Right - texture file seems to work ok. At least, it looks correct in RW_Tools - Graphics Tools > TgPcDx Viewer. What I've done is edit /class86_main_01.TgPcDx to include a name and number - a very basic experiment.
However I can't see the model in-game. Apparently this is usually because the Geo file is missing from the folder, but I can vouch for the fact that it's there. The hierarchy I have is as follows (this is under keithmross/../Class86):
86434
- Cabview
- Driver
- Engine (which includes the Geo file)
- Textures (which includes the edited texture file, class86_main_01.TgPcDx)
- Simulation
What might I have done wrong? Incidentally I followed Mike Simpson's very helpful step-by-step tutorial on his site.
** EDIT: Despite my confident assertion that the Geo file was in the folder, it turns out that I'd somehow mangled the path in the engine .bin file, so it was pointing to the wrong location/folder level. Problem correctly diagnosed thanks to RW_Tools's in-built rolling stock checker, and easily solved also with RW_Tools. Now to work on the texture
