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Re: IOW Network V4

Posted: Wed Feb 23, 2011 4:53 pm
by CeeGee
Are those people getting this problem at Ryde St John using a clean fresh install of IOW Network, or did they just install it over IOW Network 3.0?
I did the latter and have the problem, and I am unsure whether to uninstall all the IOW Network and then install v4 or wait for the patch.

Colin

Re: IOW Network V4

Posted: Wed Feb 23, 2011 5:52 pm
by darkdj
CeeGee wrote:Are those people getting this problem at Ryde St John using a clean fresh install of IOW Network, or did they just install it over IOW Network 3.0?
I did the latter and have the problem, and I am unsure whether to uninstall all the IOW Network and then install v4 or wait for the patch.

Colin
I got the problems on a fresh install of v4/5. So i'd wait for a patch first ;)

Dark.

Re: IOW Network V4

Posted: Wed Feb 23, 2011 5:57 pm
by clockmaker
I have completely removed all the IOW 3.0 files before reloading. I have checked the integrity of the Game Cache and have cleared the Blueprint cache. I loaded all the asset files but here would have overloaded them.

I am getting the problem consistantly in the Newport area

The station platform and buidlings at Newport on the line going to Freshwater are missing.

I've loaded the route with only default assets and so far am not getting the problem. Will go through all the asset providers used removing each in turn and see if I can locate which asset provider is giving the problem.

Norman

Re: IOW Network V4

Posted: Wed Feb 23, 2011 6:04 pm
by CeeGee
darkdj wrote:
I got the problems on a fresh install of v4/5. So i'd wait for a patch first ;)

Dark.
Thanks - I'll just keep looking for the reason RW crashes at Ryde then, and checking out the rest of the Island - and wait patiently. :)

Colin

Re: IOW Network V4

Posted: Wed Feb 23, 2011 6:17 pm
by justinford
clockmaker wrote:I have completely removed all the IOW 3.0 files before reloading. I have checked the integrity of the Game Cache and have cleared the Blueprint cache. I loaded all the asset files but here would have overloaded them.

I am getting the problem consistantly in the Newport area

The station platform and buidlings at Newport on the line going to Freshwater are missing.

I've loaded the route with only default assets and so far am not getting the problem. Will go through all the asset providers used removing each in turn and see if I can locate which asset provider is giving the problem.

Norman
Hi Norman,

The route is based around the 1940's era, and by then the railway company had removed the platform for Freshwater at Newport. So trains to Freshwater departed from the platform next to Newport to Cowes platform, reversed up passed the signal box and then onto Carisbrooke etc etc. So that's why there is no platform for that line.

KR
Justin

Re: IOW Network V4

Posted: Wed Feb 23, 2011 6:37 pm
by clockmaker
Hi Justin.
Thanks for the info. You used to have a station there You fooled me.
Norman

Re: IOW Network V4

Posted: Wed Feb 23, 2011 6:48 pm
by pjt1974
CeeGee wrote:Are those people getting this problem at Ryde St John using a clean fresh install of IOW Network, or did they just install it over IOW Network 3.0?
I did the latter and have the problem, and I am unsure whether to uninstall all the IOW Network and then install v4 or wait for the patch.

Colin
Just to report I did a fresh reinstall of the route v5 and assets and got the exception message at Ryde.
Could it be something to do with anyone who has the assets already installed and the package mananger not overwriting them?
If that's the, case could it be the route is trying to initialise with a new asset or texture and finding a conflict of some sort?

Just going to do a test whereas I'll unzip the .rwp and install manually overwriting the old assets to see if it makes a difference. I'll report back in a bit to let you know how I got on.

regards
Phil

Re: IOW Network V4

Posted: Wed Feb 23, 2011 7:38 pm
by alanch
pjt1974 wrote:Just going to do a test whereas I'll unzip the .rwp and install manually overwriting the old assets to see if it makes a difference. I'll report back in a bit to let you know how I got on.
I've done the opposite - I used 7Zip to extract the assets, and told it not to overwrite existing files. Then I removed version 3 and installed the new version of the route with the Package Manager. I've just driven the Ventnor to Ryde scenario with no problems at all. That suggests to me that there is a faulty asset in one of the archives.

Thanks to the authors. All that I have seen looks good to me, although I do have one little niggle - the route is crying out for lineside fences. :wink:

Re: IOW Network V4

Posted: Wed Feb 23, 2011 8:16 pm
by chrisreb
Having deleted v3 of the route I then manually extracted and copied over the assets and route as the package manager takes too long to do the same thing.

However nothing at all loads for me.

Re: IOW Network V4

Posted: Wed Feb 23, 2011 8:44 pm
by pjt1974
chrisreb wrote:Having deleted v3 of the route I then manually extracted and copied over the assets and route as the package manager takes too long to do the same thing.

However nothing at all loads for me.
Found the same thing unfortunately.

Re: IOW Network V4

Posted: Wed Feb 23, 2011 9:05 pm
by darkdj
I thought it might be a faulty asset, but now Ive installed the new set of assets, it means reinstalling all other old assets that may have been overwritten if they start messing up my other routes....

Good luck identifying the problem, for now ill wait for a patch and get on with some routebuilding of my own ;)

Dark.

Re: IOW Network V4

Posted: Wed Feb 23, 2011 10:00 pm
by oldgreyowl
Justin, sorry about the delay in replying, been out with the grandkids, who don't enjoy playing with trains.

A senior moment in this morning's post, I meant Ventnor West to Merstone Jct. Late did Bembridge to Brading. Couldn't get everybody on because of some big regatta over near St. Helens.

Not sure if this will help with the problem around Ryde, but at least you know I am enjoying what I have got. :eggface:

keith

By the way, I installed this version without any previous ones.

Re: IOW Network V4

Posted: Wed Feb 23, 2011 10:23 pm
by clarke
Hi

Its a bit late & only quickly scanned the comments

When I installed the new version yesterday I deleted the Content - Route files of v3 with RW tools but then extracted the assets with Winrar & then compared the downloaded assets with those already in the game before copying accross manually.

I noticed that already I had an icepack/ice/various folders, yet the packed assets for the new IOW version started of as ice/various folders.

is this of any relevance to the discussion

KC

Re: IOW Network V4

Posted: Wed Feb 23, 2011 11:38 pm
by clockmaker
Hi Ian and Justin and all.
As far as I can tell the fault is a corrupt file in the Wilburton Asset folder. I have copied this folder from a earlier backup RW and I no longer get the problem. I have no idea at the moment which asset and I may not bother finding out. It would appear that the assets which are in the No.3 IOW assets file are corrupt. They no longer appear to be available from UKTrainSim downloads.

I currently can get to Ryde and also load the FreeRoam scenario

Could someone please check if this works for them and let us know.
Thanks
Norman

Re: IOW Network V4

Posted: Thu Feb 24, 2011 4:47 am
by CeeGee
clockmaker wrote:Hi Ian and Justin and all.
As far as I can tell the fault is a corrupt file in the Wilburton Asset folder. I have copied this folder from a earlier backup RW and I no longer get the problem. I have no idea at the moment which asset and I may not bother finding out. It would appear that the assets which are in the No.3 IOW assets file are corrupt. They no longer appear to be available from UKTrainSim downloads.

I currently can get to Ryde and also load the FreeRoam scenario

Could someone please check if this works for them and let us know.
Thanks
Norman
The problem file appears to be: Wilburton\Stockton\railvehicles\freight\derelict_loco\default\derelict_loco.bin,

I used an old Wilburton folder - this file wasn't there. Deleted it in scenarios in RW Tools and can now free-roam from Ryde St Johns.

Colin