New update here!

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RSAdam
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Re: New update near!

Post by RSAdam »

overmarze wrote:But has this been fixed?
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Hiya,

I can officially say, yes! We had a look and there was indeed a limit of around 4500+ before the list began 'overlapping'. So you have quite a few RailWorks items there! ;) We have therefore removed this upper limit to stop the overlap occuring.

Regards
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overmarze
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Re: New update near!

Post by overmarze »

Fewww

I would have shot myself dead if this wouldnt have been fixed :)

Cheers for the reply looking forward to the update.
Klaabu
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Re: New update near!

Post by Klaabu »

overmarze wrote:* New Powerful Scenario Editing View
Powerful view ... Only view?
Is that only cosmetic remake of the Scenario Editor or are there important improvements in functionality included? For example: Can AI loco couple and uncouple now? Any other improvements?
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boleyd
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Re: New update near!

Post by boleyd »

Klaabu wrote:
overmarze wrote:* New Powerful Scenario Editing View
Powerful view ... Only view?
Is that only cosmetic remake of the Scenario Editor or are there important improvements in functionality included? For example: Can AI loco couple and uncouple now? Any other improvements?

New functional 'Marshalling' instructions in Scenario Editor This might address that.
Dick near Pittsburgh, Pa.
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TheTazman
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Re: New update near!

Post by TheTazman »

There is no sign of the wheel slip that was previously mentioned.
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maddog989
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Re: New update near!

Post by maddog989 »

TheTazman wrote:There is no sign of the wheel slip that was previously mentioned.
New ability to defined axles as powered/unpowered

this should solve wheel slip, if you look at a steam loco when slipping in RW the unpowered axles are the ones actually slipping, with the axles properly defined as powered it should solve that.

Excellent news with this update!
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almost all yard, trackwork, scenery and signalling complete salisbury - wilton. Trackwork 2013 standard to Gillingham, Older beyond. - Abandoned due to newer tools in subsequent TS versions.
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karma99
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Re: New update near!

Post by karma99 »

TheTazman wrote:There is no sign of the wheel slip that was previously mentioned.
New ability to defined axles as powered/unpowered
I suspect this is the first stage for corrected wheel slip. Right now the first wheel "set" slips, so 0-6-0 locos slip very nicely (my Q1 slips all over the place, as it should) but on anything with a front bogie it's the free-wheeling front bogie that slips!
Once the sim knows which wheels are powered.... :wink:

Edit: And beaten to it by maddog989 :D
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TractorBasher
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Re: New update near!

Post by TractorBasher »

Wow! That's a pretty comprehensive list of updates. Sincere thanks and well done to the RW team.
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bigvern
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Re: New update near!

Post by bigvern »

Reasonable list of updates but still a few issues the route builders would like to see at some point...e.g:

Built in ability to "heal" holey DEM.
Copy and paste for terrain textures.
Implement superelevation (of interest to drivers too!).
Paste of multiple objects conforms all items to terrain height + remain selected on initial paste (i.e. for random rotation).
Define which loft you wish to perform terrain smoothing operations on.
Lofted objects laid to "follow terrain" to properly hug the terrain (as per TRS splines) but certainly eliminate the bug where you end up with road/fence pieces sticking up in the air. (This one has been present since RS days).

Don't want this to end up sounding like a wishlist or belittle the issues which have been addressed, but just to balance out the adulation that for "power users" there are still many items that do need attention.

Finally and absolute must, the upgrade must *not* damage third party work (routes) that users may have in progress as happened last time and if it does be prepared to pull the patch and roll back to the previous version.
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RSderek
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Re: New update near!

Post by RSderek »

Hi,

First release of 2010, means there will be more updates over the coming months.

Vern, everyone has their list of things they would like to change or other new features added.
Email to support with suggestions. A list on a forum just leads to another person posting a list and so on, and while I do read a fair bit on the forums I don't read all the threads.
Some good points and suggestions just get lost.
Emails to support get put into subject folders, the subject with the most emails tends to get looked at and if possible addressed first.
Of course we do not personally respond to all suggestions but all get read.

regards

Derek
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kirkheath
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Re: New update near!

Post by kirkheath »

Well that is some good news then adam. Another thin that was on my mind is the inability to see that is off the diagogue window, perhaps on the preview on the bottom that tells you what it is after you click an item in the list you could animate a slow text scroll from left to right like digital destination boards on trains. that way you can see it all. This would come in handy for different tender variants on steam locos, or difference in liveries etc
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bab7000
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Re: New update near!

Post by bab7000 »

An impressive list, and i welcome everything, and will most likely use most of the new things.

BUT most of all, i want a fix for the procerror, that some have. I'll hope that the hardware check helps some. I my case, the graphic adapter is a GF9600M GT, but it's not reconized by RW, and set to default Matrox :o It's a common adapter in laptops. I have to set my settings to medium or less. A better hardware support is needed aside with the Hardware check.

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bigvern
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Re: New update near!

Post by bigvern »

Thanks for responding Derek and I'll certainly put a ticket in to the Help Desk with those. However I did say it wasn't intended to be a "wish-list" more just an open musing and I believe some of the items (such as copy and paste of terrain textures, finer control over terrain snap on specific objects) have been aired before so thought they might already be on a to do list somewhere.
:D
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TheTazman
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Re: New update near!

Post by TheTazman »

There is mention of fixes to the AI. DOes this go any way to fixing the problem of crawling engines and AI stock not doing what its told (or what ever it is that causes the frustrations of scenario builders) ?

Cheers

Simon
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Re: New update near!

Post by MathisRW »

No lights???
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