RailWorks UpDate 29th July 10
Moderator: Moderators
Re: RailWorks UpDate 29th July 10
Duly noted Ash.
However it just seems that RS.com get away with this every time and I certainly don't see reinforcing the point about bug or beta testing as trolling, otherwise how will they learn?
However it just seems that RS.com get away with this every time and I certainly don't see reinforcing the point about bug or beta testing as trolling, otherwise how will they learn?
- RSderek
- Very Active Forum Member
- Posts: 4760
- Joined: Mon Sep 10, 2007 12:19 pm
- Location: London
- Contact:
Re: RailWorks UpDate 29th July 10
Hi,
We are looking into the issue with the pressing T crash.
I do know that no one has touched that code for many months so is a strange one.
I will update users once we know more.
regards
Derek
We are looking into the issue with the pressing T crash.
I do know that no one has touched that code for many months so is a strange one.
I will update users once we know more.
regards
Derek
To contact me email support@railsimulator.com, not here.
So long, and thanks for all the fish.
http://dereksiddle.blogspot.com/
So long, and thanks for all the fish.
http://dereksiddle.blogspot.com/
- FoggyMorning
- Very Active Forum Member
- Posts: 5382
- Joined: Sun Apr 25, 2010 1:16 am
- Location: In the not too distant future, next Sunday A.D.
Re: RailWorks UpDate 29th July 10
Darren, those values have always been there on my install, both pre and post installation of the service packDarpor wrote:Must admit, I havent tried the "T" flaw yet but I am getting some extremely strange behaviour on NTYM. On approaching Newcastle, the next speed limits on the F3 HUD went very weird, showing 9, then 11, then 14 then back to 11 again? I sure as hell know those values were never typed in even if I had made some glaring errors where it would jump to 70 and back.
Re: RailWorks UpDate 29th July 10
Very strange then, they certainly shouldn't be and were never typed into the track properties. I would have had to be severely drunk for that, or was I? 
I found it this morning from a test timetabled scenario. But, if I load up one of the scenarios provided with the route, all is fine, even following the same specific track route.
I found it this morning from a test timetabled scenario. But, if I load up one of the scenarios provided with the route, all is fine, even following the same specific track route.
DPSimulation - http://www.dpsimulation.org.uk/ - Free High Speed Downloads of TS2012 Content
DPSimulation Blog - http://dpsimulation.blogspot.co.uk/ - News, Views & Development Updates
DPSimulation Blog - http://dpsimulation.blogspot.co.uk/ - News, Views & Development Updates
- FoggyMorning
- Very Active Forum Member
- Posts: 5382
- Joined: Sun Apr 25, 2010 1:16 am
- Location: In the not too distant future, next Sunday A.D.
Re: RailWorks UpDate 29th July 10
I should add that the actual speed limit remains at the correct value of 15/25 mph so it doesn't actually affect driving once you're aware of it
- FoggyMorning
- Very Active Forum Member
- Posts: 5382
- Joined: Sun Apr 25, 2010 1:16 am
- Location: In the not too distant future, next Sunday A.D.
Re: RailWorks UpDate 29th July 10
On a completely separate issue, I got about 10 miles out of Barstow on Cajon Pass last night and encountered a huge gap in the track - ie the running line suddenly terminates
- RSderek
- Very Active Forum Member
- Posts: 4760
- Joined: Mon Sep 10, 2007 12:19 pm
- Location: London
- Contact:
Re: RailWorks UpDate 29th July 10
Any issues, please email support, screenshots are always good too.
Our guys can then look into.
regards
Derek
Our guys can then look into.
regards
Derek
To contact me email support@railsimulator.com, not here.
So long, and thanks for all the fish.
http://dereksiddle.blogspot.com/
So long, and thanks for all the fish.
http://dereksiddle.blogspot.com/
- FoggyMorning
- Very Active Forum Member
- Posts: 5382
- Joined: Sun Apr 25, 2010 1:16 am
- Location: In the not too distant future, next Sunday A.D.
Re: RailWorks UpDate 29th July 10
Will do Derek
Was driving Big Boy at about 55mph (naughty) when there was this almighty crash so didn't have the chance for a screenie. That and it being half three at the time didn't help either

Was driving Big Boy at about 55mph (naughty) when there was this almighty crash so didn't have the chance for a screenie. That and it being half three at the time didn't help either
- RSderek
- Very Active Forum Member
- Posts: 4760
- Joined: Mon Sep 10, 2007 12:19 pm
- Location: London
- Contact:
Re: RailWorks UpDate 29th July 10
Hi,
Just flown the length of that track and I had no missing sections, be good if anyone else could confirm,
regards
Derek
Just flown the length of that track and I had no missing sections, be good if anyone else could confirm,
regards
Derek
To contact me email support@railsimulator.com, not here.
So long, and thanks for all the fish.
http://dereksiddle.blogspot.com/
So long, and thanks for all the fish.
http://dereksiddle.blogspot.com/
- FoggyMorning
- Very Active Forum Member
- Posts: 5382
- Joined: Sun Apr 25, 2010 1:16 am
- Location: In the not too distant future, next Sunday A.D.
Re: RailWorks UpDate 29th July 10
Hi
I ran a verify game cache overnight and it did come back with a few missing files
I've just had a quick scoot along the route again and all the rack is where it should be
Don't know what happened there
I ran a verify game cache overnight and it did come back with a few missing files
I've just had a quick scoot along the route again and all the rack is where it should be
Don't know what happened there
- SouthernElectric
- Well Established Forum Member
- Posts: 787
- Joined: Fri Aug 15, 2008 1:35 pm
- Location: Newhaven, BR(S) Central Division
Re: RailWorks UpDate 29th July 10
I don't know if this related but I've noticed in the route editor mode that if you try and adjust the height of an object the "gizmo" moves but not the object and that if you try and delete any obect it will not delete.......
Simon
Simon
Re: RailWorks UpDate 29th July 10
Hi Simon
I have done that repeatedly on route building this morning and not had an issue. This has cropped up before though and is usually solved by exiting the editor to the main menu then returning.
I have done that repeatedly on route building this morning and not had an issue. This has cropped up before though and is usually solved by exiting the editor to the main menu then returning.
DPSimulation - http://www.dpsimulation.org.uk/ - Free High Speed Downloads of TS2012 Content
DPSimulation Blog - http://dpsimulation.blogspot.co.uk/ - News, Views & Development Updates
DPSimulation Blog - http://dpsimulation.blogspot.co.uk/ - News, Views & Development Updates
Re: RailWorks UpDate 29th July 10
Hi. I was wondering if a few could keep an eye out to see if their trains on decelerating on downhill sections. I haven't seen it confirmed yet.
Good place to try it would be the Castlerock CM scenario. I think specifically after playing a scenario and going back into one (ie not exiting the game completely). Had to go to bed so I didn't have much time to test, and retest and test again.
The train accelerated downhill like it should with 0% throttle during one run. The next two times I tried it 0% throttle (no brakes weren't on) on a downhill section caused my train to decelerated as if I was going up an incline. I only started gaining speed once I applied 50% throttle. I then noticed the same thing on the Hagen CM scenario.
Good place to try it would be the Castlerock CM scenario. I think specifically after playing a scenario and going back into one (ie not exiting the game completely). Had to go to bed so I didn't have much time to test, and retest and test again.
The train accelerated downhill like it should with 0% throttle during one run. The next two times I tried it 0% throttle (no brakes weren't on) on a downhill section caused my train to decelerated as if I was going up an incline. I only started gaining speed once I applied 50% throttle. I then noticed the same thing on the Hagen CM scenario.
- ightenhill
- Very Active Forum Member
- Posts: 1938
- Joined: Wed Aug 27, 2008 3:48 pm
- Location: Back home in London
Re: RailWorks UpDate 29th July 10
I already posted a few comments re the Castle rock scenario and duly noted you have to be on your toes to stop her running away.. Even on idle.. Have run it twice and it seemed fine both times...

- rich0984
- Established Forum Member
- Posts: 412
- Joined: Fri Jan 04, 2008 1:28 pm
- Location: Southampton
- Contact:
Re: RailWorks UpDate 29th July 10
Just to add my name to the hat. I also have the 'something bad happened' and crash after pressing the T key, it was fine just before the update.
Oovee Entertainment Ltd | Beta Tester - RailWorks Addons.