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Re: 3D Sleepers
Posted: Tue Dec 29, 2009 12:52 pm
by Horgy
Interesting points. I've been data gathering, and I'm not sure if UK sleepers really 'poke out' of the ballast as much as they do in Camber's assets. For example:
I think I might use 2D track, and tinker with the textures.
Horgy
Re: 3D Sleepers
Posted: Tue Dec 29, 2009 1:16 pm
by keber
Re: 3D Sleepers
Posted: Tue Dec 29, 2009 4:02 pm
by Ryosuke
thats what i mean. maybe the shape of the concrete ties makes them appear to stick out more, even if they are at the same height as the wooden ones.
if the sleepers are part of the ballast texture and you create the shape of the ballast in the right fashion you can even leave out the supersleepers altogether with convincing results. i'll do a screenshot later.