Reppo wrote:Ryosuke wrote:the next step would be to add some randomness and speed factor with the help of lua scripts.

The whole car is animated like rods of a steam loco so this animation is already linked to speed. The randomness depends how complex the animation is. An animation with 100 frames has 100 possible movements. The step of animation are given by the wheel radius configured in an invisible bogie.
We will keep probing.
Cheers
as far as i understand this means that the cycle of the animation is repeated over and over again in the same fashion?
thats a good step in the right direction. however, if a lua script would control the animation and put even more factors into account like the radius of curves and other controllers that could enter some sort of randomness, then the result could be extremely live like.
imagine going over a set of points whith the train rocking back and forth even more than usually...
sadly i don't know very much about animations and absolutely nothing about lua scripts or scripting in general, otherwise i would have experimented with these already.