Carbonia by Gor - Missing Texture Reference

General discussion about RailWorks, your thoughts, questions, news and views!

Moderator: Moderators

User avatar
kvarndalen
Getting the hang of things now
Posts: 75
Joined: Tue Nov 18, 2003 12:14 am
Contact:

Re: Carbonia by Gor - Missing Texture Reference

Post by kvarndalen »

alanch wrote:Look for RScott and Addon.
Hello
I found "RScott and addon, but I do not find it, in the other list
I just found GVR, but in normal gauge, which I had previously
What name has the locomotive on this list?

Image


:onfire:
zm4em
Been on the forums for a while
Posts: 157
Joined: Mon Nov 09, 2009 8:32 pm
Location: Antwerp Belgium

Re: Carbonia by Gor - Missing Texture Reference

Post by zm4em »

Metre Gauge Railcar

Grtz
Erik
User avatar
kvarndalen
Getting the hang of things now
Posts: 75
Joined: Tue Nov 18, 2003 12:14 am
Contact:

Re: Carbonia by Gor - Missing Texture Reference

Post by kvarndalen »

zm4em wrote:Metre Gauge Railcar

Grtz
Erik
Hi
A thousand thanks, now it worked.
But the train is quite difficult to run and falling over easily if you drive too fast.
But very nice to have a train to the route

Image
http://img251.imageshack.us/img251/5343/veryhappy.jpg

:multi: :multi:
User avatar
kvarndalen
Getting the hang of things now
Posts: 75
Joined: Tue Nov 18, 2003 12:14 am
Contact:

Re: Carbonia by Gor - Missing Texture Reference

Post by kvarndalen »

brianbwlim wrote: Another metric guage loco can be found on http://www.tsnz.co.nz/downloads.php,
NZR Class TR (Fruit Salad and Red), which are some sort of shunter, so speed and power is verly limted.
Hello :D
I found the little engine, but unfortunately, it is incredibly slow and has no engine power to drive more than half the route!

http://img138.imageshack.us/img138/4050 ... 1000mm.jpg
brianbwlim
Getting the hang of things now
Posts: 80
Joined: Tue Sep 14, 2010 5:07 am

Re: Carbonia by Gor - Missing Texture Reference

Post by brianbwlim »

As I warned before, but No problem!

You can change the speed.

Make Tr13sim.xml from
Assets\NZTSWS\SavV\RailVehicles\Diesel\PriceTR_Classic\Simulation\Tr13sim.bin

And chanege the follwoings:

<Has3rdRailPowerSupply d:type="cDeltaString">eFalse</Has3rdRailPowerSupply>
<MaxSpeed d:type="sFloat32" d:alt_encoding="0000000000002E40" d:precision="string">15.0000</MaxSpeed>
<StartupTime d:type="sFloat32" d:alt_encoding="0000000000002440" d:precision="string">10.0000</StartupTime>

=====>

<Has3rdRailPowerSupply d:type="cDeltaString">eFalse</Has3rdRailPowerSupply>
<MaxSpeed d:type="sFloat32" d:alt_encoding="0000000000004940" d:precision="string">50.0000</MaxSpeed>
<StartupTime d:type="sFloat32" d:alt_encoding="0000000000002440" d:precision="string">10.0000</StartupTime>


Also this one too:

<DirectDrive d:type="cDeltaString">eTrue</DirectDrive>
<MaxSpeed d:type="sFloat32" d:alt_encoding="0000000000003E40" d:precision="string">30.0000</MaxSpeed>
<MaximumTractiveEffort d:type="sFloat32" d:alt_encoding="0000000000804240" d:precision="string">37.0000</MaximumTractiveEffort>
</EngineSimulation-cEngineSimGearboxBlueprint-cEngineSimGear>
</Gear>

=========>

<DirectDrive d:type="cDeltaString">eTrue</DirectDrive>
<MaxSpeed d:type="sFloat32" d:alt_encoding="0000000000004940" d:precision="string">50.0000</MaxSpeed>
<MaximumTractiveEffort d:type="sFloat32" d:alt_encoding="0000000000804240" d:precision="string">37.0000</MaximumTractiveEffort>
</EngineSimulation-cEngineSimGearboxBlueprint-cEngineSimGear>
</Gear>

Do the same thing for :
Assets\NZTSWS\SavV\RailVehicles\Diesel\PriceTR_Salad\Simulation\Tr13sim.bin

Done!


You may also need to reduce sound distance.
The engine sound can be heard far beyond the 100m - maybe 300m!!!!
User avatar
kvarndalen
Getting the hang of things now
Posts: 75
Joined: Tue Nov 18, 2003 12:14 am
Contact:

Re: Carbonia by Gor - Missing Texture Reference

Post by kvarndalen »

brianbwlim wrote:As I warned before, but No problem!

You can change the speed.

Make Tr13sim.xml from
Assets\NZTSWS\SavV\RailVehicles\Diesel\PriceTR_Classic\Simulation\Tr13sim.bin

And chanege the follwoings:

<Has3rdRailPowerSupply d:type="cDeltaString">eFalse</Has3rdRailPowerSupply>
<MaxSpeed d:type="sFloat32" d:alt_encoding="0000000000002E40" d:precision="string">15.0000</MaxSpeed>
<StartupTime d:type="sFloat32" d:alt_encoding="0000000000002440" d:precision="string">10.0000</StartupTime>

=====>

<Has3rdRailPowerSupply d:type="cDeltaString">eFalse</Has3rdRailPowerSupply>
<MaxSpeed d:type="sFloat32" d:alt_encoding="0000000000004940" d:precision="string">50.0000</MaxSpeed>
<StartupTime d:type="sFloat32" d:alt_encoding="0000000000002440" d:precision="string">10.0000</StartupTime>


Also this one too:

<DirectDrive d:type="cDeltaString">eTrue</DirectDrive>
<MaxSpeed d:type="sFloat32" d:alt_encoding="0000000000003E40" d:precision="string">30.0000</MaxSpeed>
<MaximumTractiveEffort d:type="sFloat32" d:alt_encoding="0000000000804240" d:precision="string">37.0000</MaximumTractiveEffort>
</EngineSimulation-cEngineSimGearboxBlueprint-cEngineSimGear>
</Gear>

=========>

<DirectDrive d:type="cDeltaString">eTrue</DirectDrive>
<MaxSpeed d:type="sFloat32" d:alt_encoding="0000000000004940" d:precision="string">50.0000</MaxSpeed>
<MaximumTractiveEffort d:type="sFloat32" d:alt_encoding="0000000000804240" d:precision="string">37.0000</MaximumTractiveEffort>
</EngineSimulation-cEngineSimGearboxBlueprint-cEngineSimGear>
</Gear>

Do the same thing for :
Assets\NZTSWS\SavV\RailVehicles\Diesel\PriceTR_Salad\Simulation\Tr13sim.bin

Done!


You may also need to reduce sound distance.
The engine sound can be heard far beyond the 100m - maybe 300m!!!!
:crazyeyes:
Hello
This is eroglyfer for me, has never edited any file
It looks pretty advanced out.
But I found a new locomotive, which I think is better looking.
Too bad there is no driver.
It is just as slow ...

NZR Class Tr
http://img836.imageshack.us/img836/7003 ... rbonia.jpg
User avatar
kvarndalen
Getting the hang of things now
Posts: 75
Joined: Tue Nov 18, 2003 12:14 am
Contact:

Re: Carbonia by Gor - Missing Texture Reference

Post by kvarndalen »

Hello :(
Tested the red locomotive, it stopped after a third of the route.
Is it possible to fix?


http://img684.imageshack.us/img684/6429/stopgs.jpg

http://img100.imageshack.us/img100/6339/stophere.jpg
User avatar
kvarndalen
Getting the hang of things now
Posts: 75
Joined: Tue Nov 18, 2003 12:14 am
Contact:

Re: Carbonia by Gor - Missing Texture Reference

Post by kvarndalen »

Hello
Is it possible to reduce the CENTRE OF GRAVITY on the meter-motor-vehicle so that it overturns lesser ? :black:
markpullinger
Very Active Forum Member
Posts: 3105
Joined: Sun Jun 08, 2003 6:24 pm

Re: Carbonia by Gor - Missing Texture Reference

Post by markpullinger »

Hi check the fuel level - they have only got small tanks - you've probably run out after that distance :)
transadelaide
Very Active Forum Member
Posts: 2659
Joined: Mon Nov 23, 2009 12:30 pm
Location: Adelaide, South Australia

Re: Carbonia by Gor - Missing Texture Reference

Post by transadelaide »

kvarndalen wrote:Hello
Is it possible to reduce the CENTRE OF GRAVITY on the meter-motor-vehicle so that it overturns lesser ? :black:
Decreasing the centre of gravity on your lead foot may be an option :D
Image
User avatar
kvarndalen
Getting the hang of things now
Posts: 75
Joined: Tue Nov 18, 2003 12:14 am
Contact:

Re: Carbonia by Gor - Missing Texture Reference

Post by kvarndalen »

markpullinger wrote:Hi check the fuel level - they have only got small tanks - you've probably run out after that distance :)
transadelaide wrote:
kvarndalen wrote:Hello
Is it possible to reduce the CENTRE OF GRAVITY on the meter-motor-vehicle so that it overturns lesser ? :black:
Decreasing the centre of gravity on your lead foot may be an option :D
Hello :D
Yes it was fun :silly:
Could it have anything to do with, that I run with simple control's?
I do not use my feet when I run RW..... :wink:
brianbwlim
Getting the hang of things now
Posts: 80
Joined: Tue Sep 14, 2010 5:07 am

Re: Carbonia by Gor - Missing Texture Reference

Post by brianbwlim »

Hi kvarndalen,

As requested,
Speed and Sound Update has been sent!
Check your E-mail.

Happy Carbonia,

Cheers,
User avatar
kvarndalen
Getting the hang of things now
Posts: 75
Joined: Tue Nov 18, 2003 12:14 am
Contact:

Re: Carbonia by Gor - Missing Texture Reference

Post by kvarndalen »

brianbwlim wrote:Hi kvarndalen,

As requested,
Speed and Sound Update has been sent!
Check your E-mail.

Happy Carbonia,

Cheers,
Hello :)
I saw the email this afternoon, I was so happy. :multi:
Now it works much better.
Got 35-60 Km / h, the fuel was sufficient for the entire route.
Many thanks brianbwlim :D
Cheers
kvarndalen/Hawk
User avatar

dorlan
Totally Narrow Minded
Posts: 7555
Joined: Mon Dec 22, 2003 9:33 pm
Location: Sir Caerwrangon

Re: Carbonia by Gor - Missing Texture Reference

Post by dorlan »

kvarndalen, you have a PM!
Ian J
Member of the UKTS Forum Moderation Team.
kvarndalen2
New to the Forums
Posts: 1
Joined: Sat Nov 06, 2010 5:56 pm

Re: Carbonia by Gor - Missing Texture Reference

Post by kvarndalen2 »

Hello
I can not log on as "kvarndalen", so I had to create a new account "kvarndalen2" temporary account
Unable to send email to "foro@trensim.com"
Therefore, I can not read PM
Locked

Return to “[RW] General RW Discussion”