Hi henningBR218,
I am still having problems trying to get the textures to show in the game. I am having no success despite the Blueprint editor giving me a successful build.
I have tried using both "AndiS Tutorial" and also "steamsi Tutorial" to get a Box into RailWorks only getting as far as placing the object without textures showing.
I must be doing something wrong here and I am not sure what.
On each ocassion I have run the "Verbose", not sure what I should be looking at but this is what I got for the Box;--
IGfMaterials : [ 1 ]
--------------------------------------------------------------------------------
IGfMaterials [ 1 / 1 ] (216) : 'Material'
------------------------------.
Name : 'Material'
ShaderName : 'TexDiff'
RenderStageCount : 1
RenderStage0 -------------------.
TextureNameStartOffset : 88 ==> TextureName[0]
Padding : ''
UVChannelIndex : 0
FilterMode : 3
UVOperation : 0
UVWrapU : 0
UVWrapV : 0
MipLODBias : 0.0
AnimateUVs : 0
NumFrames : 0
FPS : 25
ScrollUVs : 0
ScrollU : 0.0
ScrollV : 0.0
UVArguments : [0.0, 0.0, 0.0, 0.0, 0.0, 0.0]
RenderStage1 -------------------.
TextureNameStartOffset : 0 NULL ==> None
Padding : ''
UVChannelIndex : 0
FilterMode : 0
UVOperation : 0
UVWrapU : 0
UVWrapV : 0
MipLODBias : 0.0
AnimateUVs : 0
NumFrames : 0
FPS : 0
ScrollUVs : 0
ScrollU : 0.0
ScrollV : 0.0
UVArguments : [0.0, 0.0, 0.0, 0.0, 0.0, 0.0]
RenderStage2 -------------------.
TextureNameStartOffset : 0 NULL ==> None
This is what I got for the "Simplebox" I tried earlier.
================================================================================
IGfTextureNames : [ 1 ]
--------------------------------------------------------------------------------
IGfTextureNames [ 1 / 1 ] (17564)
------------------------------.
TextureNameListLength : 124
TextureNameCount : 1
TextureNameStartOffsetList -----.
TextureNameStartOffset[0] : 0
TextureNameList ----------------.
TextureName[0] : 'c:\Program Files\Steam\SteamApps\common\railworks\Source\Riscastation\Projects\Scenery\Clutter\Simplebox\textures\Simplebox'
--------------------------------------------------------------------------------
Please could you point me in the right direction as to what I should be looking out for or where I might find the relavant lines.
Thank you all for your help.
Mike
henningBR218 wrote:... right you should use the latest version of the RW ToAce tool.
Simply create the .ace files side by side with the .tga image files in your project RW source texture folder.
Maybe it is simple a prob with the texture file path?
What is the (verbose) export log file telling regarding the texture file spec?
Should be "textures\ImageFileName", means something relative in any case.
If it is an absolute file spec, then the AE will find it correctly but the game afterwards not.
(after the AE "exported" it over to the game folder)