What I would like to see happen with RailWorks
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- LeeEAS
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Re: What I would like to see happen with RailWorks
I would like to see:
- Better camera angles, the ability to zoom in like you can with Shift+2
- Proper and more realistic numbering setup, with the ability to match numbers to nameplates (also the 66s should have been set up to have large numbers on the bodyside for EWS locos)
- More realistic weather conditions
- Rain/Snow on the windscreen, which can be cleaned off with the wiper (maybe asking too much)
- Wonky track and cab sway, ideal for branch lines, with lower speeds
- Slanted track on curves
- A new 47 model, with headlamp/multi-pipe version aswell
- Easier to understand braking, as per MSTS: Released, Hold, Apply 0-100, Emergency. If not then can we do without 0-33% being "Released" as it means applying the brakes more
- Headlights that can be set up the correct way, whatever position the locomotive is on the train
- Headout view should be available from both cabs not just one
- and also the current loco brake status displayed on the F4 display
- Better camera angles, the ability to zoom in like you can with Shift+2
- Proper and more realistic numbering setup, with the ability to match numbers to nameplates (also the 66s should have been set up to have large numbers on the bodyside for EWS locos)
- More realistic weather conditions
- Rain/Snow on the windscreen, which can be cleaned off with the wiper (maybe asking too much)
- Wonky track and cab sway, ideal for branch lines, with lower speeds
- Slanted track on curves
- A new 47 model, with headlamp/multi-pipe version aswell
- Easier to understand braking, as per MSTS: Released, Hold, Apply 0-100, Emergency. If not then can we do without 0-33% being "Released" as it means applying the brakes more
- Headlights that can be set up the correct way, whatever position the locomotive is on the train
- Headout view should be available from both cabs not just one
- and also the current loco brake status displayed on the F4 display
Last edited by LeeEAS on Mon Dec 07, 2009 9:08 pm, edited 2 times in total.
Cheers, Lee Scott. [aka 37518]

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Re: What I would like to see happen with RailWorks
I wouldn't mind a very grimy one (which you occasionally saw go through Swindon in the 80s) with the present acceleration model, since it could model one either with a dead powercar, or heavily in need of maintenance. But clearly a Valenta or MTU engined one you would expect to have a bit more oompth about it. I mean, its not a voyager, but you don't expect a Black 5 either.Valenta17 wrote:
I agree. I think that the acceleration could be bumped up a bit, especially for the FGW MTU model.
Id also like a view like headout, but hanging out of carriages too! Would be nice for some Valenta thrashing.
It would be nice if there could be created a viewpoint editor, so you could assign head out or viewpoint positions of existing RW assets. For example, I think the Class 37 is great, but maybe a LITTLE too high up. Maybe a seat pump option with a nice squeeky noise might be a better idea.
The case against a new 47 for me would be the extensive library of skins which would become obsolescent overnight. I certainly wouldn't object to a new early production machine in 2 tone green and headcode. I also certainly wouldn't object to either to a class 57.
Id still prefer priority being put to Western Region diesels, and maybe some Collett or Hawksworth carriages though. Its important to remember the latter were still being used by BR into the 1970s, which clearly makes them a good option for any scenario set in the period from 1935 though to that period.
Re: What I would like to see happen with RailWorks
I have a memory like a sieve, I would love it if i passed the mouse arrow over a tool icon in the editors it would tell me what the tool was, I keep forgetting and have to look them up. ( this happens in the blip tv tutorials, am i doing somthing wrong)... regards andy
Re: What I would like to see happen with RailWorks
I have a download here http://www.uktrainsim.com/filelib-info. ... leid=21455 that lowers you in the cab and put's the head out to the window and not the doorstuart666 wrote: It would be nice if there could be created a viewpoint editor, so you could assign head out or viewpoint positions of existing RW assets. For example, I think the Class 37 is great, but maybe a LITTLE too high up. Maybe a seat pump option with a nice squeeky noise might be a better idea.![]()
Nvidia Geforce settings for Rail Works
http://forums.uktrainsim.com/viewtopic. ... 4&t=103809
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http://forums.uktrainsim.com/viewtopic. ... 4&t=103809
TPR Detailng Memeber The First Comunity Built Network!
http://www.petitionbuzz.com/petitions/w ... shropshire
Re: What I would like to see happen with RailWorks
That looks very good indeed, Ill be sure to give it a try when I feel a 37 thrash coming on. Many thanks. 
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pspvoyager220
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Re: What I would like to see happen with RailWorks
For me, the UK locomotive on RW I like the least is actually the 47. I try and avoid the scenarios that use them because I don't find them that exciting, as I would a 37. Compare the cab to the 37, and there is a big difference in quality.
There are many bugs in the game in RS that people have been wanting a fix for for years, such as the rear power car constantly on idle in the player train (I don't find this that life threatening though), improved speeds on opening doors, headlight bugs, to name but a few.
The things I would like to see include:
Cab sway, as mentioned.
Custom two-tone horns (one tone made by one key, the other made by another)
Different passenger views, whereby you press a key and you find yourself in the buffet car, press it again and you're in the vestibule, etc.
More different styles of passengers, I don't like seeing clones of brunettes with green tops as I view down the platform!
Passengers that do a bit more than walk aimlessly around and look at their wrists - e.g. sitting on a bench, maybe even a trainspotter who gets his camera out!
More scenery, essential for routebuilders like me - there is not much new-to RW scenery excluding the foliage pack, 90% was what was found in RS.
These are suggestions and were not written in an 'implement them or I will not play the game' type of manner.
There are probably more suggestions - can't think of all of them.
There are many bugs in the game in RS that people have been wanting a fix for for years, such as the rear power car constantly on idle in the player train (I don't find this that life threatening though), improved speeds on opening doors, headlight bugs, to name but a few.
The things I would like to see include:
Cab sway, as mentioned.
Custom two-tone horns (one tone made by one key, the other made by another)
Different passenger views, whereby you press a key and you find yourself in the buffet car, press it again and you're in the vestibule, etc.
More different styles of passengers, I don't like seeing clones of brunettes with green tops as I view down the platform!
Passengers that do a bit more than walk aimlessly around and look at their wrists - e.g. sitting on a bench, maybe even a trainspotter who gets his camera out!
More scenery, essential for routebuilders like me - there is not much new-to RW scenery excluding the foliage pack, 90% was what was found in RS.
These are suggestions and were not written in an 'implement them or I will not play the game' type of manner.
There are probably more suggestions - can't think of all of them.
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dean1986
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Re: What I would like to see happen with RailWorks
Id like more updates to the core program and some new routes. Thing I hate with RW is your doing 125mph and it feels your doing about 75mph so that would be a good improvement.
Dean
Dean
Re: What I would like to see happen with RailWorks
I think it's the fact your looking at a 3D world on a 2D screen doesn't help with that but I do see what you mean.dean1986 wrote:Id like more updates to the core program and some new routes. Thing I hate with RW is your doing 125mph and it feels your doing about 75mph so that would be a good improvement.
Dean
Nvidia Geforce settings for Rail Works
http://forums.uktrainsim.com/viewtopic. ... 4&t=103809
TPR Detailng Memeber The First Comunity Built Network!
http://www.petitionbuzz.com/petitions/w ... shropshire
http://forums.uktrainsim.com/viewtopic. ... 4&t=103809
TPR Detailng Memeber The First Comunity Built Network!
http://www.petitionbuzz.com/petitions/w ... shropshire
- bdy26
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Re: What I would like to see happen with RailWorks
I know, it's just not the same have to manually move the camera round yourself when it stops tracking - takes a few keystrokes plus moving the mouse - why?! I think every MSTS camhack i've seen did this. Strikes me as a relatively simple fix that would make a difference to the game.deltic009 wrote:You can do this, just press 8 after you've pressed 4. You can move the camera forwards and backwards, left and right, even up and down (using Ctrl+cursors), it's rotateable by holding the RMB and moving the mouse.bdy26 wrote:the ability to move camera 4 as per other cameras rather than being fixed.
B
Re: What I would like to see happen with RailWorks
Hiya
I posted a hack for this a year or more ago.. its some where in the RS forum ... its not perfect as it replaces the outside loco view at present... needs a new input map so it can be on eg Cntl +2
Didn't have any interest so I left it alone
Cheers
Sly
PS possibly is in RS movies forum as it is particually usefull when making vids
I posted a hack for this a year or more ago.. its some where in the RS forum ... its not perfect as it replaces the outside loco view at present... needs a new input map so it can be on eg Cntl +2
Didn't have any interest so I left it alone
Cheers
Sly
PS possibly is in RS movies forum as it is particually usefull when making vids
- crowman
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Re: What I would like to see happen with RailWorks
I would like to see some modern EMU's
Class 350/360/365 to name but a few
Class 350/360/365 to name but a few
Building the West Coast Mainline for RailWorks
South - London Euston to Liverpool Lime St
South - London Euston to Liverpool Lime St
- ckmemphis
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Re: What I would like to see happen with RailWorks
I think the main concern for RW is basically this:
1. Better train physics
2. Better sounds on trains
3. Tweaks to the game core for route building and scenario building
4. More electric loco's
5. More routes to suite different locos
6. Better scenario development
Please correct me if i'm wrong on this one, this is what i'm getting from those on this thread.
1. Better train physics
2. Better sounds on trains
3. Tweaks to the game core for route building and scenario building
4. More electric loco's
5. More routes to suite different locos
6. Better scenario development
Please correct me if i'm wrong on this one, this is what i'm getting from those on this thread.
Regards,
Craig K
Craig K
Re: What I would like to see happen with RailWorks
The question re more routes is something touched on in the "Arm and a Leg" thread MSTS vs RW in the MSTs forum.
There is undoubtedly a demand for more routes, have read several times that no matter how good the loco or rolling stock looks there's only so many times you can go back and forward between Paddington to Oxford and York to Newcastle.
Apart from the two US model railroad style routes and RS.com (then RSDL) own IOW, there's been little in the way of commercial route building. This is not surprising, as also analysed recently if the hours of labour taken to create a basic 20 mile route were paid - even at minimum wage that would be well over £1000.
Releasing a route as freeware under the current system has a few flaws... They can disappear off the "front page" of the file library very quickly and as we have been told in the past only a small proportion of the end user base are even aware of the existence of independent download sites. Even if the routes are out there, is there reluctance to create scenarios using payware stock for freeware routes?
Maybe we need to look at a whole new "business model" for routes (being created largely as freeware) and the rolling stock models (mostly payware). Do we need to merge the concept in order to sell the hobby? The two instances I'm thinking of are: 1. Where a developer creates scenarios for a freeware route with their payware stock but the route is not distributed with the stock/scenarios. 2. Where the route is "bundled" with the stock and activities, as a "bonus" item. Can we live with a route being freely available (perhaps a better term than freeware) in file libraries but at the same time being available to commercial organisations to include on commercial download or disc releases? What level of renumeration should the route builder then receive in either case if it is being used to showcase items of payware rolling stock in payware activities?
The situation is not entirely without precedent as in the early days of MSTS, when I was doing my own CD distribution, I reached an agreement with 3DTS to include V1 of my Far North route on their LMS CD, as a basis for activities other than on the default routes. By that time I was already "working" for 3DTS so let the issue of royalties lapse but if the same situation arose today I expect some return in exchange for use of my work.
To answer my own questions, yes in principle I would be quite happy for my routes to co-exist side by side in both freely available libraries and to support commercial rolling stock products. The only caveats are 1. I would expect to get paid (probably a token amount for scenarios only but a more substantial royalty for route inclusion) and 2. Any permissions (e.g. IOW item use/distribution, RS.com licencing) would need to be arranged by the publisher. (Of course it may be no publisher would think my routes touching with a bargepole, but that's another matter!).
Please feel free to discuss - maybe this even deserves a seperate thread of its own if the mods want to split this off.
There is undoubtedly a demand for more routes, have read several times that no matter how good the loco or rolling stock looks there's only so many times you can go back and forward between Paddington to Oxford and York to Newcastle.
Apart from the two US model railroad style routes and RS.com (then RSDL) own IOW, there's been little in the way of commercial route building. This is not surprising, as also analysed recently if the hours of labour taken to create a basic 20 mile route were paid - even at minimum wage that would be well over £1000.
Releasing a route as freeware under the current system has a few flaws... They can disappear off the "front page" of the file library very quickly and as we have been told in the past only a small proportion of the end user base are even aware of the existence of independent download sites. Even if the routes are out there, is there reluctance to create scenarios using payware stock for freeware routes?
Maybe we need to look at a whole new "business model" for routes (being created largely as freeware) and the rolling stock models (mostly payware). Do we need to merge the concept in order to sell the hobby? The two instances I'm thinking of are: 1. Where a developer creates scenarios for a freeware route with their payware stock but the route is not distributed with the stock/scenarios. 2. Where the route is "bundled" with the stock and activities, as a "bonus" item. Can we live with a route being freely available (perhaps a better term than freeware) in file libraries but at the same time being available to commercial organisations to include on commercial download or disc releases? What level of renumeration should the route builder then receive in either case if it is being used to showcase items of payware rolling stock in payware activities?
The situation is not entirely without precedent as in the early days of MSTS, when I was doing my own CD distribution, I reached an agreement with 3DTS to include V1 of my Far North route on their LMS CD, as a basis for activities other than on the default routes. By that time I was already "working" for 3DTS so let the issue of royalties lapse but if the same situation arose today I expect some return in exchange for use of my work.
To answer my own questions, yes in principle I would be quite happy for my routes to co-exist side by side in both freely available libraries and to support commercial rolling stock products. The only caveats are 1. I would expect to get paid (probably a token amount for scenarios only but a more substantial royalty for route inclusion) and 2. Any permissions (e.g. IOW item use/distribution, RS.com licencing) would need to be arranged by the publisher. (Of course it may be no publisher would think my routes touching with a bargepole, but that's another matter!).
Please feel free to discuss - maybe this even deserves a seperate thread of its own if the mods want to split this off.
- theokus
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Re: What I would like to see happen with RailWorks
- and generic scenerybigvern wrote: There is undoubtedly a demand for more routes,
Please feel free to discuss - maybe this even deserves a seperate thread of its own if the mods want to split this off.
- and more terrain textures
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Ubi bene, ibi patria.
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bremen
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Re: What I would like to see happen with RailWorks
- and more users with the idea to pull up their sleeves and do something, instead of doing the same old list of.. i want.. i want.. i want..theokus wrote:- and generic scenerybigvern wrote: There is undoubtedly a demand for more routes,
Please feel free to discuss - maybe this even deserves a seperate thread of its own if the mods want to split this off.
- and more terrain textures