Class 73
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- Irishrailguy
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Re: Class 73
You don't really need to create controllers for standard animations, it would be necessary for complex movements like pistons in that tutorial. But a simple animation using rotation or axis constraints don't need a handle or controller to be created. For a fan I find it works best if you use standard rotation and add a key frame for every 90 degrees of rotation from start to end. So you'll have 4 keys and you can change the distance between the frames to increase or decrease the RPM's. Cab animations (like a throttle) only requires you to start the animation in the fully off position and finish in the fully operating position. RW will control the animation as the control value increases and will mirror it in reverse when the control is decreased. You always need to put at least 1 intermediate frame in the animation to tell RW how to 'get' from the start to the end of it.
Kev
Kev
- MallardFan
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Re: Class 73
Ahh OK
would that still require a seperate lattice then? I just gave the fan a lattice, then followed the "Animating the Wheels" part and gave it a straight IPO curve
would that still require a seperate lattice then? I just gave the fan a lattice, then followed the "Animating the Wheels" part and gave it a straight IPO curve


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- MallardFan
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Re: Class 73
OK thought if something regarding my windows issue...
could my window issues be to do with the fact that my windows are double layered? ie they have two walls (like so || ) to give them thickness? each face the opposite way though
could my window issues be to do with the fact that my windows are double layered? ie they have two walls (like so || ) to give them thickness? each face the opposite way though


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- MallardFan
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Re: Class 73
hmm I think I must have done something wrong with my animation - when I try to export it into Railworks, the IAOptimizer crashes everytime :/
It has the following info on the black screen:
It has the following info on the black screen:
Any ideas?Collapsing Transforms
IA File loaded
Comment : Blender249, Python 2.6.2, BlenderIAExporter2.1.71 2011-05-06
> Animation nodes : 0
> Total frames : 30
> Sample Rate : 30


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- MallardFan
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Re: Class 73
OK got on with doing the cab, coming along OK, I think I just really have the Automatic Brake Valve left to do, which looks rather complicated
here are some pics:









bigger pics:
http://i50.tinypic.com/11w7tlc.jpg
http://i47.tinypic.com/2q2hdoi.jpg
So any thoughts? Does it look OK? fairly accurate?
here are some pics:









bigger pics:
http://i50.tinypic.com/11w7tlc.jpg
http://i47.tinypic.com/2q2hdoi.jpg
So any thoughts? Does it look OK? fairly accurate?


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- Irishrailguy
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Re: Class 73
I haven't even seen it in wireframe mode and that's looking pretty damned heavy on the polycount. The polys will only be made more numerous when you take it into Blender and it creates the extra triangles by itself. However I'd be delighted if you can get the cab working in RW with you sitting at the driver's seat with minimal loss of frames. Performance issues aside though I have to say that it's at payware level detail if I ever saw any, brilliant work.
Kev
Kev
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Re: Class 73
Thanks very much
with the polys if it does make it to unstable have a few ideas to reduce them hopefully if required that would work. I assume like the main model you can keep upgrading the model by importing updated IGS files?
with the polys if it does make it to unstable have a few ideas to reduce them hopefully if required that would work. I assume like the main model you can keep upgrading the model by importing updated IGS files?


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- Irishrailguy
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Re: Class 73
Anything is updateable, textures models and blueprints. Just export, overwrite and re-convert. Really any automatic way of reducing polys doesn't work well on small parts, like in a cab. You'll find that welding of vertices that are close together creates bad shadow artifacts and mesh errors. I always try to make my models as optimised as possible when I first build them, it's not easy to do so afterwards.MallardFan wrote:Thanks very much
with the polys if it does make it to unstable have a few ideas to reduce them hopefully if required that would work. I assume like the main model you can keep upgrading the model by importing updated IGS files?
Kev
- MallardFan
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Re: Class 73
Ahh OK thanks
as for the optimization, I was thinking of things like reducing the number of sides to circles and things like that
Silly question, but what blueprint do you use for the cab? All I can find is Cab Camera and Cab Occlusion
as for the optimization, I was thinking of things like reducing the number of sides to circles and things like that

Silly question, but what blueprint do you use for the cab? All I can find is Cab Camera and Cab Occlusion


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- Irishrailguy
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Re: Class 73
That's the thing, the cab is actually the easiest part of the train to get working. It only requires a cab camera blueprint and the model itself is referenced in the cab section of the engine blueprint, and if you use a separate folder for the cab models and textures I think you need to put the location of that texture folder in the secondary texture set section of your engine blueprint.MallardFan wrote:Ahh OK thanks
as for the optimization, I was thinking of things like reducing the number of sides to circles and things like that
Silly question, but what blueprint do you use for the cab? All I can find is Cab Camera and Cab Occlusion
Also don't forget that any object within the cab view needs a special naming convention. Since the cab view never moves away or towards you the distance parameter in the naming convention need to be 0000, e.g 1_0000_cab. The cab view doesn't work without this having been done.
Kev
- MallardFan
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Re: Class 73
Ahh OK thanks 



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- MallardFan
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Re: Class 73
OK so I got my (WIP) cab in 
Slight issue...

I am apparently sitting way in front...
I tried adjusting the camera offset but nothing happened... what values do I need to adjust? Also how do I get where pressing the right arrow key moves the driver to the opposite seat? Unfortunately there doesn't seem to be a pdf guide to cab camera functionality

Slight issue...

I am apparently sitting way in front...
I tried adjusting the camera offset but nothing happened... what values do I need to adjust? Also how do I get where pressing the right arrow key moves the driver to the opposite seat? Unfortunately there doesn't seem to be a pdf guide to cab camera functionality


Class 205 Thumper and Class 73 Electro-Diesel currently in the Engine Shed!
- Irishrailguy
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Re: Class 73
Yes you pretty much can't get the coordinates correct first time round, reduce the x coordinate in the cab offset section of the camera blueprint until you find yourself in the desirable positionMallardFan wrote:OK so I got my (WIP) cab in
Slight issue...
I am apparently sitting way in front...
I tried adjusting the camera offset but nothing happened... what values do I need to adjust? Also how do I get where pressing the right arrow key moves the driver to the opposite seat? Unfortunately there doesn't seem to be a pdf guide to cab camera functionality

Kev
- MallardFan
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Re: Class 73
OK thanks very much
I think I am doing something wrong somewhere though - every value I put in gives me the same forward-of-cab viewpoint - tried 6.75, 5.75, even 0, all the same
I think I am doing something wrong somewhere though - every value I put in gives me the same forward-of-cab viewpoint - tried 6.75, 5.75, even 0, all the same


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Re: Class 73
Have you tried using bigger changes? I'm sure I read something that said the coordinates needed to be changed by large amounts for a visible difference. I was probably imagining it though 

