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4MT stuck at Broccoli Rush scenario
Posted: Mon Aug 23, 2010 7:46 pm
by pufpuf
Has anyone already finished this scenario? I tried several times but every time at Wincanton2 finally picking up the vans at the goods shed fails because I cannot reverse back to the goods shed. Crossing over to Wincanton1 is the only option but the (AI) swith is set against the loco. What am I doing wrong, or is it a bug?
Please some advice
Paul
Re: 4MT stuck at Broccoli Rush scenario
Posted: Mon Aug 23, 2010 7:52 pm
by msey0002
I get the same problem. As good as their models are, DT aren't making a name for themselves in the scenario department, sadly

Re: 4MT stuck at Broccoli Rush scenario
Posted: Mon Aug 23, 2010 10:42 pm
by Kromaatikse
I had the opposite problem - having obeyed the "push forward" instruction, I accidentally pushed them minutely through the signal, and ended up running through the points during the run-around. I'll try it again and see if I can get anywhere.
Re: 4MT stuck at Broccoli Rush scenario
Posted: Tue Aug 24, 2010 5:14 am
by Kromaatikse
No, it looks like that one is pretty broken overall. Changing one of the Go Via instructions to the north reversing point instead of the platform allows completing the second shunting exercise, but the third one - at Cole - looks like a complete .. It appears that one of the crossovers there is not able to support traffic at all, which means some of the shunting movements are routed via the crossovers at Evercreech and elsewhere. Adding an extra waypoint on that crossover makes everything break completely.
I think this is something that DT and RSC will need to fix jointly. It's a pity, because this could have been an interesting demonstration of how the old, inefficient pick-up freight services worked.
Re: 4MT stuck at Broccoli Rush scenario
Posted: Sat Feb 12, 2011 5:56 pm
by coppo
Did anyone manage to complete this scenario? I have got as far as wincanton, but the non-manual point to Gate 05 will not change to allow me to enter the sidings. The signal ahead will not allow me to pass either (making it difficult to reach the reversing point, in theory, however the active section of track is just long enough to reach it without crossing the signal (I think). Anyone from DT got an answer for this?
Cheers
John
Re: 4MT stuck at Broccoli Rush scenario
Posted: Sat Feb 12, 2011 5:59 pm
by coppo
Sorry, got that slightly wrong. I got as far as Evercreech Junction. All the instructions up to then have worked correctly (although it was necessary to use the F6 key to see exactly where the reversing points were, in order to trigger the relevant point actions).
John