Core features as "addons"?

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USRailFan
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Re: Core features as "addons"?

Post by USRailFan »

RSAdam wrote:
SaMa1 wrote:core development has been quite limited... we are going to see very conservative development in core program.
Hiya,

Just today we have announced this: RailWorks Career Mode

Regards
Hopefully this means that you intend to fix the bug where you always get wheelslip at the start of a scenario, making it impossible to score 100% on driving no matter how perfectly you complete the scenario otherwise?
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Re: Core features as "addons"?

Post by gnash »

styckx wrote:Give and take. I don't think I or the OP meant for, or intend for this to go down a torch RSC road. I overall like the platform but if you progressively give the broader simulation audience what they want and have been asking for, for 3 years now, sprinkled in with what you think we need/people want there is a compromise of interests. I totally understand if they 100% catered to nothing but the die hard simulation fans that their revenue stream will be narrowly directed at one core audience, not good if you want to stick around for the long term and make a profit. In the same sense, "video game players" tend to get bored easy and move on, simulation players tend to stick around and squeeze the last drops of blood out of a rock then go back and try to squeeze out even more when nothing is left. I don't think anyone expects these all at once. It's indeed a wish list, but, the wish list mainly is comprised of basic 101 real life railroading features that shouldn't really be constantly requested in a "simulator" but just kind of expected. Working crossings w/ traffic was mentioned in March. I read it won't make the game till early/late fall. That's one heck of a tease for a feature people have been dying for.
After paying for 3 copies of this "game" plus numerous DLC items I'm expecting more than a few digits on the screen telling me how some-one else thinks my "career" is progressing . After watching the vids I fail to see added value or excitment on offer in "Career Mode " .
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Re: Core features as "addons"?

Post by bremen »

RSAdam wrote:
SaMa1 wrote:core development has been quite limited... we are going to see very conservative development in core program.
Hiya,

Just today we have announced this: RailWorks Career Mode

Regards
HI...Remeber me?
Yes i'm the Distant Mountains Fanatic/pain in the ars... 8)
I take the opportunity offered by this topic to say that I'm still waiting for a Core update called >>> textured Distant Mountains...
...and i'm starting to be really pi.... off. :bad-words:

Now for the topic:

- Core Feature = things that are at the bottom of everything else (foundations) and if they are changed can affect the experience of all the users...
The list posted by styckx is the sum of all the requests done in the last 2 years and 8months... all requests answerd with "yes we'll do ((not really))"

- RailWorks Career Mode = It's only a particular way of handling a small portion of all the activities... because only the activities choosen by RS.Com are affected, so nobody can cheat... (the same thing was added in the 2 new versions of Serious Sam... but they are FPS not a simulator...)

So the Carrer Mode cant' be put side by side with a Core Feature because it isn't. :D
gnash
I agree at 100% with your posts except for the DLC part..

Bye
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Re: Core features as "addons"?

Post by smarty2 »

I suppose it adds a bit more of a challenge and variety is welcomed I suppose? But not something I think programmers should be fussing with at the mo, sort other more important features and bugs first.
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Re: Core features as "addons"?

Post by FoggyMorning »

Several times now people have mentioned "in the last 3 years..." or words to that effect, but Railworks was only first released last year (2009) :-?
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Re: Core features as "addons"?

Post by smarty2 »

FoggyMorning wrote:Several times now people have mentioned "in the last 3 years..." or words to that effect, but Railworks was only first released last year (2009) :-?
Railworks yes, but the core program is 3 years old!
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phat2003uk
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Re: Core features as "addons"?

Post by phat2003uk »

I think they're going off when Rail Simulator was released which was October 2007 if I remember correctly.
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Re: Core features as "addons"?

Post by bigvern »

Yes the core programme is getting on for 3 years old, a few things changed in RW but to the casual observer if you played RS then RW there might be a few small differences but essentially the same game.

As I noted in the other thread, I extend a cautious welcome to career mode though maybe it's not quite in the style expected.

Not every route builder is that bothered about detailed textures on distant mountains as it takes long enough to paint the terrain out to the current 2 - 3km range now. However it would be nice if they showed as a texture rather than the flat colour as at present.
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Darpor
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Re: Core features as "addons"?

Post by Darpor »

gnash wrote:
After paying for 3 copies of this "game"
My question is why?
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Re: Core features as "addons"?

Post by gnash »

Darpor wrote:
gnash wrote:
After paying for 3 copies of this "game"
My question is why?
Rail Simulator twice , 1 for me , 1 as a gift

Railworks , 1 for me , not worth giving as a gift , essentially the same code as Rail Simulator , still waiting for any sign of the fixes mentioned in the list

Next question
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Darpor
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Re: Core features as "addons"?

Post by Darpor »

gnash wrote:
Rail Simulator twice , 1 for me , 1 as a gift

Railworks , 1 for me , not worth giving as a gift , essentially the same code as Rail Simulator , still waiting for any sign of the fixes mentioned in the list

Next question
No further questions your honour. :)
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Re: Core features as "addons"?

Post by Acorncomputer »

Not every route builder is that bothered about detailed textures on distant mountains as it takes long enough to paint the terrain out to the current 2 - 3km range now. However it would be nice if they showed as a texture rather than the flat colour as at present.
Those that have been following the Wang thread will know that I have been creating my own ground texture and procedural flora set. The terrain texture blueprint does not allow for distant textures but you do have control over the colour that you want the distant texture to show up as. This is achieved by the colour mixer sliders in the blueprint ..

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GenesisMan
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Re: Core features as "addons"?

Post by GenesisMan »

Back to the topic...

Having to pay for core addons is not a good idea.
Each player must have the same version of the core or some addons will not be compatible with the game.

I have bought till now more than $350 of addons directly from Rail Simulator.com on Steam.

I have thought that if I put some money in addons, It would have allow some improvement of the core program.
I have sent many suggestions at support@railsimulator.com about the Game and the Editor Program.

If updates fixes problems seen in the game, I don't understand why the visual aspect of junctions (Switches) has not been improved till now.
-The end of the curved ballast section of junctions not at the same height.
-The center tracks not tied with Rail Plates and spikes
-The LOD of the supersleeper disappearing at 200 meters instead of 2000 meters.
-Correction of the switch blades in 3D tracks,
etc...

If Rail Simulation.com team could fix and improve some aspects in the core program of the game a little bit in each update and not only develop addons, everyone should be happier.

For the Career Mode, another options for the gamer, not the developper.

Have corect lighting and workable traffic crossings should have been a priority before the Career Mode option.

My two cents or penny.

A developper more than a gamer.

Robert
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Re: Core features as "addons"?

Post by Acorncomputer »

I think it is clear that any 'improvements' to the simulation will be decided by the future development plans for the game rather than the wishes of the users. If the career mode, for example, requires certain aspects of the core to be improved in order to achieve a particular result, then it will be done. If that happens to fix something else that people have been asking for then that will probably be just an incidental bonus.

RS.com are on a plan to sell as much as they can and by now it is clear that there is little or no direct support for the community creators (apart from Derek with his dual hats on). Anything we create is just a bonus to RS.com as it helps to sell more copies of RailWorks.

I have come to the stage where I do not expect RS.com to support 'us', although I do expect them to support their products.

Having said that, I accept the situation and it does not bother me. As long as the future developments of the simulation do not prevent me from doing my own thing, then I am happy and I will continue to buy the DLC that takes my fancy and continue exploring all of the wonderful hidden treasures that the program has to offer. I do know that we have only seen a fraction of its capabilities so far.
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Re: Core features as "addons"?

Post by longbow »

I think it is clear that any 'improvements' to the simulation will be decided by the future development plans for the game rather than the wishes of the users.
That's a little harsh Geoff - I think RSC has catered for both. But I do wonder whether game improvements are being held back by the current business model, which funds them from DLC sales. I'd be prepared to buy RW 2 if that delivered major improvements.
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