Texturing suggestion

The intricacies, or simplicities of 3D modelling are worth understanding. Alongside other forums like Building Rolling Stock, Scenic Item Creation and the other tool specific forums here's another place to ask questions that just don't quite fit the other forums.

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stewie88
Getting the hang of things now
Posts: 19
Joined: Thu Jun 12, 2008 9:24 am

Texturing suggestion

Post by stewie88 »

Hello. I have to put a texture on this part of the loco. (shown in blue)

Image
Image

i don't have any ideea what UVW parameters are good for this.
The shape it's similar to this
Image
I tried already to split this part in 3 and make them planar. Also tried cylindrical but nothing worked so far. Any advices?
Thanks!
shanyiqua
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Re: Texturing suggestion

Post by shanyiqua »

those planar, box, and others uv presets are useless. Only good for very simple objects.

You need to use the uv editor, flatten uv, then stich the parts together as it looks good. You need to unfold your model like cardboard box. And also unfold the texture. However i recommend you to use "hybrid" texturing (photo and paint combined, but only looks good if you know how to bake ambient occlusion textures).

Is this an Re 6/6?
stewie88
Getting the hang of things now
Posts: 19
Joined: Thu Jun 12, 2008 9:24 am

Re: Texturing suggestion

Post by stewie88 »

no, the model is the LDE2100

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gavo01
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Re: Texturing suggestion

Post by gavo01 »

Stewie,

What 3D program are you using to create this?
stewie88
Getting the hang of things now
Posts: 19
Joined: Thu Jun 12, 2008 9:24 am

Re: Texturing suggestion

Post by stewie88 »

3dsmax 11. The loco is almost ready but the only thing i don't like it's the texturing of this part in this topic.

Image
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gavo01
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Re: Texturing suggestion

Post by gavo01 »

Thanks for your reply stewie. I use blender and that has an option called SmartUnwrap, which breaks down all the faces seperately and makes texturing, especially cylinders and any curved object, easier.

Maybe 3DS Max has a similar option.
Kariban
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Re: Texturing suggestion

Post by Kariban »

The Max UV editor has built-in tools for unwrapping, they're of variable use. There are also scripts for Max which will auto-unwrap to some extent.
My posts are my opinion, and should be read as such.
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