Blyth & Tyne Derailments

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PWHolmes
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Blyth & Tyne Derailments

Post by PWHolmes »

I am having a spot of bother with repeated derailments at the same spot on the excellent Blyth & Tyne route.

The problem occurs at the exit from the Cambois complex where the sidings become the main line over the level crossing near the signal box. I am bringing a train of MGRs out of Cambois Siding 11 and heading for Woodhorn siding 3 via the Cambois Down marker, having come off Cambois shed light engine and set back onto the rake.

All is fine, I am routed over the cross over from the up to the down and the down 1st home and distant past the box are are off. Immediately my loco has cleared the cross over, the cross-over road resets under the first wagon and derails all following wagons.

Strangely, the game doesn't stop - I can switch views and see all this happening, I do, however, loose all control of the loco which drifts to a stand on its own.

Any ideas, anyone??
davveb
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Re: Blyth & Tyne Derailments

Post by davveb »

Did you use a consist pickup instruction, with all of the wagons of your train included? If not, I don't think RailWorks recalculates the length of your train, which is why the points switch when the train is still passing over them.
PWHolmes
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Re: Blyth & Tyne Derailments

Post by PWHolmes »

Ahhh.. that could be it!

When I did it again last night, a window appeared in the top rh corner (not noticed before) that told me that there had been an AI derailment - it doesn't see my train as mine, but as an AI.

I have look at this in the DevDocs - it refers to attaching to the front or back of the loco. Question: Is the front/rear absolute throughout a scenario? If you change ends, does the front move to the cab you are driving from, or does it stay at the original front and you are now driving from the rear cab and need to attach at the rear?
PWHolmes
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Re: Blyth & Tyne Derailments

Post by PWHolmes »

Next problem - I seem to consistently split the points at the Woodhorn Colliery throat! See below:



The sequence of moves per the scenario is as follows:



I am not sure if it is necessary to put a stop instruction as well as a consist pickup instruction, so I have added both but would appreciate some guidance on this. The sequence of moves is empty train into Woodhorn sdg 1, uncouple, run onto headshunt, set back down Woodhorn sdg 2 to stop signal, run onto loaded train in Woodhorn sdg 1 and away.

The problem is that every time I try this, the front bogie goes up sdg 2, and the back up sdg 1, in spite of the fact that the points dont move, and the map view is firmly as follows throughout:



I have found in the past that if I stop at here and set back to clear the point, it switches itself to sdg 2. I can reset it to sdg 1 and try again but it takes 3 attempts backwards and forwards before it stays switched to sdg 1 and allows me onto the front of the train.

What am I doing wrong now??

Paul

PS I have taken out the extraneous stop instructions and changed the passing instructions to "Go via". The routing is still followed fine, but I still get the front bogie going the the wrong way!!! I have watched closely and the point blades dont move until I have stopped and then set back clear, at which time they snap over to the wrong route. It consistently takes 3 attempts to get the leading bogie to go the correct way
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whittaker
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Re: Blyth & Tyne Derailments

Post by whittaker »

Hi Paul
these are all manual points and shouldent alter route automaticaly.

splitting the points ,make sure your well clear of the points before reversing,i usualy reverse nearly out of the complex before reversing to set down etc.

hope this helps


joe whittaker
PWHolmes
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Re: Blyth & Tyne Derailments

Post by PWHolmes »

Joe,

I was working the points by hand. Even though I had thrown them across, and they could clearly be seen correctly set for the route I required, the flanges on the leading bogie just ploughed through the rail along the other siding. The second bogie goes correctly along the set route, leading to the loco straddling the track as shown.

I hear what you say about properly clearing the point, On the times I have tried it, I was situated with the far end of the loco (a clas 37) just short of the yeard exit signal. That is well clear at the front by my previous experiences.

I think that it must be something I have done wrong in setting up the scenario route??

Paul
Basherz
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Re: Blyth & Tyne Derailments

Post by Basherz »

Just a point I noticed (sorry for pun), but arn't the points you are currently straddling automatic??
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GavNormandale
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Re: Blyth & Tyne Derailments

Post by GavNormandale »

you are correct basherz, there is indeed a rogue auto junction in there, when i looked at the screenshot i thought the loco was hiding the manual junction but i checked in game and it is an autojunction

Gav
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whittaker
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Re: Blyth & Tyne Derailments

Post by whittaker »

Hi paul and Gav
just had a look in the game to check this,its manuel has a leaver.
if you look on the map the blue circle is a bit further along the track.

when i tried it i noticed if i get the back of the loco passed that hut it clears the point (or passed the blue circle on the map)bit of a long point in more ways than one :lol:


joe whittaker
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Re: Blyth & Tyne Derailments

Post by Austcoop »

Hi,

Sorry about this but I am also having problems with splitting the points on the 'Weekend Engineers' scenario. All goes well until the first drop off point. I stop just past the level crossing, reverse into the sidings and drop off the Seacows. I then draw forward and try to reverse into the next set of sidings with the Bogie Bolsters. However, even though the points look as though they are set correctly, the train still reverses back up to the Seacows. If I try again a few more times, it ends with me splitting the points and the scenario ending. Any ideas? Love the route and love the scenarios, but this one is driving me crackers!! Nothing has been changed with the scenario, so its as it came.

James
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whittaker
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Re: Blyth & Tyne Derailments

Post by whittaker »

Hello james ,
Happy you like the route,as for the points i would suggest ether pulling right out
onto the mainline in Bedlington station or using the map (press 9)to locate the entrance of the point (blue dot),if you make sure the back of the train clears this on the map all should be ok.


joe whittaker
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Re: Blyth & Tyne Derailments

Post by Austcoop »

Hi Joe,

Tried your suggestion and it worked perfectly. Thanks for the tip.

Regards, James
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TractorBasher
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Re: Blyth & Tyne Derailments

Post by TractorBasher »

PWHolmes wrote:I hear what you say about properly clearing the point, On the times I have tried it, I was situated with the far end of the loco (a clas 37) just short of the yeard exit signal. That is well clear at the front by my previous experiences.
It might not be enough. Use the 2D map to ensure that your loco is all the way past the blue circle. It might need you to pass the signal that controls the yard exit. Being just a fraction short of clearing where the perceived start of the pointwork begins could be causing this problem.
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