@ Davveb - that was why I redid your mapper for me with std settings for the base stuff & put the vigilance on numpad enter - no problems running them at all

Here's my version if you want a look

<?xml version="1.0" encoding="utf-8" ?>
- <cBlueprintLoader xmlns:d="
http://www.kuju.com/TnT/2003/Delta" d:version="1.0">
- <Blueprint>
- <cInputMapperBlueprint>
<RemapperName d:type="cDeltaString">class_86</RemapperName>
- <Map>
- <iInputMapper-cInputMapEntry d:id="14990368">
<State d:type="sInt32">0</State>
<Device d:type="cDeltaString">Keyboard</Device>
<ButtonState d:type="cDeltaString">ButtonDown</ButtonState>
<Button d:type="cDeltaString">Key_A</Button>
<ShiftButton d:type="cDeltaString">NoShift</ShiftButton>
<Axis d:type="cDeltaString">NoAxis</Axis>
<Name d:type="cDeltaString">IncreaseControlStart</Name>
<Parameter d:type="cDeltaString">Notchhandle</Parameter>
<NewState d:type="sInt32">0</NewState>
</iInputMapper-cInputMapEntry>
- <iInputMapper-cInputMapEntry d:id="14993240">
<State d:type="sInt32">0</State>
<Device d:type="cDeltaString">Keyboard</Device>
<ButtonState d:type="cDeltaString">ButtonUp</ButtonState>
<Button d:type="cDeltaString">Key_A</Button>
<ShiftButton d:type="cDeltaString">NoShift</ShiftButton>
<Axis d:type="cDeltaString">NoAxis</Axis>
<Name d:type="cDeltaString">IncreaseControlStop</Name>
<Parameter d:type="cDeltaString">Notchhandle</Parameter>
<NewState d:type="sInt32">0</NewState>
</iInputMapper-cInputMapEntry>
- <iInputMapper-cInputMapEntry d:id="14995816">
<State d:type="sInt32">0</State>
<Device d:type="cDeltaString">Keyboard</Device>
<ButtonState d:type="cDeltaString">ButtonDown</ButtonState>
<Button d:type="cDeltaString">Key_D</Button>
<ShiftButton d:type="cDeltaString">NoShift</ShiftButton>
<Axis d:type="cDeltaString">NoAxis</Axis>
<Name d:type="cDeltaString">DecreaseControlStart</Name>
<Parameter d:type="cDeltaString">Notchhandle</Parameter>
<NewState d:type="sInt32">0</NewState>
</iInputMapper-cInputMapEntry>
- <iInputMapper-cInputMapEntry d:id="14998344">
<State d:type="sInt32">0</State>
<Device d:type="cDeltaString">Keyboard</Device>
<ButtonState d:type="cDeltaString">ButtonUp</ButtonState>
<Button d:type="cDeltaString">Key_D</Button>
<ShiftButton d:type="cDeltaString">NoShift</ShiftButton>
<Axis d:type="cDeltaString">NoAxis</Axis>
<Name d:type="cDeltaString">DecreaseControlStop</Name>
<Parameter d:type="cDeltaString">Notchhandle</Parameter>
<NewState d:type="sInt32">0</NewState>
</iInputMapper-cInputMapEntry>
- <iInputMapper-cInputMapEntry d:id="15000888">
<State d:type="sInt32">0</State>
<Device d:type="cDeltaString">Keyboard</Device>
<ButtonState d:type="cDeltaString">ButtonDown</ButtonState>
<Button d:type="cDeltaString">Key_W</Button>
<ShiftButton d:type="cDeltaString">NoShift</ShiftButton>
<Axis d:type="cDeltaString">NoAxis</Axis>
<Name d:type="cDeltaString">IncreaseControlStart</Name>
<Parameter d:type="cDeltaString">Reverser</Parameter>
<NewState d:type="sInt32">0</NewState>
</iInputMapper-cInputMapEntry>
- <iInputMapper-cInputMapEntry d:id="15003432">
<State d:type="sInt32">0</State>
<Device d:type="cDeltaString">Keyboard</Device>
<ButtonState d:type="cDeltaString">ButtonUp</ButtonState>
<Button d:type="cDeltaString">Key_W</Button>
<ShiftButton d:type="cDeltaString">NoShift</ShiftButton>
<Axis d:type="cDeltaString">NoAxis</Axis>
<Name d:type="cDeltaString">IncreaseControlStop</Name>
<Parameter d:type="cDeltaString">Reverser</Parameter>
<NewState d:type="sInt32">0</NewState>
</iInputMapper-cInputMapEntry>
- <iInputMapper-cInputMapEntry d:id="15006024">
<State d:type="sInt32">0</State>
<Device d:type="cDeltaString">Keyboard</Device>
<ButtonState d:type="cDeltaString">ButtonDown</ButtonState>
<Button d:type="cDeltaString">Key_S</Button>
<ShiftButton d:type="cDeltaString">NoShift</ShiftButton>
<Axis d:type="cDeltaString">NoAxis</Axis>
<Name d:type="cDeltaString">DecreaseControlStart</Name>
<Parameter d:type="cDeltaString">Reverser</Parameter>
<NewState d:type="sInt32">0</NewState>
</iInputMapper-cInputMapEntry>
- <iInputMapper-cInputMapEntry d:id="15008536">
<State d:type="sInt32">0</State>
<Device d:type="cDeltaString">Keyboard</Device>
<ButtonState d:type="cDeltaString">ButtonUp</ButtonState>
<Button d:type="cDeltaString">Key_S</Button>
<ShiftButton d:type="cDeltaString">NoShift</ShiftButton>
<Axis d:type="cDeltaString">NoAxis</Axis>
<Name d:type="cDeltaString">DecreaseControlStop</Name>
<Parameter d:type="cDeltaString">Reverser</Parameter>
<NewState d:type="sInt32">0</NewState>
</iInputMapper-cInputMapEntry>
- <iInputMapper-cInputMapEntry d:id="15011080">
<State d:type="sInt32">0</State>
<Device d:type="cDeltaString">Keyboard</Device>
<ButtonState d:type="cDeltaString">ButtonDown</ButtonState>
<Button d:type="cDeltaString">Key_Apostophe</Button>
<ShiftButton d:type="cDeltaString">NoShift</ShiftButton>
<Axis d:type="cDeltaString">NoAxis</Axis>
<Name d:type="cDeltaString">IncreaseControlStart</Name>
<Parameter d:type="cDeltaString">M8Brake</Parameter>
<NewState d:type="sInt32">0</NewState>
</iInputMapper-cInputMapEntry>
- <iInputMapper-cInputMapEntry d:id="15013624">
<State d:type="sInt32">0</State>
<Device d:type="cDeltaString">Keyboard</Device>
<ButtonState d:type="cDeltaString">ButtonUp</ButtonState>
<Button d:type="cDeltaString">Key_Apostophe</Button>
<ShiftButton d:type="cDeltaString">NoShift</ShiftButton>
<Axis d:type="cDeltaString">NoAxis</Axis>
<Name d:type="cDeltaString">IncreaseControlStop</Name>
<Parameter d:type="cDeltaString">M8Brake</Parameter>
<NewState d:type="sInt32">0</NewState>
</iInputMapper-cInputMapEntry>
- <iInputMapper-cInputMapEntry d:id="15016232">
<State d:type="sInt32">0</State>
<Device d:type="cDeltaString">Keyboard</Device>
<ButtonState d:type="cDeltaString">ButtonDown</ButtonState>
<Button d:type="cDeltaString">Key_SemiColon</Button>
<ShiftButton d:type="cDeltaString">NoShift</ShiftButton>
<Axis d:type="cDeltaString">NoAxis</Axis>
<Name d:type="cDeltaString">DecreaseControlStart</Name>
<Parameter d:type="cDeltaString">M8Brake</Parameter>
<NewState d:type="sInt32">0</NewState>
</iInputMapper-cInputMapEntry>
- <iInputMapper-cInputMapEntry d:id="15018728">
<State d:type="sInt32">0</State>
<Device d:type="cDeltaString">Keyboard</Device>
<ButtonState d:type="cDeltaString">ButtonUp</ButtonState>
<Button d:type="cDeltaString">Key_SemiColon</Button>
<ShiftButton d:type="cDeltaString">NoShift</ShiftButton>
<Axis d:type="cDeltaString">NoAxis</Axis>
<Name d:type="cDeltaString">DecreaseControlStop</Name>
<Parameter d:type="cDeltaString">M8Brake</Parameter>
<NewState d:type="sInt32">0</NewState>
</iInputMapper-cInputMapEntry>
- <iInputMapper-cInputMapEntry d:id="15021280">
<State d:type="sInt32">0</State>
<Device d:type="cDeltaString">Keyboard</Device>
<ButtonState d:type="cDeltaString">ButtonDown</ButtonState>
<Button d:type="cDeltaString">Key_Right_Bracket</Button>
<ShiftButton d:type="cDeltaString">NoShift</ShiftButton>
<Axis d:type="cDeltaString">NoAxis</Axis>
<Name d:type="cDeltaString">IncreaseControlStart</Name>
<Parameter d:type="cDeltaString">EngineBrakeControl</Parameter>
<NewState d:type="sInt32">0</NewState>
</iInputMapper-cInputMapEntry>
- <iInputMapper-cInputMapEntry d:id="15023824">
<State d:type="sInt32">0</State>
<Device d:type="cDeltaString">Keyboard</Device>
<ButtonState d:type="cDeltaString">ButtonUp</ButtonState>
<Button d:type="cDeltaString">Key_Right_Bracket</Button>
<ShiftButton d:type="cDeltaString">NoShift</ShiftButton>
<Axis d:type="cDeltaString">NoAxis</Axis>
<Name d:type="cDeltaString">IncreaseControlStop</Name>
<Parameter d:type="cDeltaString">EngineBrakeControl</Parameter>
<NewState d:type="sInt32">0</NewState>
</iInputMapper-cInputMapEntry>
- <iInputMapper-cInputMapEntry d:id="15026368">
<State d:type="sInt32">0</State>
<Device d:type="cDeltaString">Keyboard</Device>
<ButtonState d:type="cDeltaString">ButtonDown</ButtonState>
<Button d:type="cDeltaString">Key_Left_Bracket</Button>
<ShiftButton d:type="cDeltaString">NoShift</ShiftButton>
<Axis d:type="cDeltaString">NoAxis</Axis>
<Name d:type="cDeltaString">DecreaseControlStart</Name>
<Parameter d:type="cDeltaString">EngineBrakeControl</Parameter>
<NewState d:type="sInt32">0</NewState>
</iInputMapper-cInputMapEntry>
- <iInputMapper-cInputMapEntry d:id="15028912">
<State d:type="sInt32">0</State>
<Device d:type="cDeltaString">Keyboard</Device>
<ButtonState d:type="cDeltaString">ButtonUp</ButtonState>
<Button d:type="cDeltaString">Key_Left_Bracket</Button>
<ShiftButton d:type="cDeltaString">NoShift</ShiftButton>
<Axis d:type="cDeltaString">NoAxis</Axis>
<Name d:type="cDeltaString">DecreaseControlStop</Name>
<Parameter d:type="cDeltaString">EngineBrakeControl</Parameter>
<NewState d:type="sInt32">0</NewState>
</iInputMapper-cInputMapEntry>
- <iInputMapper-cInputMapEntry d:id="15031456">
<State d:type="sInt32">0</State>
<Device d:type="cDeltaString">Keyboard</Device>
<ButtonState d:type="cDeltaString">ButtonDown</ButtonState>
<Button d:type="cDeltaString">Key_Q</Button>
<ShiftButton d:type="cDeltaString">NoShift</ShiftButton>
<Axis d:type="cDeltaString">NoAxis</Axis>
<Name d:type="cDeltaString">IncreaseControlStart</Name>
<Parameter d:type="cDeltaString">AWSReset</Parameter>
<NewState d:type="sInt32">0</NewState>
</iInputMapper-cInputMapEntry>
- <iInputMapper-cInputMapEntry d:id="15034000">
<State d:type="sInt32">0</State>
<Device d:type="cDeltaString">Keyboard</Device>
<ButtonState d:type="cDeltaString">ButtonUp</ButtonState>
<Button d:type="cDeltaString">Key_Q</Button>
<ShiftButton d:type="cDeltaString">NoShift</ShiftButton>
<Axis d:type="cDeltaString">NoAxis</Axis>
<Name d:type="cDeltaString">DecreaseControlStart</Name>
<Parameter d:type="cDeltaString">AWSReset</Parameter>
<NewState d:type="sInt32">0</NewState>
</iInputMapper-cInputMapEntry>
- <iInputMapper-cInputMapEntry d:id="15036544">
<State d:type="sInt32">0</State>
<Device d:type="cDeltaString">Keyboard</Device>
<ButtonState d:type="cDeltaString">ButtonDown</ButtonState>
<Button d:type="cDeltaString">Key_Space</Button>
<ShiftButton d:type="cDeltaString">NoShift</ShiftButton>
<Axis d:type="cDeltaString">NoAxis</Axis>
<Name d:type="cDeltaString">IncreaseControlStart</Name>
<Parameter d:type="cDeltaString">Horn</Parameter>
<NewState d:type="sInt32">0</NewState>
</iInputMapper-cInputMapEntry>
- <iInputMapper-cInputMapEntry d:id="15039088">
<State d:type="sInt32">0</State>
<Device d:type="cDeltaString">Keyboard</Device>
<ButtonState d:type="cDeltaString">ButtonUp</ButtonState>
<Button d:type="cDeltaString">Key_Space</Button>
<ShiftButton d:type="cDeltaString">NoShift</ShiftButton>
<Axis d:type="cDeltaString">NoAxis</Axis>
<Name d:type="cDeltaString">DecreaseControlStart</Name>
<Parameter d:type="cDeltaString">Horn</Parameter>
<NewState d:type="sInt32">0</NewState>
</iInputMapper-cInputMapEntry>
- <iInputMapper-cInputMapEntry d:id="15046720">
<State d:type="sInt32">0</State>
<Device d:type="cDeltaString">Keyboard</Device>
<ButtonState d:type="cDeltaString">ButtonDown</ButtonState>
<Button d:type="cDeltaString">NumPad_Enter</Button>
<ShiftButton d:type="cDeltaString">NoShift</ShiftButton>
<Axis d:type="cDeltaString">NoAxis</Axis>
<Name d:type="cDeltaString">IncreaseControlStart</Name>
<Parameter d:type="cDeltaString">VigilReset</Parameter>
<NewState d:type="sInt32">0</NewState>
</iInputMapper-cInputMapEntry>
- <iInputMapper-cInputMapEntry d:id="15049264">
<State d:type="sInt32">0</State>
<Device d:type="cDeltaString">Keyboard</Device>
<ButtonState d:type="cDeltaString">ButtonUp</ButtonState>
<Button d:type="cDeltaString">NumPad_Enter</Button>
<ShiftButton d:type="cDeltaString">NoShift</ShiftButton>
<Axis d:type="cDeltaString">NoAxis</Axis>
<Name d:type="cDeltaString">DecreaseControlStart</Name>
<Parameter d:type="cDeltaString">VigilReset</Parameter>
<NewState d:type="sInt32">0</NewState>
</iInputMapper-cInputMapEntry>
- <iInputMapper-cInputMapEntry d:id="15051808">
<State d:type="sInt32">0</State>
<Device d:type="cDeltaString">Keyboard</Device>
<ButtonState d:type="cDeltaString">ButtonDown</ButtonState>
<Button d:type="cDeltaString">Key_P</Button>
<ShiftButton d:type="cDeltaString">NoShift</ShiftButton>
<Axis d:type="cDeltaString">NoAxis</Axis>
<Name d:type="cDeltaString">ToggleControl</Name>
<Parameter d:type="cDeltaString">PantographControl</Parameter>
<NewState d:type="sInt32">0</NewState>
</iInputMapper-cInputMapEntry>
- <iInputMapper-cInputMapEntry d:id="14932528">
<State d:type="sInt32">0</State>
<Device d:type="cDeltaString">Keyboard</Device>
<ButtonState d:type="cDeltaString">ButtonDown</ButtonState>
<Button d:type="cDeltaString">Key_H</Button>
<ShiftButton d:type="cDeltaString">NoShift</ShiftButton>
<Axis d:type="cDeltaString">NoAxis</Axis>
<Name d:type="cDeltaString">IncreaseControlStart</Name>
<Parameter d:type="cDeltaString">Headlights</Parameter>
<NewState d:type="sInt32">0</NewState>
</iInputMapper-cInputMapEntry>
- <iInputMapper-cInputMapEntry d:id="14932240">
<State d:type="sInt32">0</State>
<Device d:type="cDeltaString">Keyboard</Device>
<ButtonState d:type="cDeltaString">ButtonUp</ButtonState>
<Button d:type="cDeltaString">Key_H</Button>
<ShiftButton d:type="cDeltaString">NoShift</ShiftButton>
<Axis d:type="cDeltaString">NoAxis</Axis>
<Name d:type="cDeltaString">IncreaseControlStop</Name>
<Parameter d:type="cDeltaString">Headlights</Parameter>
<NewState d:type="sInt32">0</NewState>
</iInputMapper-cInputMapEntry>
- <iInputMapper-cInputMapEntry d:id="14929360">
<State d:type="sInt32">0</State>
<Device d:type="cDeltaString">Keyboard</Device>
<ButtonState d:type="cDeltaString">ButtonDown</ButtonState>
<Button d:type="cDeltaString">Key_H</Button>
<ShiftButton d:type="cDeltaString">Shift</ShiftButton>
<Axis d:type="cDeltaString">NoAxis</Axis>
<Name d:type="cDeltaString">DecreaseControlStart</Name>
<Parameter d:type="cDeltaString">Headlights</Parameter>
<NewState d:type="sInt32">0</NewState>
</iInputMapper-cInputMapEntry>
- <iInputMapper-cInputMapEntry d:id="14926552">
<State d:type="sInt32">0</State>
<Device d:type="cDeltaString">Keyboard</Device>
<ButtonState d:type="cDeltaString">ButtonUp</ButtonState>
<Button d:type="cDeltaString">Key_H</Button>
<ShiftButton d:type="cDeltaString">Shift</ShiftButton>
<Axis d:type="cDeltaString">NoAxis</Axis>
<Name d:type="cDeltaString">DecreaseControlStop</Name>
<Parameter d:type="cDeltaString">Headlights</Parameter>
<NewState d:type="sInt32">0</NewState>
</iInputMapper-cInputMapEntry>
</Map>
<MapItem />
</cInputMapperBlueprint>
</Blueprint>
</cBlueprintLoader>