreb »

Hi tried the mixed one again and this time with the express put back by 5 mins.

Whilst I did my bit Ok the tanks and the express had both stopped at green lights but at least they did not ram me!

The sound issue from the 4MT still there but as it clears after Templecoombe I can only assume that the route's sound emitters around the station are causing an overload of the game's sound engine.

Will be tring another one soon.
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