v116.5a
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- nsupersonic
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anthonye
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Re: v116.5a
Works fine here now
Anthony
Anthony
- FoggyMorning
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Re: v116.5a
Fully up to date now. Verified cache to get the launcher version number to update. Can anyone confirm last weeks update to Flying Scotsman does not appear in their package manager list?
Thanks
Steve
Thanks
Steve
Re: v116.5a in railworks\version.txt
No offence, please. But are you looking in the right place? I was about to confirm, when I remembered that Flying Scotsman is an A3! That's where mine is. And* - I haven't done any of thee rites yet, like clearing Blueprint cache in the game and verifying the game cache in Steam. Sadly, I am still too tired after turning in my bsc report yesterday. But see if I can resist a sneak peek.FoggyMorning wrote:Fully up to date now. Verified cache to get the launcher version number to update. Can anyone confirm last weeks update to Flying Scotsman does not appear in their package manager list?
Thanks
Steve
trainsmit
*) Yes, I know, I apologise to the forum members. Kids, don't spell like Google and I. Well, actually, but that is probably Off Topic. Oh By The Way, Text-Speak decented from the forum lingo used by engineering groups and many other users back in the old days. Language is not a static instituted by God, Queen or Nation. One of the many fruits of human intelligence and playfulness is the fashions and whims of expression. What we ought to understand however is that abreviations can be very excluding in communications. A tired man ranting, sorry.
Smile when ...
- Retro
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Re: v116.5a
Hi Steve,
I do not appear to have any mention of an update to the Flying Scotsman in the Package Manager. Just the original A3 Flying Scotsman installed on the 21/12/10 when I purchased it. Steam has just downloaded the Particle Update and is on Version 116.5a. I do seem to remember it downloading something when the Scotsman Update was released however.
Kind regards James.
I do not appear to have any mention of an update to the Flying Scotsman in the Package Manager. Just the original A3 Flying Scotsman installed on the 21/12/10 when I purchased it. Steam has just downloaded the Particle Update and is on Version 116.5a. I do seem to remember it downloading something when the Scotsman Update was released however.
Kind regards James.
One Ring to rule them all, One Ring to find them,
One Ring to bring them all and in the darkness bind them
One Ring to bring them all and in the darkness bind them
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transadelaide
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Re: v116.5a
I would take that as meaning that the contents of certain files in the A3 Flying Scotsman pack were modified, but no files had their name changed, were added or deleted and hence no changes to the relevant package file were made. The opposite would have occurred, for example, when the V2 DLC was updated to include the Green Arrow skin and an extra scenario which clearly did involve adding new files. If you want to find out when files were changed you will need to do a file search by date rather than rely of tracking changes to the package.Retro wrote:Hi Steve,
I do not appear to have any mention of an update to the Flying Scotsman in the Package Manager. Just the original A3 Flying Scotsman installed on the 21/12/10 when I purchased it. Steam has just downloaded the Particle Update and is on Version 116.5a. I do seem to remember it downloading something when the Scotsman Update was released however.
Kind regards James.

- FoggyMorning
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Re: v116.5a
Thanks for the replies folks, just wanted to confirm that my verify cache had, well, verified properly 
Re: v116.5a
Can someone do me a favor.
Load up the Class 101 and bring her up to speed. Tell me what the particles are doing for you. Is is JUST like 114.1b or does it now look like a candle flickering in a breeze at the particle source point. You'll know what I mean if it's different. It's unsightly and annoying.
Load up the Class 101 and bring her up to speed. Tell me what the particles are doing for you. Is is JUST like 114.1b or does it now look like a candle flickering in a breeze at the particle source point. You'll know what I mean if it's different. It's unsightly and annoying.
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scefhwil
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Re: v116.5a
Tried it and yes, I can see JUST what you're describing. I had noticed similar with steam locos. I turned on the FPS display and recon the flickering reflects my frame rate variation.styckx wrote:Can someone do me a favor.
Load up the Class 101 and bring her up to speed. Tell me what the particles are doing for you. Is is JUST like 114.1b or does it now look like a candle flickering in a breeze at the particle source point. You'll know what I mean if it's different. It's unsightly and annoying.
These latest updates seems to be trying to fixing the longstanding problem of particles lagging behind their emitter point with speed. The size of the lag offset increases as frame rate decreases. Seems they still have a bit of work to do.
Re: v116.5a
Thank you for confirming this. There is a certain steam loco (patch available now) that even fixed has this same problem effecting it.scefhwil wrote:Tried it and yes, I can see JUST what you're describing. I had noticed similar with steam locos. I turned on the FPS display and recon the flickering reflects my frame rate variation.styckx wrote:Can someone do me a favor.
Load up the Class 101 and bring her up to speed. Tell me what the particles are doing for you. Is is JUST like 114.1b or does it now look like a candle flickering in a breeze at the particle source point. You'll know what I mean if it's different. It's unsightly and annoying.
These latest updates seems to be trying to fixing the longstanding problem of particles lagging behind their emitter point with speed. The size of the lag offset increases as frame rate decreases. Seems they still have a bit of work to do.
I'll report this to RSC as it's very annoying.
For others, here is what I'm talking about.
First part of video = 114.1b
Second Part = 116.5a
Completely different now and the latter is terrible especially on steam locos that use this.
http://www.youtube.com/watch?v=M0dNKWDhd0M
- karma99
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Re: v116.5a
Ugh, that's not pleasant.
I was hoping this effect was due to my work machine (which I let update from Steam today) having a terrible graphics card, because the update has trashed the multi part dynamic smoke on the 56xx, however what I'm seeing in that video is exactly what I saw today.
Disappointing.
I've been hoping RSC would add the loco's velocity to the initial particle emission for some time, but I'm not sure it's worth the cost of that effect.
I was hoping this effect was due to my work machine (which I let update from Steam today) having a terrible graphics card, because the update has trashed the multi part dynamic smoke on the 56xx, however what I'm seeing in that video is exactly what I saw today.
Disappointing.
I've been hoping RSC would add the loco's velocity to the initial particle emission for some time, but I'm not sure it's worth the cost of that effect.
- Kromaatikse
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Re: v116.5a
Okay, I can see what's happening here. The exhaust is coming out with a a certain amount of speed, which now that it also inherits the train's velocity is causing a delay before it folds back.
I suspect that the 101's exhaust should actually be much less strong and thick than that - clag seen in stations is mostly a function of it all gathering in the same place, and it would thin out a lot while on the move. So while the shape of the exhaust looks okay at a standstill, it starts to behave wrongly when on the move.
The strong and thick effect is perfectly suitable for larger locomotives and steam locos. I don't think the underlying mechanisms should be changed unless it is not possible to make a thinner, weaker exhaust that still looks right.
I suspect that the 101's exhaust should actually be much less strong and thick than that - clag seen in stations is mostly a function of it all gathering in the same place, and it would thin out a lot while on the move. So while the shape of the exhaust looks okay at a standstill, it starts to behave wrongly when on the move.
The strong and thick effect is perfectly suitable for larger locomotives and steam locos. I don't think the underlying mechanisms should be changed unless it is not possible to make a thinner, weaker exhaust that still looks right.
The key to knowledge is not to rely on others to teach you it.
Re: v116.5a
Welp, after swapping emails with a very helpful individual I'm going to play with the particles opacity a bit. Apparently this effect looks fine at speed, but is more pronounced while accelerating. At any rate, back I go to playing with RAID arrays before I start all that jazz. 
- Retro
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Re: v116.5a
So thats why my Framerates have been a little dodgy since that Particle Update. I noticed it most on the Flying Scotsman.
Kind regards James.
Kind regards James.
One Ring to rule them all, One Ring to find them,
One Ring to bring them all and in the darkness bind them
One Ring to bring them all and in the darkness bind them
