What has happened

General discussion about RailWorks, your thoughts, questions, news and views!

Moderator: Moderators

User avatar
fsclips
Getting the hang of things now
Posts: 46
Joined: Thu Mar 25, 2010 11:24 am
Location: oxfordshire

Re: What has happened

Post by fsclips »

Hmm..a complete re-install didn't work for me. I will try again, making sure I delete all traces of the program.

Is it actually possible to just un-install the latest update and go back to the previous version? After all, that worked fine for me. Or could I re-install and block the program from updating itself?

Thanks

stefan
I used to be indecisive, but now I'm not so sure.
User avatar
fsclips
Getting the hang of things now
Posts: 46
Joined: Thu Mar 25, 2010 11:24 am
Location: oxfordshire

Re: What has happened

Post by fsclips »

Sorry to keep whining here, but after another day trying all sorts it still doesn't work.

I did a complete re-install deleting all traces of RailWorks and Steam, i installed the latest PhysX driver (there is a new one out by Nvidia) and did all the "delete blueprint" etc. stuff as suggested above.

Still no luck! The faulty module is called GameManager.dll

Looks like RailWorks is gone for good. Do customers with problems like that after an update get their money back?

Thanks

stefan
I used to be indecisive, but now I'm not so sure.
User avatar
dilflat
Been on the forums for a while
Posts: 143
Joined: Thu Dec 13, 2001 12:00 am
Location: Southampton

Re: What has happened

Post by dilflat »

I have also been trying without success to solve the same problem. I deleted railworks and any other related files I could find and ran my registry cleaner. Still the same problem. I tried using system restore to go back to before I updated the graphics drivers but both attempts failed.
I suppose the next option will be to try one of the uninstallers mentioned on another thread and yet another down load and re-install. If I find a fix then I shall post but to be honest I am running out of ideas. I shall e.mail the support at railworks about the problem. If all those similarly affected do the same and also send the logfile then hopefully the railworks team will be able to investigate the problem. It seems to be linked to the n.vidia drivers so others may come forward with the same issue.
Yours, suffering RW withdrawal,
Dave.
User avatar
hertsbob
Very Active Forum Member
Posts: 4055
Joined: Fri Oct 19, 2007 6:11 pm

Re: What has happened

Post by hertsbob »

Hi

I know I'd find this massively frustrating if it were happening to me.

Has either of you tried enabling LogMate under Command Line Options to see whether it throws anything up?



Cheers

Bob
"Smoke me a kipper, I'll be back for breakfast!"
Commander Arnold Judas Rimmer


Things have finally happened!
http://dereksiddle.blogspot.co.uk/
User avatar
fsclips
Getting the hang of things now
Posts: 46
Joined: Thu Mar 25, 2010 11:24 am
Location: oxfordshire

Re: What has happened

Post by fsclips »

Hi Bob!

Thanks for that advice.

Also, I forgot to write this earlier, when the game crashes I get the message that the faulty module is GameManager.dll and then it says that RailWorks Proc2.exe has stopped working. The faulty module here is Stack Hash_5b53

Here is what logmate gave me. I am sorry for posting all of it but I am not sure what is relevant and what isn't.

I have sent an e-mail with a dump-file to RailWorks support. Hopefully others have done so as well so they can figure out a way to get us back on track (excuse the pun) again :-)

Thanks again for all the help so far

stefan

RunTime error report:

Assertion failed
ASSERT(mStartPos.isNearCurrentOrigin());
cCurveStraight::setTangent()
C:\Dev\RailWorksRelease\Code\CoreLibrary\cCurveStraight.cpp : 367


Complete report:

[Content 11:54:37] Trace C:\Dev\RailWorksRelease\Code\Libs\Heracles\Engine\Draw\Pc\cHcDisplayManagerPc.cpp : 515 = Creating device
[Content 11:54:37] Trace C:\Dev\RailWorksRelease\Code\Libs\Heracles\Engine\Draw\DxCommon\cHcEffectDx.cpp : 134 = Creating effect Train_Post_Bloom.fx
[Content 11:54:37] Trace C:\Dev\RailWorksRelease\Code\Libs\Heracles\Engine\Draw\DxCommon\cHcEffectDx.cpp : 134 = Creating effect Post_SoftFocus.fx
[Content 11:54:37] Trace C:\Dev\RailWorksRelease\Code\Libs\Heracles\Engine\Draw\DxCommon\cHcEffectDx.cpp : 134 = Creating effect Post_CameraVignette.fx
[Content 11:54:37] Trace C:\Dev\RailWorksRelease\Code\Libs\Heracles\Engine\Draw\DxCommon\cHcEffectDx.cpp : 134 = Creating effect Post_HeatHaze.fx
[Content 11:54:37] Trace C:\Dev\RailWorksRelease\Code\Libs\Heracles\Engine\Draw\DxCommon\cHcEffectDx.cpp : 134 = Creating effect vertexcolour.fx
[Content 11:54:37] Trace C:\Dev\RailWorksRelease\Code\Libs\Heracles\Engine\Draw\DxCommon\cHcEffectDx.cpp : 134 = Creating effect myprojected.fx
[Content 11:54:37] Trace C:\Dev\RailWorksRelease\Code\Libs\Heracles\Engine\Draw\DxCommon\cHcEffectDx.cpp : 134 = Creating effect projectedlight.fx
[Content 11:54:37] Trace C:\Dev\RailWorksRelease\Code\Libs\Heracles\Engine\Draw\DxCommon\cHcEffectDx.cpp : 134 = Creating effect projectedlightff.fx
[Content 11:54:37] Trace C:\Dev\RailWorksRelease\Code\Libs\Heracles\Engine\Draw\DxCommon\cHcEffectDx.cpp : 134 = Creating effect DistantTerrain.fx
[Content 11:54:38] Trace C:\Dev\RailWorksRelease\Code\Libs\Heracles\Engine\Draw\DxCommon\cHcEffectDx.cpp : 134 = Creating effect singletexture.fx
[Content 11:54:38] Trace C:\Dev\RailWorksRelease\Code\Libs\Heracles\Engine\Draw\DxCommon\cHcEffectDx.cpp : 134 = Creating effect Rain.fx
[Content 11:54:38] Trace C:\Dev\RailWorksRelease\Code\Libs\Heracles\Engine\Draw\DxCommon\cHcEffectDx.cpp : 134 = Creating effect HeatHazeObjects.fx
[Content 11:54:38] Trace C:\Dev\RailWorksRelease\Code\Libs\Heracles\Engine\Draw\DxCommon\cHcEffectDx.cpp : 134 = Creating effect Post_Stencil.fx
[Content 11:54:38] Trace C:\Dev\RailWorksRelease\Code\DLLs\GameManager\cOptions.cpp : 710 = Detecting Machine Specs..
[Content 11:54:39] Trace C:\Dev\RailWorksRelease\Code\DLLs\GameManager\cOptions.cpp : 879 = CPU: GenuineIntel Family 6 Model 15 Stepping 6 @900Mhz
[Content 11:54:39] Trace C:\Dev\RailWorksRelease\Code\DLLs\GameManager\cOptions.cpp : 890 = Detected as Core 2 Duo Merom/Conroe / Core 2 Extreme
[Content 11:54:39] Trace C:\Dev\RailWorksRelease\Code\DLLs\GameManager\cOptions.cpp : 891 = Rated 5.000000
[Content 11:54:39] Trace C:\Dev\RailWorksRelease\Code\DLLs\GameManager\cOptions.cpp : 909 = RAM: 2Gig+
[Content 11:54:39] Trace C:\Dev\RailWorksRelease\Code\DLLs\GameManager\cOptions.cpp : 944 = GFX: Nvidia NVIDIA GeForce 8800 GTX Rating: 10.000000
[Content 11:54:39] Trace C:\Dev\RailWorksRelease\Code\DLLs\GameManager\cOptions.cpp : 961 = GPU RAM: 805306368 bytes
[Content 11:54:39] Trace C:\Dev\RailWorksRelease\Code\DLLs\GameManager\cOptions.cpp : 964 = Using >256M profile
[Content 11:54:41] Trace C:\Dev\RailWorksRelease\Code\DLLs\GameManager\cOptions.cpp : 590 = Setting automatic detail settings
[Content 11:54:41] Trace C:\Dev\RailWorksRelease\Code\DLLs\GameManager\cOptions.cpp : 622 = Setting Stencil Shadows: On
[Content 11:54:41] Trace C:\Dev\RailWorksRelease\Code\DLLs\GameManager\cOptions.cpp : 616 = Setting Particles: High
[Content 11:54:41] Trace C:\Dev\RailWorksRelease\Code\DLLs\GameManager\cOptions.cpp : 616 = Setting Characters: High
[Content 11:54:41] Trace C:\Dev\RailWorksRelease\Code\DLLs\GameManager\cOptions.cpp : 622 = Setting Blobby Shadows: On
[Content 11:54:41] Trace C:\Dev\RailWorksRelease\Code\DLLs\GameManager\cOptions.cpp : 616 = Setting View Distance: High
[Content 11:54:41] Trace C:\Dev\RailWorksRelease\Code\DLLs\GameManager\cOptions.cpp : 610 = Setting Water: Highest
[Content 11:54:41] Trace C:\Dev\RailWorksRelease\Code\DLLs\GameManager\cOptions.cpp : 622 = Setting Proc Flora: On
[Content 11:54:41] Trace C:\Dev\RailWorksRelease\Code\DLLs\GameManager\cOptions.cpp : 616 = Setting Terrain Tex: High
[Content 11:54:41] Trace C:\Dev\RailWorksRelease\Code\DLLs\GameManager\cOptions.cpp : 616 = Setting Object Tex: High
[Content 11:54:41] Trace C:\Dev\RailWorksRelease\Code\DLLs\GameManager\cOptions.cpp : 616 = Setting Shader Quality: High
[Content 11:54:41] Trace C:\Dev\RailWorksRelease\Code\DLLs\GameManager\cOptions.cpp : 622 = Setting PP: Haze: On
[Content 11:54:41] Trace C:\Dev\RailWorksRelease\Code\DLLs\GameManager\cOptions.cpp : 622 = Setting PP: Bloom: On
[Content 11:54:41] Trace C:\Dev\RailWorksRelease\Code\DLLs\GameManager\cOptions.cpp : 634 = Setting Object LOD: (int)1 (options slider)10
[Content 11:54:41] Trace C:\Dev\RailWorksRelease\Code\Libs\Heracles\Engine\Draw\DxCommon\cHcEffectDx.cpp : 134 = Creating effect ProcFlora.fx
[Content 11:55:06] Trace C:\Dev\RailWorksRelease\Code\Libs\Heracles\Engine\Draw\DxCommon\cHcEffectDx.cpp : 134 = Creating effect TrainSkyDome.fx
[Content 11:55:08] Trace C:\Dev\RailWorksRelease\Code\DLLs\NetworkManager\cNetworkRibbon.cpp : 1941 = Ribbon not found while loading curves, are all network files in synch? Ribbon ID :{00000000-0000-0000-0000000000000000}
[Content 11:55:09] Trace C:\Dev\RailWorksRelease\Code\Libs\Heracles\Engine\Draw\DxCommon\cHcEffectDx.cpp : 134 = Creating effect TrainLightMapWithDiffuse.fx
[Content 11:55:09] Trace C:\Dev\RailWorksRelease\Code\Libs\Heracles\Engine\Draw\DxCommon\cHcEffectDx.cpp : 134 = Creating effect TrainBasicObjectDiffuse.fx
[Content 11:55:09] Trace C:\Dev\RailWorksRelease\Code\Libs\Heracles\Engine\Draw\DxCommon\cHcEffectDx.cpp : 134 = Creating effect StencilShadow.fx
[RunTimeError 11:55:10] Assertion failed
[RunTimeError 11:55:10]
[RunTimeError 11:55:10] ASSERT(mStartPos.isNearCurrentOrigin());
[RunTimeError 11:55:10]
[RunTimeError 11:55:10] cCurveStraight::setTangent()
[RunTimeError 11:55:10]
[RunTimeError 11:55:10] C:\Dev\RailWorksRelease\Code\CoreLibrary\cCurveStraight.cpp : 367
[Content 11:55:19] Trace C:\Dev\RailWorksRelease\Code\Libs\Heracles\Engine\Draw\DxCommon\cHcEffectDx.cpp : 134 = Creating effect LoftTexDiff.fx
[Content 11:55:19] Trace C:\Dev\RailWorksRelease\Code\Libs\Heracles\Engine\Draw\DxCommon\cHcEffectDx.cpp : 134 = Creating effect LoftTexDiffTrans.fx
[Content 11:55:20] Trace C:\Dev\RailWorksRelease\Code\Libs\Heracles\Engine\Draw\DxCommon\cHcEffectDx.cpp : 134 = Creating effect LoftTexDiffAlpha.fx
[Content 11:55:20] Trace C:\Dev\RailWorksRelease\Code\Libs\Heracles\Engine\Draw\DxCommon\cHcEffectDx.cpp : 134 = Creating effect LoftBlendTexDiffTrans.fx
[Content 11:55:20] Trace C:\Dev\RailWorksRelease\Code\Libs\Heracles\Engine\Draw\DxCommon\cHcEffectDx.cpp : 134 = Creating effect LoftBlendTexDiff.fx
[Content 11:55:23] Trace C:\Dev\RailWorksRelease\Code\Libs\Heracles\Engine\Draw\DxCommon\cHcEffectDx.cpp : 134 = Creating effect water.fx
[Content 11:55:23] Trace C:\Dev\RailWorksRelease\Code\CoreLibrary\cEntity.cpp : 1245 = Missing blueprint set "\"
[Content 11:55:23] Trace C:\Dev\RailWorksRelease\Code\CoreLibrary\cEntity.cpp : 1261 = Missing blueprint ""
[Content 11:55:23] Trace C:\Dev\RailWorksRelease\Code\CoreLibrary\cEntity.cpp : 1245 = Missing blueprint set "\"
[Content 11:55:23] Trace C:\Dev\RailWorksRelease\Code\CoreLibrary\cEntity.cpp : 1261 = Missing blueprint ""
[Content 11:55:24] Trace C:\Dev\RailWorksRelease\Code\Libs\Heracles\Engine\Draw\DxCommon\cHcEffectDx.cpp : 134 = Creating effect LoftBumpAlpha.fx
[Content 11:55:24] Trace C:\Dev\RailWorksRelease\Code\Libs\Heracles\Engine\Draw\DxCommon\cHcEffectDx.cpp : 134 = Creating effect TrainUprightViewFacingFlora.fx
[Content 11:55:24] Trace C:\Dev\RailWorksRelease\Code\Libs\Heracles\Engine\Draw\DxCommon\cHcEffectDx.cpp : 134 = Creating effect TrainEnv.fx
[Content 11:55:24] Trace C:\Dev\RailWorksRelease\Code\Libs\Heracles\Engine\Draw\DxCommon\cHcEffectDx.cpp : 134 = Creating effect TrainViewFacingFlora.fx
[Content 11:55:24] Trace C:\Dev\RailWorksRelease\Code\Libs\Heracles\Engine\Draw\DxCommon\cHcEffectDx.cpp : 134 = Creating effect TrainFlora.fx
I used to be indecisive, but now I'm not so sure.
valiant222
Been on the forums for a while
Posts: 106
Joined: Fri Mar 30, 2007 2:16 pm
Location: Chelmsford

Re: What has happened

Post by valiant222 »

Hi all again. What I failed to mention :oops: when I finally got Railworks to run was that I used an older nVidia driver, 195.62 for Windows XP, turned off my PC Tools Antivirus, turned off Steam, made sure that nothing was running in the background and disconnected from the internet.

Again, which of these actions resulted in success I don't know but I would suspect it was the nVidia driver as it would appear that some users having this problem are using nVidia graphic cards.

I may be wrong, I usually am, but Railworks might just have changed something in the core program using the update that the newer drivers don't like.

Just a thought.
Regards
Chris
Intel 2core 2x3.00Ghz, 2GB Ram, XP Home SP3, nVidia 9800GTX, Audigy SE, Raildriver
User avatar
dilflat
Been on the forums for a while
Posts: 143
Joined: Thu Dec 13, 2001 12:00 am
Location: Southampton

Re: What has happened

Post by dilflat »

Finally got on the computer this evening and tried the sim with logfile enabled.
The last few lines of the readout are reproduced below. It is notable that the freeze happened in exactly the same place as in the printout above. It would be intertesting if somebody could post a logfile from the working version of the sim to see if the load trainsflora.fx procedure is the final loading operation before going into the simulation (the point at which the graphics have some real work to do).

[Content 20:21:01] Trace C:\Dev\RailWorksRelease\Code\Libs\Heracles\Engine\Draw\DxCommon\cHcEffectDx.cpp : 134 = Creating effect TrainViewFacingFlora.fx
[Content 20:21:02] Trace C:\Dev\RailWorksRelease\Code\Libs\Heracles\Engine\Draw\DxCommon\cHcEffectDx.cpp : 134 = Creating effect TrainEnv.fx
[Content 20:21:04] Trace C:\Dev\RailWorksRelease\Code\Libs\Heracles\Engine\Draw\DxCommon\cHcEffectDx.cpp : 134 = Creating effect TrainFlora.fx

I have already installed a tried and tested older version of the n.vidia drivers but this has not fixed the problem either.
Will send a report to the developers and keep trying things.
Dave
User avatar
dilflat
Been on the forums for a while
Posts: 143
Joined: Thu Dec 13, 2001 12:00 am
Location: Southampton

Re: What has happened

Post by dilflat »

I have finally got Railworks running again.
For those still having problems, I uninstalled anything I could find with n.vidia written on it. I then went into the program files folder and deleted the nvidia folder that remained. Following that I ran Registry Mechanic to clean up any stray registry entries.
Ithen re-installed my old graphics drivers and tried railworks.
This time I immediately got an error message saying "cannot find PhysXLoader.dll, Please re-install railworks". After deleting Railworks, downloading it (again) I clicked the launcher........... and got the same error message as before.
I then installed the current physx driver and this time everything worked fine.
Hope that this will be of use to somebody.
Happy now.
Dave
User avatar
OrpheusRocker
Established Forum Member
Posts: 406
Joined: Mon Dec 21, 2009 9:33 am
Location: Wellington, Somerset, England

Re: What has happened

Post by OrpheusRocker »

Hi fsclips,

Regarding your logmate o/p, the Assertion Failure is telling me that you have tried to load a route with a turntable in it. Most likely Didcot.

The missing blueprints are route marker files missing from attempting to use objects from the IOW libraries.

Not sure about the ribbon error. What route and scenario were you trying to load?

Andy
[album 236208 35551.gif]
Let me be your engineer, have you smiling ear to ear, raisin' steam - Jethro Tull
User avatar
OrpheusRocker
Established Forum Member
Posts: 406
Joined: Mon Dec 21, 2009 9:33 am
Location: Wellington, Somerset, England

Re: What has happened

Post by OrpheusRocker »

This is what you get when you press "Start RailWorks"

Code: Select all

[Content 17:55:48] Trace C:\Dev\RailWorksRelease\Code\Libs\Heracles\Engine\Draw\Pc\cHcDisplayManagerPc.cpp : 515 = Creating device
[Content 17:55:48] Trace C:\Dev\RailWorksRelease\Code\Libs\Heracles\Engine\Draw\DxCommon\cHcEffectDx.cpp : 134 = Creating effect Train_Post_Bloom.fx
[Content 17:55:48] Trace C:\Dev\RailWorksRelease\Code\Libs\Heracles\Engine\Draw\DxCommon\cHcEffectDx.cpp : 134 = Creating effect Post_SoftFocus.fx
[Content 17:55:48] Trace C:\Dev\RailWorksRelease\Code\Libs\Heracles\Engine\Draw\DxCommon\cHcEffectDx.cpp : 134 = Creating effect Post_CameraVignette.fx
[Content 17:55:48] Trace C:\Dev\RailWorksRelease\Code\Libs\Heracles\Engine\Draw\DxCommon\cHcEffectDx.cpp : 134 = Creating effect Post_HeatHaze.fx
[Content 17:55:48] Trace C:\Dev\RailWorksRelease\Code\Libs\Heracles\Engine\Draw\DxCommon\cHcEffectDx.cpp : 134 = Creating effect vertexcolour.fx
[Content 17:55:48] Trace C:\Dev\RailWorksRelease\Code\Libs\Heracles\Engine\Draw\DxCommon\cHcEffectDx.cpp : 134 = Creating effect myprojected.fx
[Content 17:55:48] Trace C:\Dev\RailWorksRelease\Code\Libs\Heracles\Engine\Draw\DxCommon\cHcEffectDx.cpp : 134 = Creating effect projectedlight.fx
[Content 17:55:48] Trace C:\Dev\RailWorksRelease\Code\Libs\Heracles\Engine\Draw\DxCommon\cHcEffectDx.cpp : 134 = Creating effect projectedlightff.fx
[Content 17:55:48] Trace C:\Dev\RailWorksRelease\Code\Libs\Heracles\Engine\Draw\DxCommon\cHcEffectDx.cpp : 134 = Creating effect DistantTerrain.fx
[Content 17:55:48] Trace C:\Dev\RailWorksRelease\Code\Libs\Heracles\Engine\Draw\DxCommon\cHcEffectDx.cpp : 134 = Creating effect singletexture.fx
[Content 17:55:48] Trace C:\Dev\RailWorksRelease\Code\Libs\Heracles\Engine\Draw\DxCommon\cHcEffectDx.cpp : 134 = Creating effect Rain.fx
[Content 17:55:49] Trace C:\Dev\RailWorksRelease\Code\Libs\Heracles\Engine\Draw\DxCommon\cHcEffectDx.cpp : 134 = Creating effect HeatHazeObjects.fx
[Content 17:55:49] Trace C:\Dev\RailWorksRelease\Code\Libs\Heracles\Engine\Draw\DxCommon\cHcEffectDx.cpp : 134 = Creating effect Post_Stencil.fx
[Content 17:55:49] Trace C:\Dev\RailWorksRelease\Code\DLLs\GameManager\cOptions.cpp : 710 = Detecting Machine Specs..
[Content 17:55:50] Trace C:\Dev\RailWorksRelease\Code\DLLs\GameManager\cOptions.cpp : 879 = CPU: GenuineIntel Family 6 Model 15 Stepping 11 @2400Mhz
[Content 17:55:50] Trace C:\Dev\RailWorksRelease\Code\DLLs\GameManager\cOptions.cpp : 890 =      Detected as Unknown Core 2 - Treating as Core 2 Duo
[Content 17:55:50] Trace C:\Dev\RailWorksRelease\Code\DLLs\GameManager\cOptions.cpp : 891 =      Rated 8.200359
[Content 17:55:50] Trace C:\Dev\RailWorksRelease\Code\DLLs\GameManager\cOptions.cpp : 909 = RAM: 2Gig+
[Content 17:55:50] Trace C:\Dev\RailWorksRelease\Code\DLLs\GameManager\cOptions.cpp : 944 = GFX: Nvidia NVIDIA GeForce 8600 GTS Rating: 10.000000
[Content 17:55:50] Trace C:\Dev\RailWorksRelease\Code\DLLs\GameManager\cOptions.cpp : 961 = GPU RAM: 536870912 bytes
[Content 17:55:50] Trace C:\Dev\RailWorksRelease\Code\DLLs\GameManager\cOptions.cpp : 964 =     Using >256M profile
[Content 17:55:53] Trace C:\Dev\RailWorksRelease\Code\Libs\Heracles\Engine\Draw\DxCommon\cHcEffectDx.cpp : 134 = Creating effect ProcFlora.fx
(Ignore my machine specs, yours will be different)
And this is what you get if you load a route in edit mode with no errors

Code: Select all

[Content 17:57:36] Trace C:\Dev\RailWorksRelease\Code\Libs\Heracles\Engine\Draw\DxCommon\cHcEffectDx.cpp : 134 = Creating effect TrainSkyDome.fx
[Content 17:57:37] Trace C:\Dev\RailWorksRelease\Code\Libs\Heracles\Engine\Draw\DxCommon\cHcEffectDx.cpp : 134 = Creating effect TrainLightMapWithDiffuse.fx
[Content 17:57:42] Trace C:\Dev\RailWorksRelease\Code\Libs\Heracles\Engine\Draw\DxCommon\cHcEffectDx.cpp : 134 = Creating effect LoftTexDiff.fx
[Content 17:57:42] Trace C:\Dev\RailWorksRelease\Code\Libs\Heracles\Engine\Draw\DxCommon\cHcEffectDx.cpp : 134 = Creating effect LoftTexDiffTrans.fx
[Content 17:57:52] Trace C:\Dev\RailWorksRelease\Code\Libs\Heracles\Engine\Draw\DxCommon\cHcEffectDx.cpp : 134 = Creating effect LoftTexDiffAlpha.fx
[Content 17:57:53] Trace C:\Dev\RailWorksRelease\Code\Libs\Heracles\Engine\Draw\DxCommon\cHcEffectDx.cpp : 134 = Creating effect StencilShadow.fx
[Content 17:57:53] Trace C:\Dev\RailWorksRelease\Code\Libs\Heracles\Engine\Draw\DxCommon\cHcEffectDx.cpp : 134 = Creating effect TrainUprightViewFacingFlora.fx
[Content 17:57:53] Trace C:\Dev\RailWorksRelease\Code\Libs\Heracles\Engine\Draw\DxCommon\cHcEffectDx.cpp : 134 = Creating effect TrainViewFacingFlora.fx
[Content 17:57:54] Trace C:\Dev\RailWorksRelease\Code\Libs\Heracles\Engine\Draw\DxCommon\cHcEffectDx.cpp : 134 = Creating effect TrainFlora.fx
[Content 17:57:57] Trace C:\Dev\RailWorksRelease\Code\Libs\Heracles\Engine\Draw\DxCommon\cHcEffectDx.cpp : 134 = Creating effect TrainBasicObjectDiffuse.fx
[Content 17:57:57] Trace C:\Dev\RailWorksRelease\Code\Libs\Heracles\Engine\Draw\DxCommon\cHcEffectDx.cpp : 134 = Creating effect TrainBumpSpecEnvMask.fx
[Content 17:57:57] Trace C:\Dev\RailWorksRelease\Code\Libs\Heracles\Engine\Draw\DxCommon\cHcEffectDx.cpp : 134 = Creating effect TrainSpecEnvMask.fx
[Content 17:57:57] Trace C:\Dev\RailWorksRelease\Code\Libs\Heracles\Engine\Draw\DxCommon\cHcEffectDx.cpp : 134 = Creating effect TrainGlass.fx
[Content 17:57:57] Trace C:\Dev\RailWorksRelease\Code\Libs\Heracles\Engine\Draw\DxCommon\cHcEffectDx.cpp : 134 = Creating effect TrainBumpSpec.fx
[Content 17:57:57] Trace C:\Dev\RailWorksRelease\Code\Libs\Heracles\Engine\Draw\DxCommon\cHcEffectDx.cpp : 134 = Creating effect SkinDiffuse.fx
[Content 17:57:59] Trace C:\Dev\RailWorksRelease\Code\Libs\Heracles\Engine\Draw\DxCommon\cHcEffectDx.cpp : 134 = Creating effect soar.fx
[album 236208 35551.gif]
Let me be your engineer, have you smiling ear to ear, raisin' steam - Jethro Tull
User avatar
fsclips
Getting the hang of things now
Posts: 46
Joined: Thu Mar 25, 2010 11:24 am
Location: oxfordshire

Re: What has happened

Post by fsclips »

Hi all!

I found the culprit with the help of the nice RailWorks people!

It is the PhysX driver! If you update your drivers on a regular basis your PhysX driver will be updated as well.
This is what to do if you are still having problems:

Go to:
C:\Program Files\Steam\steamapps\common\railworks\Install
(if you haven't RailWorks installed in its default location go to the equivialent folder)

Within this folder is PhysX_6.10.25_SystemSoftware.exe

Run this setup to re-install PhysX (the physics system used by RailWorks). You may need to uninstall PhysX first if a current install exists.

I was on PhysX 9. something, so had to go back quite a way. I guess no more updating of driversfor a while.
I tried to run one of the default routes (Seeberg - back anf forth) and played the whole scenario withot problems.

I hope this is of any help. May I say thank you to all of you trying to help! Communities like this are rare these days on the internet :-)

Stefan
I used to be indecisive, but now I'm not so sure.
valiant222
Been on the forums for a while
Posts: 106
Joined: Fri Mar 30, 2007 2:16 pm
Location: Chelmsford

Re: What has happened

Post by valiant222 »

As I started this thread, I can now update you all with this breaking news:

Hurrah.. Hurrah and oh deep joy :drinking: :D :D . I can now use Railworks complete with Raildriver. It's back to where it was before the update.

Still don't know what I did. The PhysX driver in use is the same one that comes with the latest nVidia driver although I downloaded it seperately. As I said in an earlier post I am using an older driver.

In future, I will stick to Nvidia drivers I've got :)

Thanks again to everybodys' input into this thread.

:evil: until the next time :evil:
Regards
Chris
Intel 2core 2x3.00Ghz, 2GB Ram, XP Home SP3, nVidia 9800GTX, Audigy SE, Raildriver
User avatar
Acorncomputer
Very Active Forum Member
Posts: 10699
Joined: Wed Oct 17, 2007 5:37 pm
Location: Horley, Surrey, (in a cupboard under the stairs)

Re: What has happened

Post by Acorncomputer »

Hi

If it is of any help .. I never update my NVIDIA drivers deliberately (unless it is being done automatically without me knowing). I work on the basis that if the card is working OK then there is no need to mess around with it. I have very few problems with my installations of RailWorks and it may be because of this.

I know we are encouraged to always have the latest driver but I do not think that is always best.
Geoff Potter
Now working on my Bluebell Railway route for TS2022
RISC OS - Now Open Source
valiant222
Been on the forums for a while
Posts: 106
Joined: Fri Mar 30, 2007 2:16 pm
Location: Chelmsford

Re: What has happened

Post by valiant222 »

Acorncomputer wrote:
I work on the basis that if the card is working OK then there is no need to mess around with it.
I should have followed that old maxim, If it ain't broke, don't fix it. But of course, that assumes we know that it ain't broke. In this case, it could have been.

Anyway it's all running hunky dory now.
Regards
Chris
Intel 2core 2x3.00Ghz, 2GB Ram, XP Home SP3, nVidia 9800GTX, Audigy SE, Raildriver
AJMCM
New to the Forums
Posts: 2
Joined: Tue Dec 21, 2010 3:24 pm

Re: What has happened

Post by AJMCM »

Hi


I have railworks 2 and when I tryed to start it one day it came up with the proc 2 exe and the error message saying " Send error report or Don't Send"

I also have 2 payed addons could someone help

Could someone please assist me in this matter


AJMCM
Locked

Return to “[RW] General RW Discussion”