Darpor wrote:MidnightTrain wrote:
That is true, FSX and FS9 did have those missions. However, they also had a realistic flying enviorment, and realistic aircraft models. They catered to the gamers as well as the hardcore simmers. I see the point system as catering to the gamers, but I'm just wondering what RSC is doing to cater to the hardcore simmers?
Well, what is it you want?
I'm glad you ask, I am an American so my viewpoint will be from the rairoad operations in the USA.
1.
Documentation pretaining to the logic of AI and Signaling. I think this is the #1 thing that's holding back RW. I got AI to work on a signal track with one passing siding before. It involved alot of trail and error on my part. Alot of people are still complaining about AI and signaling on my side of the pond. So either there really is something wrong with AI and signaling, or RSC needs to realize that people are expecting it to work the way it did in MSTS and Trainz and get fustrated when they learn it doesn't.
If it's the former, then fix signaling and AI. If it's the latter, then
Release documentation on AI and signaling logic. This should take priority over everything else IMHO.
2. Physics. Now I have never driven a locomotive in real life, and I doubt I ever will. However, from what I've been hearing, physics in RW leaves something to be desired. Now when they were working on the Dash-9, they asked for the physics model and from what I hear physics is great in the Dash-9. RSC did a
great job coming to the TS community for that. I think they should revisit the SD40 and ES44 and do the same thing, ask for the physics model and redo the physics model for those two locomotives.
3. Lighting. Ok, let me show y'all want a typical USA cab looks like during night time operation.
http://www.railpictures.net/viewphoto.p ... 850&nseq=7 (This is not my photograph, I take no credit for it and instead give all the credit to whoever posted the photograph)
See how bright it is, and how well lit it is? In RW, it is impossible to do night time operation because the in cab lighting
sucks. Not even the gauges are lit up. I would love to do some night time operation because there are shortlines that do night time operations, however right now we litterly in the dark when it comes to in cab lighting.
I don't know if out of the cab lighting works yet, I think on the Dash-9 it does, and if it does then that's a step in the right direction.
4. Back to AI, as of right now, AI only drops off cars, it can't pick them up. It would be nice if we had AI that could do switching (shunting to you Brits) work. I would
love to come into a yard and see switcher locomotive putting together trains, breaking them down and basically pushing cars in and out of sidings. I would love to have a scenario start up to where I have to wait for the AI switcher to finish putting my train together. That would rock my socks off!
5. AI dispatcher. MSFS has an AI ATC that you can actually talk to, admittely it's done through number keys, but it still counts. I would
love to see that for RW. I'd jump into my locomotive with my work order, and AI dispatcher clears me to my track to pick up my train, then it talks to an inbound train, etc.
6. Finally, Multiplayer. Now I know Paul Jackson already talked about Multiplayer. However I think before this is implimented, we need to know if we're going the private servers route, or the VATSIM route. If we're going the private servers route, then all RW needs to do is provide the capability and we can go from there.
However, if we're going the VATSIM route. Then RSC needs to research the rules of railroad operations on US rails. Each railroad companies have their own operating rules, and for a realistic multiplayer railroad operations, these rules need to be in place. Otherwise, you'd have alot of immature idiots crashing trains into one another.
My hmmm 50 cents.
