What I would like to see happen with RailWorks
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Re: What I would like to see happen with RailWorks
Ofcause keeping in mind RW is still in it's infancy it's not doing to bad there seems to be a lot of sparks and banging coming from a lot of the developers it's just for me there a number of key element's missing to really finish it off. If I seen canter and supper elervation I'd be a happy bunny.
On the train acceleration subject I do think that if the rear powercar in the HST set was assisting as it should I think 125mph would come about very soon but come to think of it a lot of the motive power seems to be a bit down I mean a single 47 with 8 mk2's would probably be on the power for about 10 mins to reach 95 from a stand but not so in RW it's maybe the simulation or the data in the model that bit I don't know what I do know is the data is very extensive so RW really does have the potental it just need to be told how
Sounds are a big thing to me that's why am a rail fan, you would see me at Crewe in the 90's with a sound recorder not a book or a camara
so if we had all the sounds you can emagine like very slow speeds over point's witch would cause that rappidly changing sqweel from the flange the rubbing of the friction plates on the top of the bogies to the under frame and so on would make for a very good sim I beleive very strongly that the greater the sounds the more imersive it is and as a sim should be
O and give the class 55 a nose with in the cab.
On the train acceleration subject I do think that if the rear powercar in the HST set was assisting as it should I think 125mph would come about very soon but come to think of it a lot of the motive power seems to be a bit down I mean a single 47 with 8 mk2's would probably be on the power for about 10 mins to reach 95 from a stand but not so in RW it's maybe the simulation or the data in the model that bit I don't know what I do know is the data is very extensive so RW really does have the potental it just need to be told how
Sounds are a big thing to me that's why am a rail fan, you would see me at Crewe in the 90's with a sound recorder not a book or a camara
so if we had all the sounds you can emagine like very slow speeds over point's witch would cause that rappidly changing sqweel from the flange the rubbing of the friction plates on the top of the bogies to the under frame and so on would make for a very good sim I beleive very strongly that the greater the sounds the more imersive it is and as a sim should be
O and give the class 55 a nose with in the cab.
Last edited by wolly1380 on Tue Dec 08, 2009 11:59 am, edited 1 time in total.
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Re: What I would like to see happen with RailWorks
-And what if user don't have the time or the skill or even the patience what needs to be understud here is this is not a GIVE ME GIVE ME thread this is morebremen wrote:
- and more users with the idea to pull up their sleeves and do something, instead of doing the same old list of.. i want.. i want.. i want..
of a wish list, an oppertunity for railsimulator.com to see what there fans might hope to see.
But ofcause if a developor is looking for another project and doesn't know what todo then the users can have some imput as to what might happen next after all
it is out sim and we can but dream.
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- theokus
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Re: What I would like to see happen with RailWorks
Chi sei tu per me i giochi della lezione?bremen wrote:- and more users with the idea to pull up their sleeves and do something, instead of doing the same old list of.. i want.. i want.. i want..theokus wrote:- and generic scenerybigvern wrote: There is undoubtedly a demand for more routes,
Please feel free to discuss - maybe this even deserves a seperate thread of its own if the mods want to split this off.
- and more terrain textures
Look for the scenery I did make long before you were even born...
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- miglietto
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Re: What I would like to see happen with RailWorks
Theo you should use a better translator ... this sentence in italian doesn't make any sense ...theokus wrote: Chi sei tu per me i giochi della lezione?![]()
Andrea
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Re: What I would like to see happen with RailWorks
A pretty long one ,,,,wolly1380 wrote:Ofcause keeping in mind RW is still in it's infancy
sorry folks for the sarcasm but it's quite hard to resist
Andrea
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Re: What I would like to see happen with RailWorks
Hahaha.... I know but could you understand it?riccardino wrote:Theo you should use a better translator ... this sentence in italian doesn't make any sense ...theokus wrote: Chi sei tu per me i giochi della lezione?![]()
![]()
My first trip to Italy was 40 years ago.... Rimini and with the train.
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Re: What I would like to see happen with RailWorks
I agree with the underlined text.wolly1380 wrote: what needs to be understud here is this is not a GIVE ME GIVE ME thread this is more
of a wish list, an oppertunity for railsimulator.com to see what there fans might hope to see.
But ofcause if a developor is looking for another project and doesn't know what todo then the users can have some imput as to what might happen next after all it is out sim and we can but dream.
Requesting updates to the core of the sim is a must... i'm asking to have distant mountains till the first day but with a team of only 12 persons how on earth they can do every route, train and else requested on all the topic i have read in the last 2 years?
For me they can wait till someone will do the requested route, train etc..-And what if user don't have the time or the skill or even the patience
So back in 1952? It had to be a pleasure to do a scenery on UNIVAC I.Look for the scenery I did make long before you were even born...
Ok.. can i see one of your train? a cab? a bridge? a generic 3D? a track? done for RailWorks.? I'm young ( ROTFL ) and i want to learn from the best.
Re: What I would like to see happen with RailWorks
Agreed I've no problem waitting as I know things like this can't be whipped up in a night and I take my hat off to those who create for us all.bremen wrote: For me they can wait till someone will do the requested route, train etc..![]()
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Re: What I would like to see happen with RailWorks
I actually like the 47 (esp with AP sounds), but it could be improved a lot with minor cosmetic changes (presuming RS.com still have the original model), notably to the front end. What stands out a mile for me is the handrail which should not be straight but follow the curvature of the "nose". Honestly, a few tweaks here and there would help a great deal to update the model.

Re: What I would like to see happen with RailWorks
Absolutely it's the front end that bugs me too just too round noticeable around the buffer beam it's not that I don't like it infact am tweeking a new cab view to give just put you higher in the cabrabid wrote:I actually like the 47 (esp with AP sounds), but it could be improved a lot with minor cosmetic changes (presuming RS.com still have the original model), notably to the front end. What stands out a mile for me is the handrail which should not be straight but follow the curvature of the "nose". Honestly, a few tweaks here and there would help a great deal to update the model.
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Re: What I would like to see happen with RailWorks
Yes this could do with being fixed. Not sure as to why its stopped working. The plates are there on the track but no longer seem to function.
Simon
Simon
wolly1380 wrote:TPWS witch in Rail Simulator worked doesn't seem to now.
- ckmemphis
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Re: What I would like to see happen with RailWorks
Wow, I haven't noticed it, but it makes a lot of sense now, you are allowed to run the a single yellow aspect signal at 90mph, and nothing happens to the train, whereas before, doing that at 60mph would hit the emergency brakes. I wonder why it has been turned off, it really made you watch your speeds through signal blocks. I think that would be great if it was included in the next update patch.TheTazman wrote:Yes this could do with being fixed. Not sure as to why its stopped working. The plates are there on the track but no longer seem to function.
Simon
wolly1380 wrote:TPWS witch in Rail Simulator worked doesn't seem to now.
Regards,
Craig K
Craig K
Re: What I would like to see happen with RailWorks
As far as I recall the speed supervision by TPWS never worked in any version of RW. The 'SPAD' part always did and still does. There was some unrealistic feature whereby a TPWS equipped train would come to an emergency stop if the line speed was exceeded by as little as 0.1 mph and that's the feature that has been dropped.ckmemphis wrote: Wow, I haven't noticed it, but it makes a lot of sense now, you are allowed to run the a single yellow aspect signal at 90mph, and nothing happens to the train, whereas before, doing that at 60mph would hit the emergency brakes. I wonder why it has been turned off, it really made you watch your speeds through signal blocks. I think that would be great if it was included in the next update patch.
Andy L
Re: What I would like to see happen with RailWorks
Yes, totally annoying and was pleased the second that went... I'd only welcome a return of working TPWS grids IF proper "prototypical" actions were implemented, and not a return to the 0.1 MPH overspeed tripping the brakes out.AndyUK wrote: There was some unrealistic feature whereby a TPWS equipped train would come to an emergency stop if the line speed was exceeded by as little as 0.1 mph and that's the feature that has been dropped.
Andy L
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Re: What I would like to see happen with RailWorks
From Twitter:

Looks like an update is coming pretty soonCreating a mini-route with scenarios to test that nothing in the upcoming update breaks existing functionality. So far so good
