Railworks 2: Train Simulator

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scorpion71
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Re: Railworks 2: Train Simulator

Post by scorpion71 »

Just watched the video and I'm in agreement that they're pushing this to a wider 'gaming' audience - and nothing wrong with that, the more the merrier!

The new features won't really benefit us 'hardcore' simmers, I mean we don't need to click on a picture of a 47 to know what it looks like, nor do we need to be told the British HST is actually a Class 43.

Hopefully this new release will match/exceed the target of new buyers RSC are aiming for.

As for people for wanting Superelevation and re-scripting (I'm one of them!) if it was in the update, it deffo would of been mentioned, so it aint.
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Re: Railworks 2: Train Simulator

Post by sanyix »

jimmyshand wrote: The benefits will come in time through increased sales of Railworks to the 'Playstation generation' which will generate more cash for RS.com, which will then enable them to generate more add-ons, which will generate more cash for RS.com, which will then enable them to advance the sim to the levels the hardcore simmers demand, which will ultimately make everyone happy in the end!!!

In comparisson MSTS was created, released and then abandoned. Railworks is very much still in development, still in its infancy and still improving.
I heard that long time ago, from and rs.com developer, and what happened? Nothing. So can say "cool story bro' " but it's sadly just a fairy tale.

MSTS was abadoned. But railworks too, since the most of old RS bugs are there (like in MSTS), no real simulation improvements, and i don't see intention to improve it from the developers. It seems rs.com don't want to make a good simulator, but they want to make a concurrency fro Trainz arcade train driving game. But i don't know why they use SIMULATION word... That pure misleading for the potential buyers, who want a REAL sim, and not an arcade game.
Last edited by sanyix on Mon Oct 11, 2010 9:27 pm, edited 2 times in total.
My top wishes: Realistic engine physics - Superelevation - Multi-core support - Remove Physix engine, and use better one
jimmyshand
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Re: Railworks 2: Train Simulator

Post by jimmyshand »

On a slightly negative slant, I did cringe somewhat when Mr Artistman was talking about "4 zillion times more detail in the Flying Scotsman model than anything that has gone before".

All I could envisage was "Something bad has happened" mania. I've also begun to formulate some calculations in my head as to how I can convince Mrs Jimmy to let me spend a half of our families annual income on a SuperNova-NASA rig that might be able to cope with the 4 zillion pixels!!!

I've got a rubbish PC going by all the show-off's on here! but I have got a Quad Core processor, that sounds really snazzy and modern, surely there is something the clever folk at RS.com can do to utilize those 4 cores, whatever Quad Core may actually mean.
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FoggyMorning
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Re: Railworks 2: Train Simulator

Post by FoggyMorning »

sanyix wrote:
jimmyshand wrote: The benefits will come in time through increased sales of Railworks to the 'Playstation generation' which will generate more cash for RS.com, which will then enable them to generate more add-ons, which will generate more cash for RS.com, which will then enable them to advance the sim to the levels the hardcore simmers demand, which will ultimately make everyone happy in the end!!!

In comparisson MSTS was created, released and then abandoned. Railworks is very much still in development, still in its infancy and still improving.
I heard that before :)) and i can say "good story bro' ".

MSTS was abadoned. But railworks too, since the most of old RS bugs are there (like in MSTS), no real simulation improvements, and i don't see intention to improve it from the developers. It seems rs.com don't want to make a good simulator, but they want to make a concurrency fro Trainz arcade train driving game. But i don't know why they use SIMULATION word... That pure misleading for the potential buyers, who want a REAL sim, and not an arcade game.
:-? I would say looking out from the simulated cab of a simulated Class 37 drving along a simulated West Coast Main Line could be a good indication of why they use the word "simulation"

Those who don't want an "arcade" game don't have to use the new features. There is absolutely nothing to suggest that those that wish to drive by using the in-cab controls and observing the lineside signals abd speed signs will not be able to continue so doing
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Darpor
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Re: Railworks 2: Train Simulator

Post by Darpor »

jimmyshand wrote:On a slightly negative slant, I did cringe somewhat when Mr Artistman was talking about "4 zillion times more detail in the Flying Scotsman model than anything that has gone before".
That was Paul Jackson OBE! Have respect!, he's a lovely bloke.
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jimmyshand
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Re: Railworks 2: Train Simulator

Post by jimmyshand »

sanyix wrote:
jimmyshand wrote: The benefits will come in time through increased sales of Railworks to the 'Playstation generation' which will generate more cash for RS.com, which will then enable them to generate more add-ons, which will generate more cash for RS.com, which will then enable them to advance the sim to the levels the hardcore simmers demand, which will ultimately make everyone happy in the end!!!

In comparisson MSTS was created, released and then abandoned. Railworks is very much still in development, still in its infancy and still improving.
I heard that long time ago, from and rs.com developer, and what happened? Nothing. So can say "cool story bro' " but it's sadly just a fairy tale.

MSTS was abadoned. But railworks too, since the most of old RS bugs are there (like in MSTS), no real simulation improvements, and i don't see intention to improve it from the developers. It seems rs.com don't want to make a good simulator, but they want to make a concurrency fro Trainz arcade train driving game. But i don't know why they use SIMULATION word... That pure misleading for the potential buyers, who want a REAL sim, and not an arcade game.
Fair points mate, can't argue with that. I guess the onus is on RS.com to introduce a change(s) that really targets the 'hardcore simmer' bracket of the market, that would really show some intent and silence many of the critics, but you're right, they haven't so far.
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nsupersonic
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Re: Railworks 2: Train Simulator

Post by nsupersonic »

Bold move, RS.com

More choice, as beginners will instinctively will want to learn past the new optional control panel, to see how a real train works. (to increase the challenge of driving)
Pardon the pun, but RS.COM you are on the 'Right Track'


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leafy9
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Re: Railworks 2: Train Simulator

Post by leafy9 »

LOL, major upgrade - panic !

I hope there will be a choice whether or not to take this major upgrade ? - i.e. not the normal steam style program trasher we all know and love? If not, I see Oct 17th as a reconfigure firewall day to keep steam out until the general public have done the beta testing :)

Interesting move though, obviously aimed at attracting new users - after all they are the way forward for RW - though not much to entice the hard core fans around here to upgrade ... I would have thought they would have thrown in a few goodies like major bug fixes, a new route or assets to keep the solid fan base happy as well.

Also disappointed in the lack of recognition for 3rd party suppliers in the video - they need to recognise and push the fact that one of the main attractions of RW is the wealth of addons from these people as well as the multitude of addons available here.

It's certainly going to be interesting after the 18th :)
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Re: Railworks 2: Train Simulator

Post by sanyix »

FoggyMorning wrote: :-? I would say looking out from the simulated cab of a simulated Class 37 drving along a simulated West Coast Main Line could be a good indication of why they use the word "simulation"

Those who don't want an "arcade" game don't have to use the new features. There is absolutely nothing to suggest that those that wish to drive by using the in-cab controls and observing the lineside signals abd speed signs will not be able to continue so doing
Simulation word means something is simulated most realistically as it is possible. For example blazing angels is an arcade flying game, IL-2 is a simulator. Need for speed is an arcade racing game, Live for Speed is a simulator. Trainz is an arcade game, Railworks, MSTS is a half arcade game, and Zusi, Maszyna are simulators. If a game have "Simulator" word in it's name, that means it's a realistic game, but rw isn't, so this world shouldn't be used.

I don't have problem with the new arcade features, as you said i just won't use them. But i have problem with the lack of sim improvements, and with the old unfixed bugs.
My top wishes: Realistic engine physics - Superelevation - Multi-core support - Remove Physix engine, and use better one
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Re: Railworks 2: Train Simulator

Post by czmathis »

HEADLIGHT?????????
sanyix
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Re: Railworks 2: Train Simulator

Post by sanyix »

nsupersonic wrote:More choice, as beginners will instinctively will want to learn past the new optional control panel, to see how a real train works. (to increase the challenge of driving):
How if in RW the trains aren't work like real trains even in expert mode? :D
czmathis wrote:HEADLIGHT?????????
no :)
My top wishes: Realistic engine physics - Superelevation - Multi-core support - Remove Physix engine, and use better one
amigawolf
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Re: Railworks 2: Train Simulator

Post by amigawolf »

I hope this new update doesn't mess up alot of addons and fixes that have been brought out, I'm thinking more about the sound fixes in paticular that richard over at AP has released, especially the sound fade & fix to give the hst rear power car realistic engine sounds, those 2 sound fixes have brought me back to playing railworks again so I will not be impressed at all if they stop working after the update!
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simuk
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Re: Railworks 2: Train Simulator

Post by simuk »

jimmyshand wrote:If I need to hit the brakes sharpish and kill the throttle at the same time, followed by a swift blast on the horn, I don't want to have to first manouever a micro mouse pointer into the right place before I can drop the anchor!! With a keyboard I can do all 3 actions in the time it would take me to move the mouse pointer from one side of the screen to the other.

Now I was wondering if I had a use for a touch screen monitor or not... maybe I've just convinced myself that I now do...?
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Darpor
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Re: Railworks 2: Train Simulator

Post by Darpor »

leafy9 wrote: they would have thrown in a few goodies like major bug fixes, a new route or assets to keep the solid fan base happy as well.
To be fair, we have just had a good pack of assets, and those who cried for them havent said a word. Very sad.
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ChrisBarnes
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Re: Railworks 2: Train Simulator

Post by ChrisBarnes »

I'm guessing that it was this that Derek kept hinting at with the repeating phrase, "the future is bright 8) " :D
Great news to end the day. As always I really look forward to this, for me it's as exciting as it was when I realised I would be getting 3 new german engines for free. God, RS.com, you are very generous.

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Chris
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