Career scenarios

General discussion about RailWorks, your thoughts, questions, news and views!

Moderator: Moderators

Locked
ianb1234674
Getting the hang of things now
Posts: 76
Joined: Fri Mar 12, 2010 12:55 am

Career scenarios

Post by ianb1234674 »

What's with the career scenarios are they meant to be arcadey fun or realistic, I find with most of them you got to drive like an idiot to get any hi points. I mean theres no appreciation for drving safety or comfortably. On one scenerio I only got in the top 300 and yet I didn't apply more than 50% breaking, 50 MPH through double yellow and 30 MPH through single yellow and still finish in the top 300. So three questions 1. What do you have to do to get in the top ten? 2.Does anyone know any realistic career scenarios? 2. Who writes these scenarios? ( I don't think they know about trains, unless timing is a prioty over safety!).
msey0002
Very Active Forum Member
Posts: 4527
Joined: Sun Jul 26, 2009 11:34 pm

Re: Career scenarios

Post by msey0002 »

I'll be honest, for these very reasons that you have mentioned, I have given up on career mode scenarios until the realism is drastically improved.
User avatar
Acorncomputer
Very Active Forum Member
Posts: 10699
Joined: Wed Oct 17, 2007 5:37 pm
Location: Horley, Surrey, (in a cupboard under the stairs)

Re: Career scenarios

Post by Acorncomputer »

Hi

I think The Career Scenarios are just to add a competitive element to the simulation and a number of people have commented on the speeds that have to be used to complete some of them. The answer really is to enjoy them for what they are and do not take them too seriously.

On the other hand, RailWorks gives everyone the tools to create their own scenarios so that you can make them as realistic as you like (within the limitations of the scenario writer) and there are plenty of scenarios being added to the UKTS library almost on a daily basis which are often written by people who are very good at scenario writing and should be realistic and challenging.
Geoff Potter
Now working on my Bluebell Railway route for TS2022
RISC OS - Now Open Source
nigeltouatievans
Established Forum Member
Posts: 439
Joined: Thu Nov 05, 2009 9:58 am

Re: Career scenarios

Post by nigeltouatievans »

Personally I prefer the career scenarios over the old timetabled scenarios, as both tend to have stupidly tight schedules, but at least you can successfully complete a career scenario if you are late at a few stops.

To be honest I usually don't worry too much about my score / position in the leaderboard (like you its usually way down) and just enjoy the driving, and then occasionally I will have a go at driving like an idiot to see how high I can get just for a change - best of both worlds :).
User avatar
Acorncomputer
Very Active Forum Member
Posts: 10699
Joined: Wed Oct 17, 2007 5:37 pm
Location: Horley, Surrey, (in a cupboard under the stairs)

Re: Career scenarios

Post by Acorncomputer »

Hi

Career scenarios do not interest me a great deal but there are many others who do enjoy them.

RailWorks has the ability to please a very wide range of users from those that play to those that create and I think it would be impossible to find someone that likes everything. But that is not necessary, as long as something about RailWorks gives you pleasure and enjoyment, then that is all that is needed.
Geoff Potter
Now working on my Bluebell Railway route for TS2022
RISC OS - Now Open Source
User avatar
alexnick
Very Active Forum Member
Posts: 1827
Joined: Wed Mar 15, 2006 10:12 pm
Location: 70C

Re: Career scenarios

Post by alexnick »

The career scenarios which came with the Flying Scotsman pack aren't bad at all. They're timed with a running speed of 75mph, which is perfect for a railtour, and there's nothing wholly unprototypical about them. If you want a bad example of career scenarios, look at the WCML North ones, which include a heavy freight timed at 90mph, and plenty of unrealistic workings.

AN
ianb1234674
Getting the hang of things now
Posts: 76
Joined: Fri Mar 12, 2010 12:55 am

Re: Career scenarios

Post by ianb1234674 »

Sorry just a bit of ranting there. I do really enjoy raiworks just wanted to get into the top ten. I guess they just got to appeal to more people for the simulation to be successful.
User avatar
trainsmit
Been on the forums for a while
Posts: 286
Joined: Sat Sep 26, 2009 12:24 pm

Re: Career scenarios

Post by trainsmit »

Keep in mind the claimed racing game past of some of the RSC people. The current career system are (mostly) unrealistic adrenaline rushes with little or no railway realism, IMHO.

Driving like an idiot? Not really, more like a machine. You have to drive like a formula driver, apply max acceleration ASAP on departure and know exactly where to apply max brakes in order to stop correctly at platforms. In the real world this would wear and tear the rolling stock adding break downs and driving up maintenance cost. In the sim, it it only wears your nerves - and maybe the keybord too.

The Flying Scotsman adds fuel consumption to the score calcule - excessive fueling will be deducted from your pay. This combined with the complex physics of steam power makes those CS scenrios more interesting, than the diesel/electric driving pattern full power/brake. To gain the last few seconds on your time keep up to line speed as soon as possible and go up to 0.8-0.9 MPH faster than the limit (RW2 wont notice speeding of less than 1.0 MPH).

The score calculation seems to be too simplistic to account for comfort, economy and normal operations rules&regulations. Some minor driving errors like wheel slip - which may not be felt by passenger - are harshly punished, while F1-driving style is rewarded beyond reason - while reducing passenges to rubble.

Some of the first career drives used reduced driving times between stations - making it nearly impossible for mere mortals to keep the tight schedule. Too tight schedules is a real problem for real rail operators, that must make best use of track capacity. When these tight schedules break, the induced delays ripples along back the line, affecting timeliness at calls and intersections. The result being chaos and mad customers. So, you see, though not realistic it may indeed prototypical.

trainsmit
Smile when ...
ianb1234674
Getting the hang of things now
Posts: 76
Joined: Fri Mar 12, 2010 12:55 am

Re: Career scenarios

Post by ianb1234674 »

trainsmit wrote: The score calculation seems to be too simplistic to account for comfort, economy and normal operations rules&regulations. Some minor driving errors like wheel slip - which may not be felt by passenger - are harshly punished, while F1-driving style is rewarded beyond reason - while reducing passenges to rubble.

Some of the first career drives used reduced driving times between stations - making it nearly impossible for mere mortals to keep the tight schedule. Too tight schedules is a real problem for real rail operators, that must make best use of track capacity. When these tight schedules break, the induced delays ripples along back the line, affecting timeliness at calls and intersections. The result being chaos and mad customers. So, you see, though not realistic it may indeed prototypical.

trainsmit
This what im worried about though too tight schedules for real rail operators can cause all sorts of problems.
Locked

Return to “[RW] General RW Discussion”