MW_Sound packs coming to Railworks

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crumplezone
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Re: MW_Sound packs coming to Railworks

Post by crumplezone »

Apply the patch noted a few posts before and the black 5 shouldn't SBHH anymore, didn't for me after applying it and I was getting it after departure all the time.
RSAdamMk2
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Re: MW_Sound packs coming to Railworks

Post by RSAdamMk2 »

Loving the sounds Matt. Really add that extra realism to the game. How do you do it?
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msdejesus
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Re: MW_Sound packs coming to Railworks

Post by msdejesus »

I can only say that Matt is responsible for my not driving anything but kettles for a while ;)

May I respectfully suggest you also check out his other sound packs, search under user name "92212" .

Regards


Manuel
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Re: MW_Sound packs coming to Railworks

Post by stevetheslim »

Sorry for the necro, but I needed to ask this, and I figured some other people might want to know the answer too.

So, is there any way to go in and modify the scenarios to use the new Black 5 sounds without having to individually load each one into the editor and check the box? Perhaps with RW_Tools? If I have to manually change every single scenario in the editor, then this pack is far more trouble than it's worth, no matter how good the sounds are.
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Re: MW_Sound packs coming to Railworks

Post by markpullinger »

Hi, I think if you tick the left hand box for 92212 within the world editor it is then available for all scenarios within the route - but will slow loading times a bit
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92212
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Re: MW_Sound packs coming to Railworks

Post by 92212 »

stevetheslim wrote:Sorry for the necro, but I needed to ask this, and I figured some other people might want to know the answer too.

So, is there any way to go in and modify the scenarios to use the new Black 5 sounds without having to individually load each one into the editor and check the box? Perhaps with RW_Tools? If I have to manually change every single scenario in the editor, then this pack is far more trouble than it's worth, no matter how good the sounds are.
I think 'more trouble than it's worth' is a bit much! But I agree it's not ideal. It really isn't much effort at all though to load a scenario in the editor first to tick the 92212\mw_sounds boxes. Then reload to play/drive.

Cheers

Matt(92212)
stevetheslim
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Re: MW_Sound packs coming to Railworks

Post by stevetheslim »

Well, if I can do it in the world editor once per route, it'll be fine. Knowing I can do that is actually a huge relief, since I didn't do a proper backup, so I wasn't able to fully uninstall this mod. Lesson learned.

Also, since I have some other third-party locomotives that have their sound aliased to the Black 5 sounds, will this improve the sounds on them as well?
markpullinger
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Re: MW_Sound packs coming to Railworks

Post by markpullinger »

Hi Steve, as the black 5 is a default loco, a verify cache will always put the original files back if you haven't backed up and want the original sounds back :)
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Re: MW_Sound packs coming to Railworks

Post by stevetheslim »

I know, but I didn't feel like reinstalling all the sound mods I have.
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bdy26
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Re: MW_Sound packs coming to Railworks

Post by bdy26 »

These sounds are a must have, no question!

One idea.... If you had a scenery object set up in the same folder as the sounds used as a scenario scenery item, then you wouldn't have to tick the box. But you'd have to have the sounds to run the scenario.

Hardly a chore to tick the box though.....

B
http://bdy26.co.uk/sbhh/

Builder of The Cockermouth Keswick and Penrith Railway and Lancaster to Carlisle for RW; purveyor of dirty diesels to Vulcan Productions.
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msdejesus
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Re: MW_Sound packs coming to Railworks

Post by msdejesus »

stevetheslim wrote:I know, but I didn't feel like reinstalling all the sound mods I have.
Why don't you install all of them into a folder and name it "RW batch install", or something similar, that way all you will have to do is copy the contents of the afore-mentioned folder into RW main one after it updates via Steam or you hit "verify cache". That's what I have done, by the way, and it takes me about 2 minutes to reinstall all of my sound mod files every time, and, trust me, I have got a few... :o

Hope that helps.

Manuel
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Mike5690
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Re: MW_Sound packs coming to Railworks

Post by Mike5690 »

Why is it that these sounds work in all routes except my own? I tick the MW_Sounds, and when I come to place the Black 5, all I see is the coupling. The simulator will then crash.

I can successfully place them on all other routes and run them.
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Mike Atkinson

Building the Oldham Loop in the 1950's for RailWorks
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Mike5690
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Re: MW_Sound packs coming to Railworks

Post by Mike5690 »

Anybody? This is really frustrating.
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Mike Atkinson

Building the Oldham Loop in the 1950's for RailWorks
nobkins
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Re: MW_Sound packs coming to Railworks

Post by nobkins »

Which loco are you trying to use? There are many black 5's. ALso the loco's in the UKTS Steam Freeware Pack have all same sounds from Matt and they do not require the MW_Sounds dev filter as Matt made us a special set of sounds for the packs.

Might be worth installing those:
http://www.uktrainsim.com/FreewarePacks.
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Mike5690
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Re: MW_Sound packs coming to Railworks

Post by Mike5690 »

I have installed those, and get the same problem.

When the default 5s are aliased to the new MW sounds, they're fine in all routes except my own, in which they appear invisible and crash the simulator when I go to play from the scenario editor, or vice versa.

The same thing happens with the UKTS pack.

I've driven both successfully on the new GCR route - 45231 being the example I chose from the pack.

Genuinely at a loss.
Regards,
Mike Atkinson

Building the Oldham Loop in the 1950's for RailWorks
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