Falmouth Branch

General discussion about RailWorks, your thoughts, questions, news and views!

Moderator: Moderators

glenwood4
Been on the forums for a while
Posts: 221
Joined: Thu Aug 21, 2003 10:11 am

Falmouth Branch

Post by glenwood4 »

I have purchased the Falmouth Branch and am very disappointed with it. Firstly there are only 3 scenarios and the top speed of the first one is only 11 mph so I gave up on that. The 3rd one ran out of water before the first station so that was that on that one. I did not try the 2nd one as 2 out of 3 was a bit much. Being at Penzance I thought it would be very good but firstly only 3 scenarios, then they did not work properly and took ages to load. Also the whole route was not stable in running so I gave up. Thought I would have a moan !
User avatar
briyeo1950
Very Active Forum Member
Posts: 1795
Joined: Mon Jul 20, 2009 8:33 pm
Location: Derbyshire

Re: Falmouth Branch

Post by briyeo1950 »

See if I can be the first to direct you to this already exsisting thread first :D

http://forums.uktrainsim.com/viewtopic. ... 4&t=112053
User avatar
Darpor
Very Active Forum Member
Posts: 7322
Joined: Sat Sep 20, 2008 8:51 pm

Re: Falmouth Branch

Post by Darpor »

glenwood4 wrote: then they did not work properly and took ages to load. Also the whole route was not stable in running so I gave up. Thought I would have a moan !
As Brian has said, there is another thread.

However, to reply to your point above, that just sounds like your system cannot cope very well. Post your system specs so we can see.

As for scenarios "not working", I haven't seen any other comments about that and there are a hell of a lot of people running them. Running out of water is not a broken scenario, it's most likely that you were too "heavy handed". From what I have seen in other posts, the 57xx has a small capacity so has to be driven carefully, hence the scenarios are a challenge and not broken.
DPSimulation - http://www.dpsimulation.org.uk/ - Free High Speed Downloads of TS2012 Content

DPSimulation Blog - http://dpsimulation.blogspot.co.uk/ - News, Views & Development Updates
User avatar
Merlin75
Very Active Forum Member
Posts: 2205
Joined: Wed Apr 07, 2010 9:13 pm
Location: Cornwall

Re: Falmouth Branch

Post by Merlin75 »

I've player all 3 scenarios and I have to say I've not ran out of water and i'm a awful steam engine driver modern trains are more my thing. I've had no problems with this route it has been very stable on my PC and has not taken that long to load and that's with the asset list being enlarged to make my own scenarios.
[album 241806 sig.jpg]
msey0002
Very Active Forum Member
Posts: 4527
Joined: Sun Jul 26, 2009 11:34 pm

Re: Falmouth Branch

Post by msey0002 »

My PC is well below average, but the route loads extremely quickly and only some slight stuttering in the Truro and Falmouth areas on medium settings.
philspace
Been on the forums for a while
Posts: 123
Joined: Fri Apr 10, 2009 4:39 pm

Re: Falmouth Branch

Post by philspace »

briyeo1950 wrote:See if I can be the first to direct you to this already exsisting thread first :D

http://forums.uktrainsim.com/viewtopic. ... 4&t=112053

Why would you think that problems such as running out of water are covered by the "existing thread" - you clearly have not read it.

The "existing thread" refers to ongoing shortcomings in route design, using Falmouth as an example.

Phil
Allergy Warning: This post may contain traces of humour
User avatar
karma99
Very Active Forum Member
Posts: 2329
Joined: Wed Oct 17, 2007 8:21 pm
Location: Portsmouth, UK

Re: Falmouth Branch

Post by karma99 »

top speed of the first one is only 11 mph so I gave up on that
I think you bought the wrong route, you meant to click on WCML :roll:
They take no longer to load than any other route/scenarios.. in fact considerably quicker than some.
If the running out of water was an issue with the scenario, EVERYONE would have it. I suspect you left the water taps open.. easily done, but hardly a problem with the scenario.
And finally I'm pretty sure there are 5 scenarios.. 3 standard and 2 career?
Image
Links: Shop <> Blog <> Facebook
RudolfJan
Well Established Forum Member
Posts: 523
Joined: Thu Oct 18, 2007 6:40 pm

Re: Falmouth Branch

Post by RudolfJan »

You can get a number of scenarios for free now at UKTS. So why complain? Writing a scenario is a lot of work and therefore expensive if you need to get paid for it. (My experience, a good scenario that runs for 30 minutes takes up to 6 hours to create, including testing, testing and more testing....). So we get the route for a reasonable price and a some people give the scenarios for free.
Rudolf

http://www.hollandhiking.nl/trainsimulator
Here you will find the latest version of the Senario Authors Guide, TSW starters Guide, LuaCreator and TSWTools and more ...
User avatar
Darpor
Very Active Forum Member
Posts: 7322
Joined: Sat Sep 20, 2008 8:51 pm

Re: Falmouth Branch

Post by Darpor »

For me, the number of included scenarios in any route has become irrelevant. Don't get me wrong, it's nice to have a handful to enable you to drive the route "out of the box" but as the stock used can be limited, there are only so many that can be included before things become repetetive.

I find far more enjoyment by either creating them myself, something I appreciate people either don't want to do or find it too hard and give up, or wait the short period until the inevitable flurry arrives from the community.
DPSimulation - http://www.dpsimulation.org.uk/ - Free High Speed Downloads of TS2012 Content

DPSimulation Blog - http://dpsimulation.blogspot.co.uk/ - News, Views & Development Updates
User avatar
FoggyMorning
Very Active Forum Member
Posts: 5382
Joined: Sun Apr 25, 2010 1:16 am
Location: In the not too distant future, next Sunday A.D.

Re: Falmouth Branch

Post by FoggyMorning »

Darpor wrote:For me, the number of included scenarios in any route has become irrelevant. Don't get me wrong, it's nice to have a handful to enable you to drive the route "out of the box" but as the stock used can be limited, there are only so many that can be included before things become repetetive.

I find far more enjoyment by either creating them myself, something I appreciate people either don't want to do or find it too hard and give up, or wait the short period until the inevitable flurry arrives from the community.
That might already be here :D

 Click to view more informationAspect of Truro [42819 bytes] - Falmouth to Truro Blocks.rwp
File ID: 25512 Date: 24 Dec 2010 - 382 Downloads

 Click to view more informationRJH Turn the engine [88888 bytes] - RJH Turn the engine V1.1.rwp
File ID: 25511 Date: 29 Jan 2011 - 794 Downloads

 Click to view more informationClass 101 to Falmouth scenario. [32616 bytes] - Class 101 to Falmouth.rwp
File ID: 25465 Date: 24 Dec 2010 - 813 Downloads

 Click to view more informationThe Mixed Stopper [29659 bytes] - The Mixed Stopper.zip
File ID: 25486 Date: 21 Dec 2010 - 437 Downloads

 Click to view more informationRJH Ship loading [27347 bytes] - RJH Ship loading V1.1.rwp
File ID: 25477 Date: 29 Jan 2011 - 735 Downloads

 Click to view more informationPack of 6 scenarios for the Falmouth Branch [113906 bytes] - FalmouthScenarios.zip
File ID: 25473 Date: 21 Dec 2010 - 367 Downloads

 Click to view more informationSnowJoke [93181 bytes] - Snowjoke.rar
File ID: 25464 Date: 20 Dec 2010 - 388 Downloads

Invalid File ID [25461]

Invalid File ID [25452]
User avatar
Kromaatikse
For Quality & Playability
Posts: 2733
Joined: Fri Jun 12, 2009 5:39 pm
Location: Helsinki

Re: Falmouth Branch

Post by Kromaatikse »

If you can only reach 11mph, you are doing something wrong - unless you're using the dock shunter, since the dock area has a blanket 10mph speed limit.

May I suggest, as a rule of thumb, to use 40% cutoff on the pannier tank - this is strong enough to get most of the short trains these engines hauled up the 1:60 banks on this line, but should still allow reaching the 40mph line speed with just a little care. Use the auto-fireman with that, and running out of water should not be a problem at all.
The key to knowledge is not to rely on others to teach you it.
User avatar
Wikkus
Very Active Forum Member
Posts: 3480
Joined: Tue Dec 04, 2001 12:00 am
Location: Malta

Re: Falmouth Branch

Post by Wikkus »

glenwood4 wrote:I have purchased the Falmouth Branch and am very disappointed with it. Firstly there are only 3 scenarios and the top speed of the first one is only 11 mph so I gave up on that. The 3rd one ran out of water before the first station so that was that on that one. I did not try the 2nd one as 2 out of 3 was a bit much. Being at Penzance I thought it would be very good but firstly only 3 scenarios, then they did not work properly and took ages to load. Also the whole route was not stable in running so I gave up. Thought I would have a moan !
Glad you got that off your chest. Now, perhaps, we can look at it a bit more objectively? :roll:

And what's Penzance got do with the price of mackerel? :lol:

Rik.
User avatar
Wikkus
Very Active Forum Member
Posts: 3480
Joined: Tue Dec 04, 2001 12:00 am
Location: Malta

Re: Falmouth Branch

Post by Wikkus »

philspace wrote:Why would you think that problems such as running out of water are covered by the "existing thread" - you clearly have not read it.

The "existing thread" refers to ongoing shortcomings in route design, using Falmouth as an example.

Phil
"Good job I didn't mention the dirty knife!"

What the heck are "ongoing shortcomings"? Been on a management training course lately or something?

:roll:

Rik.
User avatar
ashgray
Wafflus Maximus
Posts: 12235
Joined: Sun Jan 09, 2005 3:25 pm
Location: GWR, Nailsea, Somerset

Re: Falmouth Branch

Post by ashgray »

OK, that'll do. Season of good will to all men and that... :wink:

Ash
Ashley Gray

Intel Core i7-7700K @ 4.2Ghz Quad Core, Gigabyte Gaming Motherboard, 2 x 512Gb SSDs + 1TB SATA drives,
16 Gb DDR-4 Corsair RAM, Nvidia GeForce GTX1060 6Gb RAM, ASUS Xonar D2X/XDT Soundcard, Windows 10 64 bit
Kariban
Very Active Forum Member
Posts: 4478
Joined: Sun Nov 07, 2010 4:10 am

Re: Falmouth Branch

Post by Kariban »

Kromaatikse wrote:If you can only reach 11mph, you are doing something wrong - unless you're using the dock shunter, since the dock area has a blanket 10mph speed limit.

May I suggest, as a rule of thumb, to use 40% cutoff on the pannier tank - this is strong enough to get most of the short trains these engines hauled up the 1:60 banks on this line, but should still allow reaching the 40mph line speed with just a little care. Use the auto-fireman with that, and running out of water should not be a problem at all.
I have no idea how you can use 40%... anything over 15 tends to consume way too much steam :p. Thankfully that's enough to keep to schedule in the stock scenarios, at least.
My posts are my opinion, and should be read as such.
Locked

Return to “[RW] General RW Discussion”