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Core features as "addons"?

Posted: Wed Jun 30, 2010 4:12 pm
by SaMa1
As RailWorks has been out for over a year now we have got many great addon stocks the core development has been quite limited. I have been thinking if they hired enough programmers(as many as current stock developers) the game would be in quite different condition. They won't do that because it doesn't generate enough revenue to keep the programmers hired. In light of this perhaps some most wanted features could be financed by the community volunteerily? After enough funds RS.com would commit itself for developing the feature and everyone could enjoy it in RW after. Current way supports only addon development and we are going to see very conservative development in core program. Other option would be to collect money from everyone in terms of completely new version but that is something against their current doctrine and not everyone can afford to buy it.

Re: Core features as "addons"?

Posted: Wed Jun 30, 2010 4:15 pm
by FoggyMorning
Well it's not too long ago that we received the "German update" which involved a pretty substantial revamp of some of the core content I believe. So I think work on the core programme is happening, albeit perhaps a little slower than many would like

Re: Core features as "addons"?

Posted: Wed Jun 30, 2010 4:26 pm
by styckx
I would not pay a single penny for core updates on top of DLC cost.

Re: Core features as "addons"?

Posted: Wed Jun 30, 2010 4:32 pm
by RSAdam
SaMa1 wrote:core development has been quite limited... we are going to see very conservative development in core program.
Hiya,

Just today we have announced this: RailWorks Career Mode

Regards

Re: Core features as "addons"?

Posted: Wed Jun 30, 2010 4:44 pm
by msey0002
Looks good, Adam.

Regarding the original post, I do not think we should have to pay for new things added to the game, much less bug fixes.

Re: Core features as "addons"?

Posted: Wed Jun 30, 2010 4:52 pm
by styckx
I think the OP, as far as "core features" go, meant, "fixes/blanket improvements that effect everyone as a whole", not modular optional additions of game play. Since RS was released, till present day the most requested things people "want" and have "asked" for have been.

1. Multiple working units audio/exhaust as a default
2. Some improvement to AI
3. Working crossings
4. Traffic stops for trains
5. Lighting
6. Improved practical draw distance and performance.
7. SBHH once and for all have its final nail put in its coffin of misery and despair. (worked around for now by some non-related developers patch)
8. Proper documentation not outlined in the wiki
9. Super Elevation
10. Train sway.

Add one of these and people will be happier then a pig in... .. .

I'm sure career mode will appeal to some, but overall, career mode has to be the least hype generating addition to this game yet. The initial addition of coupler slack received more fan fare then each time now career mode has been in the RS news feed or twitter.

Re: Core features as "addons"?

Posted: Wed Jun 30, 2010 4:59 pm
by conireland
RSAdam wrote:
SaMa1 wrote:core development has been quite limited... we are going to see very conservative development in core program.
Hiya,

Just today we have announced this: RailWorks Career Mode

Regards
Watched all three videos and the basis of the 'career mode' looks quite interesting. However, could an additional feature (especially when driving steam) be that Steam Useage doesn't exceed Steam Generation Rate, that the Cylinders aren't opened when they should be or that they are open 'too long', that the Injectors are used correctly/incorrectly? Surely this would be testing the drivers skill with the engine as well as with the train in general...

Re: Core features as "addons"?

Posted: Wed Jun 30, 2010 5:00 pm
by AndiS
Fine enough if it opens another revenue stream. "Download your weekly Career System scenario for € X" (cannot be created currently by users), or see online ads just to get onto the leaderboard. If it helps finance useful stuff, fair enough for me.

But I do hope that the German signals scripts get completed (and the UK ones adapted to the new capabilities?) and there will be complete documentation of the new features, even though the boss might not see that as a priority.

Re: Core features as "addons"?

Posted: Wed Jun 30, 2010 5:50 pm
by metrobus
One thing i hope we can do is select what locomotive we can use during the scenario, say from a list of relevant Dlc's say for a steam scenario you might be able to use the 7f, black five, 4f etc. This would add great variety to activities in my eyes.
Regards Edward

Re: Core features as "addons"?

Posted: Wed Jun 30, 2010 5:59 pm
by smarty2
styckx wrote:I think the OP, as far as "core features" go, meant, "fixes/blanket improvements that effect everyone as a whole", not modular optional additions of game play. Since RS was released, till present day the most requested things people "want" and have "asked" for have been.

1. Multiple working units audio/exhaust as a default
2. Some improvement to AI
3. Working crossings
4. Traffic stops for trains
5. Lighting
6. Improved practical draw distance and performance.
7. SBHH once and for all have its final nail put in its coffin of misery and despair. (worked around for now by some non-related developers patch)
8. Proper documentation not outlined in the wiki
9. Super Elevation
10. Train sway.

Add one of these and people will be happier then a pig in... .. .

I'm sure career mode will appeal to some, but overall, career mode has to be the least hype generating addition to this game yet. The initial addition of coupler slack received more fan fare then each time now career mode has been in the RS news feed or twitter.
I agree completely with this statement. Plus an addition 11. Dispatcher sorted.

Re: Core features as "addons"?

Posted: Wed Jun 30, 2010 6:04 pm
by gnash
styckx wrote:I think the OP, as far as "core features" go, meant, "fixes/blanket improvements that effect everyone as a whole", not modular optional additions of game play. Since RS was released, till present day the most requested things people "want" and have "asked" for have been.

1. Multiple working units audio/exhaust as a default
2. Some improvement to AI
3. Working crossings
4. Traffic stops for trains
5. Lighting
6. Improved practical draw distance and performance.
7. SBHH once and for all have its final nail put in its coffin of misery and despair. (worked around for now by some non-related developers patch)
8. Proper documentation not outlined in the wiki
9. Super Elevation
10. Train sway.

Add one of these and people will be happier then a pig in... .. .

You've got the year 2015 wish list well in hand I see .

Career Mode = Yawn

Three years down the track and this is the best offer ? RW might want to look at the list above again and see if they've got the priorities right .

:argue:

Re: Core features as "addons"?

Posted: Wed Jun 30, 2010 6:07 pm
by smarty2
I remember when it was RS and the cab sway and bounce was extensively talked about, Derek posted that they ripped out the core programming concerning it, but here we are 3 years down the line and still nothing? :roll:

Re: Core features as "addons"?

Posted: Wed Jun 30, 2010 6:17 pm
by gnash
smarty2 wrote:I remember when it was RS and the cab sway and bounce was extensively talked about, Derek posted that they ripped out the core programming concerning it, but here we are 3 years down the line and still nothing? :roll:
PhysX and Havok have both come a long way in the last couple of years , PhysX in particular now that 64bit is supported , there's little excuse for not revisiting this feature imo .

:-?

Re: Core features as "addons"?

Posted: Wed Jun 30, 2010 6:22 pm
by smarty2
gnash wrote:
smarty2 wrote:I remember when it was RS and the cab sway and bounce was extensively talked about, Derek posted that they ripped out the core programming concerning it, but here we are 3 years down the line and still nothing? :roll:
PhysX and Havok have both come a long way in the last couple of years , PhysX in particular now that 64bit is supported , there's little excuse for not revisiting this feature imo .

:-?
Quite right, older programs have been doing it successfully for years, Trouble is imo at the start were Kuju, they were in msts mode when they got involved and stuck rigidly with what they thought was right, bet they never even visited forums like these.

Re: Core features as "addons"?

Posted: Wed Jun 30, 2010 6:29 pm
by styckx
Give and take. I don't think I or the OP meant for, or intend for this to go down a torch RSC road. I overall like the platform but if you progressively give the broader simulation audience what they want and have been asking for, for 3 years now, sprinkled in with what you think we need/people want there is a compromise of interests. I totally understand if they 100% catered to nothing but the die hard simulation fans that their revenue stream will be narrowly directed at one core audience, not good if you want to stick around for the long term and make a profit. In the same sense, "video game players" tend to get bored easy and move on, simulation players tend to stick around and squeeze the last drops of blood out of a rock then go back and try to squeeze out even more when nothing is left. I don't think anyone expects these all at once. It's indeed a wish list, but, the wish list mainly is comprised of basic 101 real life railroading features that shouldn't really be constantly requested in a "simulator" but just kind of expected. Working crossings w/ traffic was mentioned in March. I read it won't make the game till early/late fall. That's one heck of a tease for a feature people have been dying for.