Railworks 2: Train Simulator

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Acorncomputer
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Re: Railworks 2: Train Simulator

Post by Acorncomputer »

Geoff just out of curiosity, you say you have had not a single ounce of trouble with RW2, do you mind me asking how heavily modded (or not) your RW install was prior to the update? By that I mean did you have hundreds of re-skins etc installed and various community mods to sounds/physics etc??
My installation is quite large with many items brought over from Rail Simulator but I do not have many modified files and re-skins. It is mainly straightforward content. Most of my mucking around is with routes and scenery assets but I have been route building in RW2 and giving it a good test and not one SBHH. This is also on two installations of the program.

I would say that I generally stick to proven methods and third party add-ons.
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Re: Railworks 2: Train Simulator

Post by gnash »

Acorncomputer wrote:
Geoff just out of curiosity, you say you have had not a single ounce of trouble with RW2, do you mind me asking how heavily modded (or not) your RW install was prior to the update? By that I mean did you have hundreds of re-skins etc installed and various community mods to sounds/physics etc??
My installation is quite large with many items brought over from Rail Simulator but I do not have many modified files and re-skins. It is mainly straightforward content. Most of my mucking around is with routes and scenery assets but I have been route building in RW2 and giving it a good test and not one SBHH. This is also on two installations of the program.

I would say that I generally stick to proven methods and third party add-ons.
I'll be fair and agree whole heartedly with the above .The last 2 updates have greatly increased stability .. My SBHH errors have all been self induced , got no hacks or sound mods , 90% own content . Second install has much core content removed ... exceptional performance 8) :lol:
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Re: Railworks 2: Train Simulator

Post by Acorncomputer »

I have accepted some time ago that you can do a great deal with RW and get a lot of fun out of it but it is no use trying to go against the grain. The game is being developed all of the time and whilst it is nice to make modifications and changes, ultimately you have to toe the line and go with the flow otherwise you will keep coming up against problems.
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gnash
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Re: Railworks 2: Train Simulator

Post by gnash »

Acorncomputer wrote:I

..........

ultimately you have to toe the line and go with the flow otherwise you will keep coming up against problems.
Not so much toe the line as not work against , me ripping most of the content out of an install is'nt exactly toeing any line :lol: :lol:
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Re: Railworks 2: Train Simulator

Post by Retro »

transadelaide wrote:
Traveller54 wrote:Can somebody with much better knowledge than me clarify this please?
Am I missing something are only locos/engines etc. that are actually 'drivers' appear in the 'Drive by train' list not every asset you have installed?
:-? :roll: :-?
Yes. Only those that are the player service in standard and career scenarios, or drivable consists in free roam scenarios appear, not units used for AI only. It's not a list of every assets or even every locomotive or driving car used in scenarios, only those that you can actually drive and only for scenarios where that information has been properly entered in the scenario's data, which is a quite small number at this point. The reverse info also appears on the Drive By Route lists, it should tell you in the second or third column what you are driving if that has been entered.

The field where this is entered seems to have existed for a little while and been experimented with by Sly (IHH) as some of the 7MT scenarios already have this info cross-referenced in both lists.
Hi,
Which field is this and can it be applied to Scenarios on our own Freeware Routes for those building them.
Thanks.
Kind regards James.
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BenBlairL
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Re: Railworks 2: Train Simulator

Post by BenBlairL »

The silly thing still hasn't updated for me. . .
nobkins
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Re: Railworks 2: Train Simulator

Post by nobkins »

Retro wrote:
transadelaide wrote:
Traveller54 wrote:Can somebody with much better knowledge than me clarify this please?
Am I missing something are only locos/engines etc. that are actually 'drivers' appear in the 'Drive by train' list not every asset you have installed?
:-? :roll: :-?
Yes. Only those that are the player service in standard and career scenarios, or drivable consists in free roam scenarios appear, not units used for AI only. It's not a list of every assets or even every locomotive or driving car used in scenarios, only those that you can actually drive and only for scenarios where that information has been properly entered in the scenario's data, which is a quite small number at this point. The reverse info also appears on the Drive By Route lists, it should tell you in the second or third column what you are driving if that has been entered.

The field where this is entered seems to have existed for a little while and been experimented with by Sly (IHH) as some of the 7MT scenarios already have this info cross-referenced in both lists.
Hi,
Which field is this and can it be applied to Scenarios on our own Freeware Routes for those building them.
Thanks.
Kind regards James.
I think is the same thing in a different thread:

http://forums.uktrainsim.com/viewtopic. ... 9#p1347342
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Retro
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Re: Railworks 2: Train Simulator

Post by Retro »

Thanks.
Kind regards James.
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Re: Railworks 2: Train Simulator

Post by Acorncomputer »

Just a reminder that setting the AA to 16 in the settings tab seems to increase frame rates, perhaps significantly, for those on low spec machines.
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msey0002
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Re: Railworks 2: Train Simulator

Post by msey0002 »

Acorncomputer wrote:Just a reminder that setting the AA to 16 in the settings tab seems to increase frame rates, perhaps significantly, for those on low spec machines.
really? never knew that, will try it :)
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Re: Railworks 2: Train Simulator

Post by Acorncomputer »

msey0002 wrote:
Acorncomputer wrote:Just a reminder that setting the AA to 16 in the settings tab seems to increase frame rates, perhaps significantly, for those on low spec machines.
really? never knew that, will try it :)
I have just tested it with RW2 and there was an increase in 5 or 6 fps at the 16 setting when compared with the 2 setting. I think the gradient is in reverse so that the higher the number the less the aliasing. My work computer has no special graphics card but with all graphics settings at low and AA at 16 I can even get WCML to run at more than 14 fps in congested areas :D
Geoff Potter
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Kromaatikse
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Re: Railworks 2: Train Simulator

Post by Kromaatikse »

More than likely, setting AA to 16 disabled antialiasing entirely because your graphics card doesn't have support for that high a setting.
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Re: Railworks 2: Train Simulator

Post by jimmyshand »

What is anti aliasing? I've often wondered about all the strange and unexplained settings and what their effect might be. Are there any other non-obvious settings people know about that can improve performance?
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Re: Railworks 2: Train Simulator

Post by Traveller54 »

jimmyshand wrote:What is anti aliasing? I've often wondered about all the strange and unexplained settings and what their effect might be. Are there any other non-obvious settings people know about that can improve performance?
Try this?
http://www.pantherproducts.co.uk/Articl ... sing.shtml
[Intel i5-8600K+3.60GHz/16Gb DDR4/NVidia GeForce GTX 550ti 4Mb/1 x SATA3 120Gb SSD, 3xSATA3 2Tb/Win10 Ultimate 64bit]
Trav ..... :-)
http://www.oakwood-shed.co.uk/sww5/sww_route5.html
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Kromaatikse
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Re: Railworks 2: Train Simulator

Post by Kromaatikse »

The short version: AA = antialiasing = slower but higher quality graphics.

For the long version, use Google. :roll:
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