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wcml north problems after railworks 2
Posted: Tue Oct 19, 2010 9:03 pm
by malcolmowen
hello all i now have the railworks 2 update and all i can say is its rubbish , nothing diffrent apart from menu , the controller looks like a 2 year old did it
and on top of all that the wcml north has being wrecked , no wires , tracks gone , speed signs say 0 , no signals , class 86 missing , and when i sellect the route its not there in the tick box thing so i wonder where its gone ??????????? all in all i rate 2 out of 100

how do i get rid of the update ? should of said no to it and turned it off

Re: wcml north problems after railworks 2
Posted: Tue Oct 19, 2010 9:21 pm
by jimmyshand
welcome to the club mate, I had major dramas too with my upgrade.
Try going onto Steam and verifying the cache. This will check your install for missing items and re-download them if it finds any missing. I think some of us must have received a dodgy download because when I ran the verify cache I had something like 115 files missing. Most of my issues were resolved after doing this.
Don't forget also to clear the blueprint cache from the initial RW start screen under tools&docs tab.
Re: wcml north problems after railworks 2
Posted: Tue Oct 19, 2010 9:24 pm
by gypbrc
malcolmowen wrote:hello all i now have the railworks 2 update and all i can say is its rubbish , nothing diffrent apart from menu , the controller looks like a 2 year old did it
and on top of all that the wcml north has being wrecked , no wires , tracks gone , speed signs say 0 , no signals , class 86 missing , and when i sellect the route its not there in the tick box thing so i wonder where its gone ??????????? all in all i rate 2 out of 100

how do i get rid of the update ? should of said no to it and turned it off

dunt fink u can mate tiz not backwerd compatibble and so maybez u shud go play sumfink elze dat way u wnt get annoyoiled nd come tell uz abut it
Re: wcml north problems after railworks 2
Posted: Tue Oct 19, 2010 9:29 pm
by smarty2
Isn't it strange? I think its really worked well and I have had no issues whatsoever. So I won't if you don't mind be joining the hell and damnation club just yet!

Re: wcml north problems after railworks 2
Posted: Tue Oct 19, 2010 10:46 pm
by malcolmowen
smarty2 wrote:Isn't it strange? I think its really worked well and I have had no issues whatsoever. So I won't if you don't mind be joining the hell and damnation club just yet!

rub it in lol
thanks for the suggestons guys ill try them and see what happends lol

Re: wcml north problems after railworks 2
Posted: Tue Oct 19, 2010 10:50 pm
by Wikkus
malcolmowen wrote:all i can say is rubbish
Quite.
Your dummy's over there --->
R.
Re: wcml north problems after railworks 2
Posted: Wed Oct 20, 2010 12:20 pm
by malcolmowen
when you say click on verifying the cache where do i find it lol ? as i can only find clear the cache
Re: wcml north problems after railworks 2
Posted: Wed Oct 20, 2010 12:45 pm
by transadelaide
malcolmowen wrote:when you say click on verifying the cache where do i find it lol ? as i can only find clear the cache
There is a big difference between clearing the blueprint cache - the button in the tools % docs tab which you should run after installing any new assets - and verifying the local cache in Steam, which is basically checking all RW files distributed by Steam and re-downloading those that are corrupted or missing. To find detailed instructions on doing this in Steam read page 24 of
http://www.railsimulator.com/quickstart.pdf
Re: wcml north problems after railworks 2
Posted: Wed Oct 20, 2010 1:56 pm
by sanyix
Steam can't find the corrupted files, it makes a very shallow check. Ive tested in last week, when none of the default german routes worked, because a partition resize corrupted some files. I made steam check 3 times... didn't found any problems... so i needed to delete reinstall the whole game.
But at wcml problems, there isnt about corrupted or missing files, since i've reinstalled that too 4 times, and still not works, while it worked before. Yesterday i got missing class 86 engines and no track, today i got a simple sbhh problem...
Re: wcml north problems after railworks 2
Posted: Wed Oct 20, 2010 2:17 pm
by Wikkus
sanyix wrote:Steam can't find the corrupted files
Aren't they using .md5 checksumming?
R.
Re: wcml north problems after railworks 2
Posted: Wed Oct 20, 2010 2:32 pm
by sanyix
Wikkus wrote:sanyix wrote:Steam can't find the corrupted files
Aren't they using .md5 checksumming?
R.
Apparently they not.
Re: wcml north problems after railworks 2
Posted: Wed Oct 20, 2010 3:17 pm
by USRailFan
Wikkus wrote:sanyix wrote:Steam can't find the corrupted files
Aren't they using .md5 checksumming?
Only for (some) scenario-related files.
Re: wcml north problems after railworks 2
Posted: Wed Oct 20, 2010 4:21 pm
by Kromaatikse
Steam does find and correct corrupted files, provided they are files that were originally provided via Steam. If they are in a cache, created locally, or installed from a third-party disc, then they won't be considered by the verification.
If you know which file it is, try deleting it entirely. Otherwise, try deleting (or just moving) the whole RailWorks directory and re-downloading it. If you moved it, then in principle you can compare the two and find out what was wrong.
Re: wcml north problems after railworks 2
Posted: Wed Oct 20, 2010 4:23 pm
by Wikkus
And the below is an example of the FUD distribution network in action...
sanyix wrote:Wikkus wrote:sanyix wrote:Steam can't find the corrupted files
Aren't they using .md5 checksumming?
R.
Apparently they not.
...and then...
USRailFan wrote:Wikkus wrote:sanyix wrote:Steam can't find the corrupted files
Aren't they using .md5 checksumming?
Only for (some) scenario-related files.
Two different perspectives; which is "right"? More importantly, how is the 'casual reader' supposed to know what's legitimate and genuine fact versus what is hyperbole and supposition?
In other realms, this sort of thing would be repudiated or challenged with some requirement to quote/reference sources, but here, one person says one thing (often
ad infinitum) and it suddenly becomes "fact"...
:bad-words:
Rik.
Re: wcml north problems after railworks 2
Posted: Wed Oct 20, 2010 4:32 pm
by CaptScarlet
It all depends on who "they" are. RSC do have some .md5 checksums for the career scenarios to stop editing those scenario files but what Steam does or does not do is a different matter.
John