Logmate messages

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chrisreb
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Joined: Fri Oct 17, 2008 10:48 am
Location: Southampton UK

Logmate messages

Post by chrisreb »

Is there any general hints as to what the more common Logmate messages mean.

I commonly see things like:

Missing blueprints (even where scenarios load fine)
Missing script names
Ribbon curves not found
String memory critically low

I have no idea what these may point to in terms of resolution so wonder if anyone else does. I find Logmate useful for pointing out missing assets but the above do not help me at all.
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karma99
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Location: Portsmouth, UK

Re: Logmate messages

Post by karma99 »

Missing blueprints is pretty frequent when a scenario creator has added a creator and addon group in the object filter, the scenario has stored a list of all the stock it expects to find in that object list, but you don't have the stock installed.

For example, at some point stuart666 added the JT Voyager addon to one of his scenarios in the object filter so when I ran it (not having the voyager) it told me it was missing.
Now the scenario ran fine, and had no need of the voyager at all, but because it was there when Stuart added it to the scenario, it still checks and reports it's missing.
The fix for it is to "untick" objects in scenarios if you don't need them. RW doesn't allow this, but I believe RW Tools can do it.

I've also seen some references to bogie blueprints missing on occasion, which is just an oversight on the part of the stock creator leaving references in their file to other files that no longer exist - and presumably aren't needed as it all still works. Kev's 45xx and 4575 moan about references to wheels22 or something similar if memory serves, but they work fine - and are still my favourite models in RS/RW :)
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chrisreb
Very Active Forum Member
Posts: 3134
Joined: Fri Oct 17, 2008 10:48 am
Location: Southampton UK

Re: Logmate messages

Post by chrisreb »

Thanks for that Pete.

That's at least one ticked off to lessen my ignorance!
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