Crashing Armstong WCMLN scenarios

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adam3544
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Re: Crashing Armstong WCMLN scenarios

Post by adam3544 »

I've got a BSOD during this scenario. I've rather strong computer with i7 940 6GB RAM and GTX 480 video card. I've installed Windows 7 Ultimate 64-bit, but this route killing my system. There are drops in frame rate down to 12 FPS. On other routes I obtain up to 120-150 FPS with drops down to 34 FPS. I think such a dense scenery as WCML is beyong the capabilities of the current graphics engine.

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Re: Crashing Armstong WCMLN scenarios

Post by smarty2 »

transadelaide wrote:
justinford wrote:Hello there,

I have followed the advice of previous posts about the crashing scenarios, but they are still crashing :bad-words:

Where can I get the Gamebooster that is recommended and will it be 100% working so there will be no crashes, as I have spent £29.98 for the route and scenario pack.

KR
Justin
Try here.
Ha ha, like it. talk about stating the bleedin obvious. :lol:
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Re: Crashing Armstong WCMLN scenarios

Post by smarty2 »

adam3544 wrote:I've got a BSOD during this scenario. I've rather strong computer with i7 940 6GB RAM and GTX 480 video card. I've installed Windows 7 Ultimate 64-bit, but this route killing my system. There are drops in frame rate down to 12 FPS. On other routes I obtain up to 120-150 FPS with drops down to 34 FPS. I think such a dense scenery as WCML is beyong the capabilities of the current graphics engine.

Adam
Are you speaking about AP's scenario pack, or the route itself? I am running a much lower spec machine than you and the route runs fine, if you are talking about the scenario pack my suspicions are directed at the amount of Ai?
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Re: Crashing Armstong WCMLN scenarios

Post by adam3544 »

smarty2 wrote:
adam3544 wrote:I've got a BSOD during this scenario. I've rather strong computer with i7 940 6GB RAM and GTX 480 video card. I've installed Windows 7 Ultimate 64-bit, but this route killing my system. There are drops in frame rate down to 12 FPS. On other routes I obtain up to 120-150 FPS with drops down to 34 FPS. I think such a dense scenery as WCML is beyong the capabilities of the current graphics engine.

Adam
Are you speaking about AP's scenario pack, or the route itself? I am running a much lower spec machine than you and the route runs fine, if you are talking about the scenario pack my suspicions are directed at the amount of Ai?
This happened during AP Scenario Pack AP12 1M 13 Class 390011 from Glasgow, after increasing speed to 75 MPH those dropouts in frame rate beginning accompanied by high activity of hard drive (7200 RPM). Then, after the last bifurcation, on two truck line the BSOD happened. The maksimum frame rate on this section is 46 FPS. They drops down to 12 FPS.
On the same section but during included (original) scenarios, the high frame rate is 76 FPS and the lowest 18 FPS.
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Re: Crashing Armstong WCMLN scenarios

Post by smarty2 »

Only difference with my setup is I have a 10,000rpm velociraptor. Is it every time you play that particular scenario you get the BSOD or others? If it is I would speak to AP support, but it seems you may be the only one experiencing this problem? P.s there are 3000 assets per tile on this route and the recommended amount is 2000, maybe try a faster hard drive?
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Re: Crashing Armstong WCMLN scenarios

Post by transadelaide »

smarty2 wrote:Only difference with my setup is I have a 10,000rpm velociraptor. Is it every time you play that particular scenario you get the BSOD or others? If it is I would speak to AP support, but it seems you may be the only one experiencing this problem? P.s there are 3000 assets per tile on this route and the recommended amount is 2000, maybe try a faster hard drive?
Or just drop the slider a notch or two to filter out some assets.
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Re: Crashing Armstong WCMLN scenarios

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transadelaide wrote:
smarty2 wrote:Only difference with my setup is I have a 10,000rpm velociraptor. Is it every time you play that particular scenario you get the BSOD or others? If it is I would speak to AP support, but it seems you may be the only one experiencing this problem? P.s there are 3000 assets per tile on this route and the recommended amount is 2000, maybe try a faster hard drive?
Or just drop the slider a notch or two to filter out some assets.
Indeed.
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Kromaatikse
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Re: Crashing Armstong WCMLN scenarios

Post by Kromaatikse »

A BSOD would normally indicate a driver problem, or less frequently, a hardware fault.

Quite seriously, ensure that your video, audio and motherboard drivers are up to date. Then make sure nothing is overheating or underpowered.
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Re: Crashing Armstong WCMLN scenarios

Post by transadelaide »

Kromaatikse wrote:A BSOD would normally indicate a driver problem, or less frequently, a hardware fault.

Quite seriously, ensure that your video, audio and motherboard drivers are up to date. Then make sure nothing is overheating or underpowered.
Yeah, I would agree on that. RailWorks would normally throw "something bad has happened" out there as the highest level error, BSOD would indicate the fault happening "upstream" of RW involving device drivers, windows, hardware self-protection or hardware errors.

The mention of BSOD does remind me of the Beijing Olympics opening ceremony, you would think that for only the largest worldwide television event in history they could have afforded Macs to run the multimedia projections...
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Re: Crashing Armstong WCMLN scenarios

Post by londonarnold »

I get the crash on the 'carstairs split' a few miles out of carstairs after the first lanark emu shows up ('something bad happened' error message) but the other scenarios are ok.

I think it said in the readme that it's thought to be due to lack of memory (in the 'known issues' section).

I also use gamebooster and it's a fab piece of software - I used to strip out all the unwanted services and systray items by hand with msconfig, but gamebooster saves a load of work, also defragments your programs. Disk fragmentation could be causing issues in RW as well.

I'm going to re-download from AP, as they have fixed a few bugs in the pack now apparently.
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Re: Crashing Armstong WCMLN scenarios

Post by adam3544 »

smarty2 wrote:Only difference with my setup is I have a 10,000rpm velociraptor. Is it every time you play that particular scenario you get the BSOD or others? If it is I would speak to AP support, but it seems you may be the only one experiencing this problem? P.s there are 3000 assets per tile on this route and the recommended amount is 2000, maybe try a faster hard drive?
This sudden BSOD was like a heart attack. This happened on Windows 7 Ultimate 64-bit which I've installed just few days ago as my second system. On the first disk (WD Velociraptor 300 GB) I have XP Pro SP3. I installed Windows 7 because the new eVGA GTX 480 requires DirectX 11. Otherwise I strongly prefer XP.
Other scenarios are OK, only during the AP Scenario Pack AP12 I obtain those dropouts in frame rate, but frankly, didn't expected BSOD.

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Re: Crashing Armstong WCMLN scenarios

Post by TheTazman »

For some reason I have a stealth class 86. I can see in the cab but only see the couplers.
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Re: Crashing Armstong WCMLN scenarios

Post by FoggyMorning »

TheTazman wrote:For some reason I have a stealth class 86. I can see in the cab but only see the couplers.
Hi

Richard Armstrong said there was an issue with the 86 that should be fixed if you redownload and reinstall the extra stock pack
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Re: Crashing Armstong WCMLN scenarios

Post by TheTazman »

Yeah i have alrready done that. I am not sure if the update has been done in the file.
FoggyMorning wrote:
TheTazman wrote:For some reason I have a stealth class 86. I can see in the cab but only see the couplers.
Hi

Richard Armstrong said there was an issue with the 86 that should be fixed if you redownload and reinstall the extra stock pack
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Re: Crashing Armstong WCMLN scenarios

Post by larch »

What's a BSOD?

The only cure I've found for the crashing AP scenarios is to notch back the graphics slider to 7. They scenarios work fine then, but at the expense of loss of assets etc, which is a shame for such a gorgeous route.

I have no problems with the scenarios that come with the route, just the AP ones. Frame rate as you leave Glasgow drop to silly levels, and then the inevitable 'something bad...' happens, or the other error message that pops up sometimes. The problems also seem to be more closely associated with the 390 than any other vehicle.

I've decided that a new machine is probably the only answer; 64 bit, fast HDD, 8Gb RAM; that sort of thing. I certainly don't want any problems with Bristol to Exeter in due course! No point in trying to get a mini to win the Monte Carlo any more...

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