Higher poly passngers

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msey0002
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Re: Higher poly passngers

Post by msey0002 »

Wikkus wrote:
msey0002 wrote:will these affect FPS, Derek?
If it means more polys, then yes.

As to how much...

R.
If this is to be a core update, can we have an option to choose to have them or not, Derek? My system isn't the best system and handles RW ok at the best of times, and I am not really keen on having that jeopardized :-?
Oldpufferspotter
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Re: Higher poly passngers

Post by Oldpufferspotter »

Well, it just goes to show that you will never be able to please all of the people all of the time.
Train simming to me is all about the trains. Nearby scenery needs to be very good, further away scenery can be flat and sparingly detailed.
Passengers on stations are important, but passengers in trains not so important.
The size and ability of the computer that I can afford also comes high in my list of considerations.
Threads such as this are useful to me as they help to confirm that my decision not to update to RailWorks is the correct one.
RailWorks, and the desires of those people who use it, is moving further and further away from what I personally want out of a railway simulator, and I mean a railway simulator not merely a train simulator.
My pleasure in RS is four fold: I enjoy creating my own route, creating my own scenarios, and running the trains as I personally want to run them. I am now into reskinning rolling stock for my own use. (I have just cracked reskinning, but the standards that satisfy me now would no doubt not be good enough to upload here!)
All the controversy one reads here about sounds and the little details of loco cabs, passenger views out of the coaches, the quality of the passengers in the trains, etc, etc, etc, are unimportant trivia to me.
While you good people will be discussing what you would like in RailWorks and how you would like it, I shall be quietly sitting in my corner happily playing trains.
So there you are,
regards Ted.
P.S. I do enjoy this forum though!
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Bullet399
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Re: Higher poly passngers

Post by Bullet399 »

Wikkus wrote:I'd have thought "low" was more than adequate for plonking in a coach?

How does that compare with the poly-count of the box-headed mutant zombies? :P

Rik.
i count 13 people inside the coach multiplied by 550 polys = 7150 + 4000 polys the coach itself = 11150 multiplied by 5 coaches = 55750 polys (and there isn't any scenery around). I think that also modern equipped rigs get stutterings.
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Re: Higher poly passngers

Post by bremen »

[OT]
RailWorks, and the desires of those people who use it, is moving further and further away from what I personally want out of a railway simulator, and I mean a railway simulator not merely a train simulator.
Let me think... you are saing that RS is better because will have no more update and RW is bad because will be update according to some requestes done by the community? ROTFL.
[/OT]
4000 polys the coach itself
It's the poly count of a pair of wheelsets of one of my freight wagon... 8)
55750 polys I think that also modern equipped rigs get stutterings.
I think not :wink:
AndyM77
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Re: Higher poly passngers

Post by AndyM77 »

bremen wrote:
55750 polys I think that also modern equipped rigs get stutterings.
I think not :wink:
Users of "Low End" graphics cards will start to struggle with more polygons on screen as the 'Fill Rate' of the card will be stretched when there are lots of wagons on screen at times. Enthusiasts, or people whom keep up to date with graphics cards and as a consequence always have the "Top End" cards (i.e upcoming "Fermi" based nVidia cards and ATi 58** ranges) will not have a problem.

Personally, I don't care for the people inside the carriages, it's a Train Simulator and is supposed to be viewed from the cab 99.99999% of the time :wink:

I'd much prefer that the performance of the game can be improved for ALL users and not just benefit those with large wallets...
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ightenhill
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Re: Higher poly passngers

Post by ightenhill »

I'm all in favour of it being updated so it can work to the engines limits.. Theres no point having poor visuals in certain areas that let the whole game down when the engine can provide better and the technology to display them without stuttering or lag is here.. The passengers are a key issue especially as you can see them from everywhere including inside the cab..

However this must be balanced by the rest of the core engine being optimized, and some sort of scaling engine being introduced which makes sure that users get a visual performance that is in line with there pcs capabilities, though selectable by the user .. It would be silly at this stage to introduce more high poly objects into the core engine that causes some users with weak systems to have even worse performance than they already have.
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Bullet399
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Re: Higher poly passngers

Post by Bullet399 »

bremen wrote:[OT]
RailWorks, and the desires of those people who use it, is moving further and further away from what I personally want out of a railway simulator, and I mean a railway simulator not merely a train simulator.
Let me think... you are saing that RS is better because will have no more update and RW is bad because will be update according to some requestes done by the community? ROTFL.
[/OT]
4000 polys the coach itself
It's the poly count of a pair of wheelsets of one of my freight wagon... 8)
55750 polys I think that also modern equipped rigs get stutterings.
I think not :wink:
Bremen you're an..., don't laugh over opinions from other people and don't shorten quotas for moving them in a very different light.
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RSderek
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Re: Higher poly passngers

Post by RSderek »

Hi guys,
Don't worry about performance, I will hit a happy medium of them looking better and using more polys but not too many that it become an issue.
The only real issue is me finding the time to do them.

regards

Derek
Last edited by RSderek on Wed Jan 20, 2010 5:43 pm, edited 1 time in total.
To contact me email support@railsimulator.com, not here.
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Re: Higher poly passngers

Post by choccy »

I'm often surprised by what people regard as a priority for a rail simulator. Personally it wouldn't bother me a great deal if there were no passengers at all. If we want the people to look realistic then the same can be said for the road traffic, the air traffic and the water/sea traffic. What about cyclists and fell walkers? Then there must be folks pushing a pram/pushchair or walking a dog, foxes plundering waste bins and cats sleeping on the patio or chasing mice in the gardens. How about courting couples, rabbits playing in the fields and crowds leaving a football stadium. The list of what might be is endless. I'd rather play trains.

If there is one improvement I'd like to see with the people (and that's nothing to do with polys) it's that their clothing be toned down a bit. Folks in bright coloured clothing riding on trains doesn't represent any age very well. Most of us don't wear reds, blues and greens etc.

Mark
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theokus
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Re: Higher poly passngers

Post by theokus »

Bullet399 wrote:i remember those discussions 'my sim is stuttering so RS please fix'
:wink: 8)
O sure and I remember a designer telling us to keep those polys down :lol:
Last edited by theokus on Wed Jan 20, 2010 5:38 pm, edited 2 times in total.
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theokus
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Re: Higher poly passngers

Post by theokus »

choccy wrote:I'm often surprised by what people regard as a priority for a rail simulator. Personally it wouldn't bother me a great deal if there were no passengers at all. If we want the people to look realistic then the same can be said for the road traffic, the air traffic and the water/sea traffic. What about cyclists and fell walkers? Then there must be folks pushing a pram/pushchair or walking a dog, foxes plundering waste bins and cats sleeping on the patio or chasing mice in the gardens. How about courting couples, rabbits playing in the fields and crowds leaving a football stadium. The list of what might be is endless. I'd rather play trains.

If there is one improvement I'd like to see with the people (and that's nothing to do with polys) it's that their clothing be toned down a bit. Folks in bright coloured clothing riding on trains doesn't represent any age very well. Most of us don't wear reds, blues and greens etc.

Mark
Hahaha, good thinking.

There could be a link choccy.... with EA :wink:
(think about the Sims...)
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ightenhill
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Re: Higher poly passngers

Post by ightenhill »

theokus wrote:
Bullet399 wrote:i remember those discussions 'my sim is stuttering so RS please fix'
:wink: 8)
O sure and I remember a designer telling us to keep those polys down :lol:

Which is good and totally logical advice.. But its largely solved by having a better pc..

The truth of this tale is these arguments are pointless... But I agree you have to look after both ends.. Simply make things more switchable or scaleable easily..
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theokus
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Re: Higher poly passngers

Post by theokus »

ightenhill wrote:
theokus wrote:
Bullet399 wrote:i remember those discussions 'my sim is stuttering so RS please fix'
:wink: 8)
O sure and I remember a designer telling us to keep those polys down :lol:

Which is good and totally logical advice.. But its largely solved by having a better pc..

The truth of this tale is these arguments are pointless... But I agree you have to look after both ends.. Simply make things more switchable or scaleable easily..
Yes, I know this. As I think about each new release of MS Flight Simulator :wink:
My truth is that RailWorks and the argumenst is not a tale. It's serious business for the people involved.

How far can you go?
A perfectly working train (loc) in a non-realistic landscape is pointless...imho.
Many people here can not live with half work, as we talk about a locomotive, senarios, AI, signals etc. etc.
But if the majority want something different ok, then I have "to give over" :wink:

ps. Have a look at BBC2 > every day at 19:30 h.
Great British Railway journeys.
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iceman2117
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Re: Higher poly passngers

Post by iceman2117 »

hi, ...

Strollers, children, young people, that would be fine.
And suitcases, suitcases Peoples ..

greets ice
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ightenhill
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Re: Higher poly passngers

Post by ightenhill »

theokus wrote:[

ps. Have a look at BBC2 > every day at 19:30 h.
Great British Railway journeys.

Now that confused me..Its on at 18:30GMT so I missed it.. I'll watch it on the wii
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