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Trains and Routes only entertain so far, what you need are engaging and entertaining scenarios. Here's where you can learn how to make bigger, better scenarios and really bring your virtual train world alive.

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dean1986
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Help

Post by dean1986 »

Im trying to create a scenario for the WCML but I notice all the AI seems to be travelling really slow. Im driving a 57 on an intermodal and I am catching up with a 57

Ps The AI is not crawling but seems to be only doing around 60mph

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LoneWolfDon
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Re: Help

Post by LoneWolfDon »

From what I understand the AI trains will typically only travel at up to 75% of the posted speed limits and may adjust accordingly for curves, inclines, other traffic, etc...

There's supposed to be a method I have read about on how to make AI trains travel faster than the 75% max, but I haven't gotten around to trying it out yet.
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Trainguy76
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Re: Help

Post by Trainguy76 »

Yes it's the 75% type thing, the AI will go 75% of the Speed limit unless set otherwise. For example, with a 100mph limit at 95% the AI will go only 95mph.
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malkymackay
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Re: Help

Post by malkymackay »

Something to bear in mind, is that the freight services will be running slower than linespeed in most cases. Your Intermodal shouldn't be running at more than 75mph and the bulk of freight services tend to run even slower at 45-60mph.
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dean1986
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Re: Help

Post by dean1986 »

The scenario I am creating uses a 57 and FSA wagons which both do 75mph. Do I need to enter the speed of my train anywhere? Because driving to point A I get there at 5.43 but its calculating me getting there at 5.51 :s

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LoneWolfDon
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Re: Help

Post by LoneWolfDon »

I haven't tried it myself yet, but this is what I sort of understand of how you might be able to do it, and I'm going by memory here, so forgive if I make some mistakes here;

You'll be setting up some scenario destination-markers to use as "Go via..." points for your AI train(s) to follow that you want to go a faster speed (closer to the max speed limit posted for a section of track);

So let's say you have a section of track where the max-speed-limit is 80 MPH and you want your AI train(s) to go up to 75 MPH along that section, then perhaps put the scenario-destination-markers for the "Go via..." commands you'll be adding on either end of where the speed limit starts and/or perhaps around the middle area too (this I'm not sure of where's the best place to set-up the destination-markers for a Go via command, it may take a bit of experimenting to see what seems to work best for a certain route, tracks or scenario)... but for now I'm guessing to try setting up three destination-markers for the "Go via..." commands that will tell the AI train(s) to try and go up to 75 MPH in that section... so give the destination-markers you want to set for 75 MPH names you'll remember.. In this case I'll just keep the scenario-destination-marker-names simple and call the three markers; A, B, C

Now add a "Stop" instructions to your AI train you want to get up to 75MPH for that section of track... but I know you don't actually want the train to stop, but you'll be instead turning the "Stop" into a "Go via..." command. But for now, add the three "Stop" instructions for the three markers in the direction of travel you want the AI train to travel along that section of track...
So, using our example, three "Stop" instructions at destination-markers in the following order: A, B and then C.

Now, you will need to change these "Stop" commands into a "Go via.." commands and this is where we will tell that AI train to try and go up to the 75MPH speed along that section of track; open up the instructions for the "Stop" commands (double-click on the Stop instruction on that train), in the fly-out menu associated with that instruction, you may see now some info that is something like; "0mph" (0 = zero, and with speed set at 0mph in a Stop-at instruction, this will tell the train to reduce speed to 0, so stopping at that point).

So, for the first Stop-at instruction click your pointer on the "0mph" and now enter a new number, in this case change it to 75, so that particular Stop-at-instruction will now read "75mph". Do the same for Stop-at destinations A, B and C then save your changes.

Now hopefully when you run your scenario, the AI train will try to travel at a speed of up to 75 MPH along that section of track.

I don't know if you'll quite understand my info here, sometimes it's hard to type out everything I mean and make it as easy to follow info, but still I hope that helps and does what you want. You may need to do a little experimenting with placement of destination-markers for the Go-via points and what mph number seems to work best for that instruction, etc...
Let us know how it works out. Good luck! :D
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dean1986
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Re: Help

Post by dean1986 »

I have now managed to sort my problem out now. What I done is I increased the performance until I got the time correct in the editor. I needed to get to the loop by 05.43 but was showing 05.51 in the activity editor. So I changed the performance from 75 percent to 100 the time then went to something like 05.48 and I kept increasing it until I got to 05.43. Job done

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LoneWolfDon
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Re: Help

Post by LoneWolfDon »

Okay, good to know. Hope you can now finally get your scenario working that way you intended.
Yeah, I haven't made too many timed-scenarios myself, so I didn't consider that, so it's something to keep in mind if I encounter strange problems such as that.
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