40ft Intermodal Container Carriages

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Dave4468
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Re: 40ft Intermodal Container Carriages

Post by Dave4468 »

Thats a great looking 57, good work! Not sure 'bout the KTAs though! :wink: :P

Looking great, nice to see them in game and being hauled!
If only all problems on the big railway could simply be TAB'd past...
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MallardFan
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Re: 40ft Intermodal Container Carriages

Post by MallardFan »

Well... this is what they were designed for...

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MallardFan
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Re: 40ft Intermodal Container Carriages

Post by MallardFan »

Looks even better with shadow maps!

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*The body is the only bit though that has one in that pic
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Martin216
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Re: 40ft Intermodal Container Carriages

Post by Martin216 »

How are these coming along?
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MallardFan
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Re: 40ft Intermodal Container Carriages

Post by MallardFan »

No updates yet I am afraid
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MallardFan
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Re: 40ft Intermodal Container Carriages

Post by MallardFan »

OK smallish update, here is the "Unloaded" version, with general basic texture:

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Seems a bit more grey then it should be though, which I think is because of the way I made the texture, The colour itself I got from a pic I got of some pocket wagons (I finally saw some empty ones at Southampton), although the colour pic sample is picking it up as a very grey brown, much more grey, and then I put a layer in Photoshop over the shadow map and use the "Darken" layer tool to get the shadows thorough, although I think this adds a bit more grey
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MallardFan
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Re: 40ft Intermodal Container Carriages

Post by MallardFan »

OK, so I have improved my containers now - I had the corrogated sides with a 90' edge, but after seeing one I have changed it to 45'

Now my plan is to have a variety of versions, so my Pocket wagon for instance will have the following varieties:

*Unloaded
*40' HC
*40'
*20'
*2x20'
*1x20', 1x20 cylinder
*2x20' Cylinder

With the containers having "dynamic numbering" textures so you can choose what texture you want (in theory at least, got to sort out the textures still), so would the best thing be to sort out the unloaded one with textures into a finished state, then in blender make 6 copies of the finished unloaded one and add the containers to them?
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MallardFan
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Re: 40ft Intermodal Container Carriages

Post by MallardFan »

OK so the textures on the wagon itself are nearly done...

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Does it look OK to you guys?

The only bits left are some writing on the side, but I cannot get a good picture to read what all the writing says :/
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msdejesus
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Re: 40ft Intermodal Container Carriages

Post by msdejesus »

Really nice wagons, looking forward to taking them for a spin on the WCML :)
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MallardFan
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Re: 40ft Intermodal Container Carriages

Post by MallardFan »

Thanks :)

OK I tried putting a HC Container in and texturing it, come up with a slight... issue

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A simple test texture to see how it is before I start with the dynamic texturing. Trouble is on the side it should say "HIGH-CUBE INTERMODAL CONTAINER YOUR FREIGHT SOLUTION" over three lines, but as you can see, its... broken up and put all over the place. Any ideas how I can sort the texturing so it will come out OK? Basically when its Mapped out have one side formed as one side, and not split up/around as it is now?
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MallardFan
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Re: 40ft Intermodal Container Carriages

Post by MallardFan »

OK Lowliner A now has a basic conversion for RW:

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I just need to add a spring texture to the bogies, hope they look OK

Small question, does anyone know what brake type these wagons have?
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MallardFan
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Re: 40ft Intermodal Container Carriages

Post by MallardFan »

OK having a slight... issue with my Lowliners...

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When I place them in game, I am finding that the Lowliner A is going about 3/4 the way up the Lowliner B, as seen in this picture. If I reverse the Lowliner A, then it shoots pff a liong way back, and won't get close. However, Lowliner A will match up fine with another A, and Lowliner B is fine with another B; Its just when I try to put them together they mess up - any ideas what could be causing this?

Also I cannot see my bar coupling? using Kuju's RailSimulator
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FoggyMorning
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Re: 40ft Intermodal Container Carriages

Post by FoggyMorning »

Can't help with your first issue I'm afraid, but couplings do not generally show up in the editor modes
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MallardFan
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Re: 40ft Intermodal Container Carriages

Post by MallardFan »

FoggyMorning wrote:Can't help with your first issue I'm afraid, but couplings do not generally show up in the editor modes
No worry

they aren't showing up in game either though...
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MallardFan
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Re: 40ft Intermodal Container Carriages

Post by MallardFan »

OK not sure if its related, but here is my 42' 6'' Prototype inners:

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Not sure if its clear but when I had the two wagons one way, the fixed buck eyes all was on the same side, the outer ends had none. When I flipped direction of one of the wagons, they suddenly had a lot of gap, with the joined couplers in the middle, and couplers on the inner ends :-?

Any ideas guys?
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