Modified Payware Routes
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- partyspiritz
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Re: Modified Payware Routes
Magic News look forward to this one
Regards
John
Regards
John
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- longbow
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Re: Modified Payware Routes
Hopefully RSC would not object to other modified versions of their routes provided they met the criteria given in their reply to me. However they have said to me that they have no policy on this, so I would assume their consent would be needed on a case by case basis.
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chrisreb
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Re: Modified Payware Routes
Stuart - you are a tease! More Western Rails (drove my new Warship down it the other day) and a hint about the S&D.
Re: Modified Payware Routes
Just a mere email as common courtesy would be the first port of call I think. I wouldn't like to see anyone just go ahead and release a route without asking.
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- Acorncomputer
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Re: Modified Payware Routes
Hi
I do know for sure that you can distribute any default items if you wish. By default I mean anything that is included in the basic RailWorks 2 package that everyone who buys RailWorks will have anyway. In practice you would not actually do this as your package would include items the user will definitely have anyway but I would have thought any modifications to a default route could be uploaded to a library as long as it only included the modifications in the package and not the whole route. (It would of course have to be taken from a cloned version of the route to start off with, otherwise Steam would keep mending it if the original version was modified).
This could be interesting
I do know for sure that you can distribute any default items if you wish. By default I mean anything that is included in the basic RailWorks 2 package that everyone who buys RailWorks will have anyway. In practice you would not actually do this as your package would include items the user will definitely have anyway but I would have thought any modifications to a default route could be uploaded to a library as long as it only included the modifications in the package and not the whole route. (It would of course have to be taken from a cloned version of the route to start off with, otherwise Steam would keep mending it if the original version was modified).
This could be interesting
Geoff Potter
Now working on my Bluebell Railway route for TS2022
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Now working on my Bluebell Railway route for TS2022
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- Toldrabald
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Re: Modified Payware Routes
I had this topic on my watch list and I'm very glad you updated it with their response. Because I am thinking about merging my WIP route with an addon which will be available some time later this year. Did they explain to you how you have to package that modified route and how you can exclude the default stuff from the pack?longbow wrote:Hopefully RSC would not object to other modified versions of their routes provided they met the criteria given in their reply to me. However they have said to me that they have no policy on this, so I would assume their consent would be needed on a case by case basis.
Might also be of interest for all those who wanted the link in Doncaster Works to the mainline
Please note: english is not my native language, sometimes I may not use the right words to describe what I want to say.
I don't mean to offend anyone, but irony and sarcasm may get lost in translation
I don't mean to offend anyone, but irony and sarcasm may get lost in translation
Re: Modified Payware Routes
That's the crucial bit; just packaging the route tiles, e.g. the terrain and the configuration of the track and signalling, not all the default assets as well.Toldrabald wrote:Did they explain to you how you have to package that modified route and how you can exclude the default stuff from the pack?
I'd be interested in this, too...
Rik.
- johnmckenzie
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Re: Modified Payware Routes
Nor do ITankski wrote:I don't think it's that simple.bigphill2 wrote:Hi
I guess its like a reskin, upload the changes but not the actual route.
Phill
But I have an interesting "What if" question for consideration.
I should imagine RSC would have a big objection to something which they are selling (and presumably retain intellectual rights to) being distributed free of charge to non-owners of the route. HOWEVER, could they object if the amended route was strictly only distributed to those who had purchased the unaltered addon in the first place? Not only would RSC not lose any revenue, they may even find that MORE people purchase the route addon if they were more interested in, say, a different time period than was modelled by RSC. Is there a way this could be do-able?
- malkymackay
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Re: Modified Payware Routes
A very interesting thread. I have been working on a extended clone of the default Newcastle-York. It's set in the same period as the default route, but I have ammended the speed limits according to the 79 Sectional Appendix - that was fun, basically the whole route north of Northallerton needed fixed
I have also inserted many missing crossovers & signals and removed the Bi-Directional signals that were not installed until Electrification.
I've expanded the route by including the Leamside line between Ferryhill & Gateshead & extending south from York, I have track as far south as Selby/Knottingley/Normanton. I now just need to add scenery to that lot
This may take me some time, maybe next year, but I wouldn't dream of releasing it for general consumption without contacting RSC.
I have also inserted many missing crossovers & signals and removed the Bi-Directional signals that were not installed until Electrification.
I've expanded the route by including the Leamside line between Ferryhill & Gateshead & extending south from York, I have track as far south as Selby/Knottingley/Normanton. I now just need to add scenery to that lot
This may take me some time, maybe next year, but I wouldn't dream of releasing it for general consumption without contacting RSC.
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Re: Modified Payware Routes
Could I see where this is made clear? I keep modifying things like couplings that are included by default, and then including installer files to copy things around; I did all this because I couldn't find any clear policy written down about default items and wanted to play safe.Acorncomputer wrote:Hi
I do know for sure that you can distribute any default items if you wish. By default I mean anything that is included in the basic RailWorks 2 package that everyone who buys RailWorks will have anyway. In practice you would not actually do this as your package would include items the user will definitely have anyway but I would have thought any modifications to a default route could be uploaded to a library as long as it only included the modifications in the package and not the whole route. (It would of course have to be taken from a cloned version of the route to start off with, otherwise Steam would keep mending it if the original version was modified).
This could be interesting
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- Acorncomputer
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Re: Modified Payware Routes
Hi
Look on page 45 of the Creator Manual where its says Important Note
Look on page 45 of the Creator Manual where its says Important Note
Geoff Potter
Now working on my Bluebell Railway route for TS2022
RISC OS - Now Open Source
Now working on my Bluebell Railway route for TS2022
RISC OS - Now Open Source
- partyspiritz
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Re: Modified Payware Routes
So what dose it say
Regards
John
Regards
John
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- Kromaatikse
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Re: Modified Payware Routes
This is definitely interesting. I've been trying to make a more complex scenario for Falmouth, but keep running into signalling, AI and track layout bugs. In combination with a genuine WTT (which I don't have yet), I think I could make something worthwhile.
What I have worked out is that while the line can support about 3 passenger trains each way per hour (assuming they are DMUs or autotrains that can reverse in a couple of minutes), this is without *any* goods traffic at all. With 2tph, the intervals between trains are uneven and the scope for goods traffic is still very limited, especially if it involved unfitted private-owner wagons (which with grease bearings should be timed at 20mph at best). In practice I suspect the balance of goods and passenger traffic would have fluctuated through the day.
Would it be possible to add a couple of miles of no-scenery track to the eastern end of the mainline? This would improve the potential for mainline AI traffic, which otherwise has to appear from portals (which is unsupported and rather glitchy).
What I have worked out is that while the line can support about 3 passenger trains each way per hour (assuming they are DMUs or autotrains that can reverse in a couple of minutes), this is without *any* goods traffic at all. With 2tph, the intervals between trains are uneven and the scope for goods traffic is still very limited, especially if it involved unfitted private-owner wagons (which with grease bearings should be timed at 20mph at best). In practice I suspect the balance of goods and passenger traffic would have fluctuated through the day.
Would it be possible to add a couple of miles of no-scenery track to the eastern end of the mainline? This would improve the potential for mainline AI traffic, which otherwise has to appear from portals (which is unsupported and rather glitchy).
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- longbow
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Re: Modified Payware Routes
My modified route package contains modified versions of the Falmouth route (ie Content) files. It contains nothing from the Falmouth Branch DLC Asset folders, but obviously it makes use of these so it requires this add-on to be installed.
I can certainly add some main line track at the eastern end - how much longer does it need to be and will it need extra signals, markers and/or portals?
I can certainly add some main line track at the eastern end - how much longer does it need to be and will it need extra signals, markers and/or portals?