malkymackay wrote:Alternatively from the same box, click on the little gps symbol to bring up the marker flyout on the right side, select destination from the list to input coordinates and continue as above.
The easiest way is to open the 2D map, Ctrl-Left Click where you want to go and the coordinates are input for you. Once you have placed all your required stock, you no longer need to jump about thanks to the new timetable view.
Thanks for the tip. That's saved quite a lot of time this evening trying to get my scenario working. And have I got it working?
Hahaha, hell no, of course not. I'm beginning to form the opinion that this piece of software doesn't actually work. I'm simply not sure what, if anything, I'm doing wrong.
All my scenario consists of is my standard priority freight train going from Barstow to San Bernadino. An AI train consisting of empty stock departs a few minutes in front of me. This AI train is instructed to stop at a siding for 10 minutes to let my train past. A few pieces of AI traffic come the other way.
1. The AI traffic pathing is up the creek. It tries to put northbound traffic onto the side of track clearly being used by myself going southbound.
2. None of the AI traffic paths can overlap. It gives me path blocked errors if any AI train stumbles upon a path used by another AI train,
even if they're hours apart.
3. The AI train in front of me
crawls along at the default settings. How is this even remotely accurate? It's an SD40 pulling a massive 12
empty doublestack cars. It should be able to run at line speed by default. What's more, the percentage performance settings I applied in the scenario editor were ignored when I went back in to edit it, it had gone back to the default value.
4. After finally tweaking, trimming, and culling the four or five AI services until they're totally artificial, I run my scenario only to find that the AI train of empty stock in front of me runs at decent speed and then inexplicably slows to 1mph. Literally. It's going to take about an hour to clear the next signal block, so I give up and return to the scenario editor.
5. I re-apply the performance settings, and re-try the scenario. The AI train in front of me is never in sight and it's green signals nearly all the way, but as soon as the yard where it pulls over is in visual range, the program froze and crashed.
I've invested several evenings now in playing around with the scenario editor, and still haven't got anything usable out of it. The AI pathing and logic is just non-existent, and even when it finally looks like it's going to work, it crashes. I think I've just about had enough. I program market research surveys for a living with all the conditional routing logic they can contain, and although RW obviously uses a different and more dynamic logic, it feels to me as though it's a complete bodge job, or barely even programmed at all. Driving a train around on it's own against non-stop greens has little appeal to me, I want to feel as though I'm part of a railway whilst other trains move around and have greater/lesser priority than me. Hmm, I wonder if Steam give refunds.
