Coming soon to UKTS...

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haddock1000
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Re: Coming soon to UKTS...

Post by haddock1000 »

...And here we go!

 Click to view more informationLNWR Engine Shed Kit Part Two: Turntables and Water Towers [17207252 bytes] - Chaddock Engineering LNWR Engine Shed Kit Part 2 V2.zip
File ID: 25894 Date: 17 Dec 2013 - 8003 Downloads


Will notify when approved

thanks,

chaddockdk
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anthonye
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Re: Coming soon to UKTS...

Post by anthonye »

Just got them down. Followed the video but a bit hard to connect the extra proc bits to the TT, The video runs very fast, did you speed it up, needs to be a lot slower to do that fiddly bit.
Perhaps I have not got the quick reaction to pause it :(

Anyway looks really great, will have to practice a bit more.

Thanks
Anthony
haddock1000
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Re: Coming soon to UKTS...

Post by haddock1000 »

The video has been doubled in speed. It can be very fiddly, and it took me about 5 attempts to record that bit alone. Patience and practice will help ou to improve your knack at it

Plus, I would love to see anyones turntables in-game, it is always pleasing to see our objects in other people's routes.

Thanks,

chaddockdk
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anthonye
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Re: Coming soon to UKTS...

Post by anthonye »

chaddockdk wrote:The video has been doubled in speed. It can be very fiddly, and it took me about 5 attempts to record that bit alone. Patience and practice will help ou to improve your knack at it

Plus, I would love to see anyones turntables in-game, it is always pleasing to see our objects in other people's routes.

Thanks,

chaddockdk
I will keep at it and let you know when I do it then :D

Anthony
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bdy26
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Re: Coming soon to UKTS...

Post by bdy26 »

And very nice they are too :D Thanks for making and uploading.

The fiddliest bit was the tunnel hole decal. Check rails are about to spring up I think, could also use the rail for a makeshift catchpoint.

anthonye
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Re: Coming soon to UKTS...

Post by anthonye »

anthonye wrote:Just got them down. Followed the video but a bit hard to connect the extra proc bits to the TT, The video runs very fast, did you speed it up, needs to be a lot slower to do that fiddly bit.
Perhaps I have not got the quick reaction to pause it :(

Anyway looks really great, will have to practice a bit more.

Thanks
Anthony
I have cheated a bit, I have laid a couple short proc bits, moved them and lined them up to the TT where the invisible ends are linking to the approach track.
Seems to work great after adjusting them carefully, the short invisible bits at each end of the table help so there are no derailments :)

Anthony
haddock1000
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Re: Coming soon to UKTS...

Post by haddock1000 »

Anthony

Dad here, there is no bearing of the graphical rails and allowing the sim to work. You will not crash/derail your prized engines with these missing. Try It.

Isn't it lovely when you so close to the coal face with achieving success, that you forget what its all about.
Don't worry, I've been there, done that and have the medals to prove it.

Oh and I completely agree with your points of speed of the video, I did tell him (John) before he went away and released.
Also they are fiddly to install, but that happens with the sim, something’s are a walk in the park and others just get your blood up.
Although they are a problem to the route building, when I started the project I though they would be very difficult to build and get the blueprint to work. I couldn't believe how easy it was.

chaddockdk
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anthonye
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Re: Coming soon to UKTS...

Post by anthonye »

chaddockdk wrote:Anthony

Dad here, there is no bearing of the graphical rails and allowing the sim to work. You will not crash/derail your prized engines with these missing. Try It.


chaddockdk
I noticed that when I layed the TT down, noticed the extended red lines off the table. So I drove the loco off and noticed that it glided over the missing bit and carried on to the track.
So I thought about laying a bit of graphic rail to see how it looked, so I think that this is perfect that you have extended the table a bit (red section) if you get what I mean.

Anyway this is something I have been waiting for, damn great....
Thanks very much, now I can turn the big ones without using the US TT.

Anthony
haddock1000
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Re: Coming soon to UKTS...

Post by haddock1000 »

Thankyou for all who downloaded the kit, 210 odd downloads, and most popular scenery item.

thanks,

chaddockdk
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anthonye
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Re: Coming soon to UKTS...

Post by anthonye »

chaddockdk wrote:Thankyou for all who downloaded the kit, 210 odd downloads, and most popular scenery item.

thanks,

chaddockdk
We await your next gems...........

Anthony
anthonye
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Re: Coming soon to UKTS...

Post by anthonye »

Is there any chance of doing a round tunnel hole decal, for use when the surrounds are not used, or is it not possible to do these.

Anthony
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Re: Coming soon to UKTS...

Post by pauls »

Hi,

I don't think this is possible. I changed the TunnelHole.TgpcDX - in editor it shows a round terrain hole -but back in game it reverts to a square. I think it must be hard coded in game ?

Cheers
Paul
anthonye wrote:Is there any chance of doing a round tunnel hole decal, for use when the surrounds are not used, or is it not possible to do these.

Anthony
haddock1000
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Re: Coming soon to UKTS...

Post by haddock1000 »

This one is hard-coded in: I tried adding an alph channel to a decal, that maked the decal dissappear: the terrain was still there (Maybe it's a request off to RWs?)

thanks,

chaddockdk
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anthonye
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Re: Coming soon to UKTS...

Post by anthonye »

Ok, thanks for looking into it.

Anthony
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maddog989
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Re: Coming soon to UKTS...

Post by maddog989 »

Many thanks for releasing this pack, can't seem to find the wagon turntables, but have a funny feeling the pack didn't download or install correctly or i didn't read all documentation and haven't had the time to check just yet, the loco turntables are excellent look very good, and work perfectly allowing the overhang just what i need in the coming months. thanks again.
Currently recreating Salisbury to Exeter 50s/60s.
almost all yard, trackwork, scenery and signalling complete salisbury - wilton. Trackwork 2013 standard to Gillingham, Older beyond. - Abandoned due to newer tools in subsequent TS versions.
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